ActionScript 3.0 :: Function Runs When Enter Is Pressed?
Feb 16, 2009
I have one function that runs when a certain button is pressed. However, I want this function to also run when enter is pressed. I know that I can make a function to do this alone, but is there any way that I can make the function that I already have made (that is set to run when the button is pressed) to run also when enter is pressed?
I have a function with the name "result". It's two textfields where you can input some data. I have an addEventListener with a mouse Click to that function. So when I click on my button It starts the function. But I want to call the same function when you press the enter key. So the result will be the same no matter if you click on the button or just press the enter key. This is what I have tried but It doesn't work. I guess I should write my function name "result" somewhere.
this.stage.addEventListener(KeyboardEvent.KEY_DOWN, enterfunc); function enterfunc(event : KeyboardEvent) : void{ if (event.keyCode == Keyboard.ENTER){ submit(); }}
How do you detect the enter key being pressed on a button.. I want 2 text boxes 1 for user name 1 for the password and a button the user enters username presses tab - enters password - presses tab - button gets focus - presses enter on the keyboard form gets submited I can detect the enter key press but not when the button has the focus..
With a datagrid component on the stage, whenever I press the ENTER key, the columns eplicate themselves on the right side of the datagrid. It doesn't matter if they're populated or not. The user input (to choose what data is displayed) comes from a clicked movieclip.
I have a search box in my flash file and I'm trying to have it execute a getURL() when the enter key is pressed inside the text field, but nothing is happening. Can someone let me know what the issue is?
I'm creating my first website. I've managed to create a homepage. On the homepage is a enter site button, which once it is pressed starts thetimeline... I have an actions/labels layer which I am writing my code in. On frame number 'one' is my code below.
stop (); enter_site_btn.addEventListener (MouseEvent.CLICK, buttonClicked) function buttonClicked (event:MouseEvent): void
I am doing some animation using setInterval. It runs ok on all browser(firefox, sarfari, and opera..), but not in IE8. I just check ie7, it works fine also.
I want to run it when the user mouses over a hidden button.
Code: var container:MovieClip = new MovieClip(); addChild(container); root.transform.perspectiveProjection.fieldOfView = 120;
[Code]....
You can see I have a MC called "btn" but the code only runs once when the btn MC is moused over. I'd like to call the addstar function continously while the btn is being moused over...
I have 4 buttons with instance names: 'alfa', 'bravo', 'charlie' and 'delta'. I want to make a function that runs on mouse click on either of the buttons. I tried this, but could remember exactly how it should look:
how i can press enter on a Textbox to invoke a function instead of pressing a button. I'm creating a chat application and its very inconvenient to press a button to send a message
What I have is a series of buttons created via attachmovie based on XML nodes. I want to make sure all buttons are all clicked. What I have below is the onRelease of the button and I need to put my checkDone function in there because of the XML onLoad function. What I am struggling with is how to check if each has been clicked. Typically I would just do like but1==true but that does not seem to work.
_root["but"+b].onRelease = function() { function checkDone(whichbut) { done = true;
I want AS to create a new meteor once the old one enters the atmosphere...If I just tell it to run the function once it is in the atmosphere, it will infinitely create meteors and subsequently crash Flash.[code]
I have an enter frame event and a function running that event, I have place a tracestatement within the function and the stage is running at 25fps.My problem is how do you make the trace statement run just once only? Since it get really annoying when the output panel keep tracing the same thing and slow down my swf....
enter key press call function AS3 I know this been covered, but for some reason i can not get this to work. I want the enter key to perform the same function as the submit button here.
I have a character where if I press left/right/up/down he plays the associated animation, however, if I hold left, and then tap another key (whilst still holding the left key) the animation stops, even though the left key is still being pressed.
how to create this kind of fullscreen function when button is pressed http:[url].... . i dont know what kind of method used in this site.., if it uses javascript or just actionscript.
I have a very basic question. I have a custom class called caurina. I've imported the class and it works great. What i did is use that as a function called slide().
What I would like to do is make that function play when a button is pressed. I can't seem to find out how to do this anywhere. I am using as3.
Summary: When btn is pressed go play function slide()
I am creating a driving game using the following method to drive the car forward: if (Key.isDown(Key.UP)) {speed += 1;} I also want to call a function when the key is pressed athough if I add a function call the function gets repeated as long as the key is pressed and I only require it to run once?