ActionScript 3.0 :: Filter Through Array On Enter Frame / Detect Whether Collision Is Detected

Jan 10, 2011

I got it working for using the e.target of the mouse but now I need to filter through the array on enter frame and detect whether a collision is detected.[code]

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ActionScript 3.0 :: Why Does Collision Only Get Detected On The First Child Of Array

Feb 8, 2012

I am building a tile based game, in which the player can digg away at all the tiles.The problem im having is that my collision detection code for the tiles only will detect a collision with the first tile placed, or any tile required i explicitly code its number in.

In all other examples, tutorials and code, this should work, and yet it does not on mine.heres the specific code , the array the cildren are stored in is called dirt, as they are dirt tiles.

ActionScript Code:
for (var m:int=dirt.length-1; m>=0; m--) {
forval.text=String(m);
if (dirt[m].hitTestObject(_player)) {

[code]....

this brings me onto another problem i am having, which is that now that the collision code is inside a for statement, the above code doesnt work correctly. normally the lastx and lasty should be recorded , and if there is a collsion, the player is shifted back to the last position there wasnt a collision.for some reason now, even though it should be looping faster and detecting the lasx and lasty even faster, it isnt, and although a collision is detected (only with child 0).

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Actionscript 3 :: Flash : ENTER Does Not Get Detected But CTRL+ENTER Works Fine

Jun 23, 2011

When my focus is inside the input text field, pressing CTRL+ENTER works but ENTER does not.Pressing Enter when my focus is anywhere BUT the input text field works just fine..My intention is to detect if ENTER key was pressed after the user fills out the field, but it seems to only work for CTRL+ENTER

ActionScript 3:

// works:
stage.addEventListener(KeyboardEvent.KEY_DOWN, enterHandler);
// ignored:
email.addEventListener(KeyboardEvent.KEY_DOWN, enterHandler);

[code]....

ENTER results in charCode == 0, whereas CTRL+ENTER is charCode == 13 email was created using the Text tool and set to "Editable"

Note: I am testing in Chrome and Firefox running Flash v10

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ActionScript 3.0 :: Detect If There Is A Collision On An N Array Element?

Apr 9, 2011

If you have a group of movie clips stored in an array and the movie cliops are placed on the stage randomly, and use your arrow keys to move a box on top of one of the movie clips - how can you "tell" Flash which movie clip you clicked on?

Right now I've got a for loop going which loops through the array that has stored the movie clip instances, presumably the hitTestObject would eventually get a hit...But this doesn't work, especially inside an event handler where when I press the right arrow on my keyboard.

[Code]...

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ActionScript 3.0 :: Detect Key Press On Enter Frame

Feb 7, 2010

I'm detecting key presses with the follow code:

main.as

ActionScript Code:
package
{
import flash.display.MovieClip;

[Code]....

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Aug 19, 2010

I have a function with Enter_Frame running and have it tween during the function. I know you could use object.y=object.y + 1 instead of the TweenLite i'm using now. But TweenLite gives the best effect I wanted. My problem now is, I wanted to remove the enter_frame function when its not collision each other. But when I traced hitTestObject, it have like a split second where the hitTestObject result return 'false'. So the tweening can't really finish 1st, and remove enter_frame run early while the object is still collisioning.

private function checkCollision (e:Event):void
{
//detect collision in array

[Code]....

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ActionScript 2.0 :: Collision Detected <hitTest>?

Apr 3, 2004

I'm try to make the Collision Detected with hitTest for long time but it doesn't work. I have two objecct one is the Spaceship and rock. When those two hit each other. I want it to show text "Collision DetectedFrame1 script

var rockCount = 0;
var rockTimeGap = 1;
var nextRockTime = 0;

[code].....

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ActionScript 2.0 :: Make The Collision Detected With HitTest?

Apr 3, 2004

I'm try to make the Collision Detected with hitTest for long time but it doesn't work. I have two objecct one is the Spaceship and rock. When those two hit each other. I want it to show text "Collision Detected" This is my script

Frame1 script
var rockCount = 0;
var rockTimeGap = 1;
var nextRockTime = 0;
var startTime = getTimer();

[code]...

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Assuming, for a rectangle that is controlled by the user using the arrow keys, that I do the following[code]...

Assuming that works in detecting the collision, what would I use to actually stop the rectangle from progressing through the wall?

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Actionscript 3 :: Remove Object From Stage And It's Arrays After Collision Detected?

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The scenario: in Main, instances of class Bullet are spawned and added to the stage, and to the array bltarray, instances of class Enemy are spawned, added to the stage, and added to nmearray. This works fine.

The problem comes in seemingly sporadically, i.e. it works, then suddenly doesn't work soon after, when it doesn't work I get spammed with output errors and the score display is constantly rising, note it's the same instance of bullet and enemy. [code]...

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Feb 5, 2005

I want to create movement in a movieclip when an arrow key is pressed. I want the movieclip to start moving and not stop until a hitTest recognizes a collision with another object and then tells it to stop. I want the key to only have to be pressed once to start movement and not have to stayed pressed down. How would I do this?

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I want to detect when a circle collides into a random object. I know this is pretty basic to do with a mouse colliding into a random object but I want to modify this for a circle. I have seen some examples which use circles but they are drawn in script, is it possible to do this with a mc from the library.

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ActionScript 3.0 :: Detect Collision Of Non-Movieclips?

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im creating a circle dynamically with each click on stage, with the drawCircle function, now, that circle is a shape, not a movieClip, im arranging this circles inside of an array, and i want to check if they collide, so that second circle dont appear if its occupying the same space as the last one, or at least trace if they are colliding so i can do something about it....

i've made tests with movieClips and no problem, the mc1.hitTestObject(mc) works great but not so great with raw shapes, it just ignores collisions

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Is there a way to detect what movie clip is in a certain location? For instance, if I enter some random coords, like x=15, y=0, is there a way it will return the name of the movieclip thats occupies that location?

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ActionScript 2.0 :: Detect A Collision Between An Empty Mc?

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what i am trying to do is to detect a collision between an empty mc and an mc allready in stage.the empty mc is a line, which I draw with the mouse. when this line hits the other mc I want the colission to be detected. so far it doesnt work properly.the colision is being detected even if the line that i draw, doesnt hit the other mc. does it have to do with the properties of the empty mc, or the hittest method has to be changed?Here is the code:

_root.mc.onEnterFrame=function(){
if(_root.mc.hitTest(_root.line)){
thingstohappen;}

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Because I want to detect collision between a point and an MC contained within another MC.

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Take a look at this scenario, I have two characters, one shoots two bullets on the direction of the other character, the bullets are fired instantly and travel at infinity speed, how to detect a collision? Here's an image to illustrate the problem: The red bullet would clearly miss, but the green bullet would hit, how to perform this kind of collision test?

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My collision detection is solid when I put 2 images against each other but when I put 1 image against another image's child I can't get a collision. Whats the deal? Do I have to add the child independently of its parent?

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Oct 14, 2004

How do you detect the enter key being pressed on a button..

I want 2 text boxes 1 for user name 1 for the password

and a button

the user enters username presses tab - enters password - presses tab - button gets focus - presses enter on the keyboard form gets submited

I can detect the enter key press but not when the button has the focus..

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ActionScript 2.0 :: Detect Enter Key Being Pressed On A Button

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How do you detect the enter key being pressed on a button.. I want 2 text boxes 1 for user name 1 for the password and a button the user enters username presses tab - enters password - presses tab - button gets focus - presses enter on the keyboard form gets submited I can detect the enter key press but not when the button has the focus..

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i have two movie clips mcTrap and mcCharacter.how can i detect collision (character is fully inside) over the trap door?

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So in my game, every 'enemy' movieclip creates a textfield that represents the name of the enemy. The problem is, I want my collision detect engine to detect a collision with the enemy itself, not the textfield. This is the code that I have currently have on my collision class for detecting a collision with the enemy:

for(var i = 0;i < _enemies.length; i++)
{
if(CollisionEngine.isColliding(_laser, _enemies[i]._enemyNameTextField, _animation))

[code]......

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ActionScript 2.0 :: Use HitTest With Two Movieclips To Detect Collision Of The Visible?

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Does anyone know how to use hitTest with two movieclips so that it would detectthe collision of the visible part of the MC, not the **** bounding box???

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Right now I'm working on an advanced hitTesting engine, and What I'm trying to do here is create an engine that will detect collision with one object instead of two. That basically means that if any other objects touch this movie clip, the hitTest will return True. Right now the .fla containing the engine has nothing but a circle that can be moved using arrow keys and 8 squares that disappear when touched by the circle. Obviously, I could do something like:

if (circle.hitTest(square1)) {
do so and so
} else if (circle.hitTest(square2)) {
do this and that
} etc...

But that would be too long, since the engine has to be able to contain 100 squares without too much change in the code.

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Flex :: Keypress - Detect If User Presses Enter Key?

Sep 9, 2010

The secnario is simple if the user presses enter while in the password field, I would like to submit the login for for processing.How can I detect that event from with in the specific text box.

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Flash :: Adobe AIR 2 Not Detect Enter Inside TLF TextField?

Jul 28, 2011

This code work in flash, but when i try run using adobe air 2, the enter key is not detected, but instead ctrl+enter work. how to get this work? txtTLF is TLF TEXT EDITABLE

import flash.events.TextEvent;
txtTLF.addEventListener(TextEvent.TEXT_INPUT, teclado);
function teclado(e:TextEvent):void{

[code].....

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ActionScript 2.0 :: Detect The Enter Key Being Pressed While In A Input Textbox?

Feb 19, 2009

I got this code:

Code:
if(Key.isDown(Key.ENTER)&&_root.answer==_root.youranswer)
{
//game over code here
}

However the "youranswer" variable is represented by the value in an input textbox and when I push enter, it just blanks it out and it never matches.

If I change it from Key.ENTER to Key.SHIFT, it works.

But this game: [URL]

has it where it can detect Enter and do a check with an input text box. How does that work?

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Flash :: Box2d, Detect Collision Between Static And Dynamic Bodies?

Apr 12, 2011

i am listening contact between dynamic bodies. But cannot listen contact between dynamic and static bodies .

I can handle collision detection on my b2contactListener class with this metod.

public override function BeginContact(contact:b2Contact):void {
// getting the fixtures that collided
var fixtureA:b2Fixture=contact.GetFixtureA();

[Code].....

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Flash :: Use Of The Array.filter() Method For Searching And Retrieving An Object Instance From An Array?

Jul 13, 2010

I am curious if this is an okay implementation of the Array.filter() method.

[Code]...

I was not able to figure out an implementation of the callback function for the filter() method, where the callback was outside of the getGallery() function. I wonder if there is a way to get the isGallery function outside of the getGallery scope?

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