ActionScript 2.0 :: Detect Enter Key Being Pressed On A Button
Oct 14, 2004
How do you detect the enter key being pressed on a button.. I want 2 text boxes 1 for user name 1 for the password and a button the user enters username presses tab - enters password - presses tab - button gets focus - presses enter on the keyboard form gets submited I can detect the enter key press but not when the button has the focus..
I'm creating my first website. I've managed to create a homepage. On the homepage is a enter site button, which once it is pressed starts thetimeline... I have an actions/labels layer which I am writing my code in. On frame number 'one' is my code below.
stop (); enter_site_btn.addEventListener (MouseEvent.CLICK, buttonClicked) function buttonClicked (event:MouseEvent): void
I want the press button to detect the last button pressed and if the shapes match, make them do something...obviously. I think I'm going at it the wrong way. I need to stick a "triange" id into the button/mc then if compares that and then if there is a match works then... right?
I have 1 button that when pressed 1 time should play "movieclip 1" and when hit for the second time should play "mc 2" on so on untill "mc9"(each movieclip plays continously when once activated)
so I need the button to register how many times it has been activated to play the right movie at the right time
I know I saw a script once that would work sometime, just cant find at anymore
with the following problem:I have 1 button that when hit 1 time shouldplay "movieclip 1"when hit for the second timeplays "mc 2"on so on untill mc9(each movieclip plays continously when once activated)
I have a function with the name "result". It's two textfields where you can input some data. I have an addEventListener with a mouse Click to that function. So when I click on my button It starts the function. But I want to call the same function when you press the enter key. So the result will be the same no matter if you click on the button or just press the enter key. This is what I have tried but It doesn't work. I guess I should write my function name "result" somewhere.
this.stage.addEventListener(KeyboardEvent.KEY_DOWN, enterfunc); function enterfunc(event : KeyboardEvent) : void{ if (event.keyCode == Keyboard.ENTER){ submit(); }}
I have one function that runs when a certain button is pressed. However, I want this function to also run when enter is pressed. I know that I can make a function to do this alone, but is there any way that I can make the function that I already have made (that is set to run when the button is pressed) to run also when enter is pressed?
With a datagrid component on the stage, whenever I press the ENTER key, the columns eplicate themselves on the right side of the datagrid. It doesn't matter if they're populated or not. The user input (to choose what data is displayed) comes from a clicked movieclip.
_root.fadeBox_mc.onEnterFrame = function (){ if (fade){ this.nextFrame();[code]....
This causes a mc to fade in and out on rollover/rollout. But what I wanna make is a box that fades in when pressed on the button and fade out when pressed for the second time. But if I say
on (press){ _root.fade = true; }
the mc fades in, but I cant do another on (press) to fade out. Is this too confusing?
I have a search box in my flash file and I'm trying to have it execute a getURL() when the enter key is pressed inside the text field, but nothing is happening. Can someone let me know what the issue is?
Im getting kinda frustrated as I try to come up with a simple way of telling when a key was just pressed... I've used both senoculars KeyObj class and the KEY_DOWN event, but i dont quite work as a would want the to work (if i press enter I get a zillions events - i just want ONE).
I need to detect the name of any object pressed that is on the stage. This needs to be done by simply pressing the mouse on that particular object on screen.I tried looking down the Mouse.addEventListener and myObject.target route but did not get very far. Baring in mind that this needs to be done in AS2. I have found a way to do it in AS3 but could not work out how to reverese this as so it works within AS2
I am doing a Flash game for school with parallax scrolling. Though I am going a much simpler way of the art, I am having one major error. My error is that when I stop pressing the Up Arrow Key, my ship does not move. All that my ship does, is sit there doing nothing, except for the following; exhausting fuel and showing the flame animation. Detecting if the Up Arrow Key (evt.keyCode == 38), I have tried both code below:
It is an usual code to listen the key presed on the keyboard. For some reason, I cannot detect any letter-key exept letters "w", "x", "d" and "J". I tested it on a different computer and results are the same.
my fla file will be attached below. (its not the greatest looking thing but i just need to understand how to do what i want it to). i've got a navigation menu at the bottom of my stage with 2 movieclips. each movieclip has an instance of a button inside, a motion tween of a _alpha graphic flying in, and text to distinguish each button.
my problem #1: on the stage when you hit 'home', it'll fly in, but when you hit 'schedules' next, that will fly in too, right over anything i would have placed on 'home'. i'd like to prevent that by maybe having an outro animation (like a reverse of the intro animation) that can check whether another button was pressed before playing & when its completely off the stage, to play the next content corresponding to the button pressed.
my problem #2: i dont like how everytime when on the stage, i press the 'home' button or 'schedules' button multiple times, that they keep replaying the animation. i'd like it to know that its already been pressed & doesnt need to play again. i have a feeling this problem might be an easier one to figure out but i'm drawing a blank with it.
It is an usual code to listen the key presed on the keyboard. For some reason, I cannot detect any letter-key exept letters "w", "x", "d" and "J". I tested it on a different computer and results are the same. It is driving me crazy. I am not sure what is the problem.
[code]This code will trace "up is pressed." into the output panel whenever the UP ARROW KEY is pressed.Try pressing up a couples times to make sure it works.Now hold down the SPACE BAR and the LEFT ARROW KEY at the same time.Try pressing up while you hold BOTH those keys down, and it wont detect the UP ARROW KEY being pressed.It also wont detect the UP ARROW KEY being pressed if you hold down the combination CTRL+LEFT ARROW KEY.
I'm developing a little game. I use the following code to detect the keys pressed by the player:
[Code]...
Basically the shootKey will be hold down by the player almost all the time. And the changeColorKey will be pressed very often but not hold down. While testing I noted that holding the shootKey and the right arrow down, the onKeyUp events for the changeColorKey don't get fired. Holding the up or down arrow key instead of the right arrow has the same effect. If I hold the left arrow key the events get fired. Why does it occour? Is there something wrong with my code?
I'm using a keyboard event to detect when a key is pressed. This is what it looks like:
Code: private function keyPressed(event:KeyboardEvent) { switch(event.keyCode) { case Keyboard.CONTROL: ctrlHandle=true;
[Code]...
It's worked up until now. I know that all the keys except the last one work because they carry out their function and the trace on DOWN works. However, for the last one, I've tried W and ALTERNATE (and got errors) and ESCAPE and TAB (both not doing anything, not even returning the trace).
I understand that this class allow the script to detect when keys are pressed in combination.
But what is exactly the implementation when a key is used both in single and combination states. Let's say that you've the "q" key used alone and "shift-q"...how would one proceed to achieve this detection?
The secnario is simple if the user presses enter while in the password field, I would like to submit the login for for processing.How can I detect that event from with in the specific text box.
This code work in flash, but when i try run using adobe air 2, the enter key is not detected, but instead ctrl+enter work. how to get this work? txtTLF is TLF TEXT EDITABLE
import flash.events.TextEvent; txtTLF.addEventListener(TextEvent.TEXT_INPUT, teclado); function teclado(e:TextEvent):void{
I have a function with Enter_Frame running and have it tween during the function. I know you could use object.y=object.y + 1 instead of the TweenLite i'm using now. But TweenLite gives the best effect I wanted. My problem now is, I wanted to remove the enter_frame function when its not collision each other. But when I traced hitTestObject, it have like a split second where the hitTestObject result return 'false'. So the tweening can't really finish 1st, and remove enter_frame run early while the object is still collisioning.
private function checkCollision (e:Event):void { //detect collision in array