ActionScript 3.0 :: Call A Function When Enter Function?
Oct 24, 2009How can i can call a function only when i enter 1 determineted function?
View 7 RepliesHow can i can call a function only when i enter 1 determineted function?
View 7 Replieshow can i can call a function only when i enter 1 determineted function?
View 2 RepliesI want AS to create a new meteor once the old one enters the atmosphere...If I just tell it to run the function once it is in the atmosphere, it will infinitely create meteors and subsequently crash Flash.[code]
View 12 RepliesI have a text chat program which let users input text message.
I want them able to input text by pressing 'Enter' key on keyboard.
Code:
if(Key.isDown(Key.ENTER)){
addTextMessage();
}
It has compiled error on AS3. How should I fix it?
enter key press call function AS3 I know this been covered, but for some reason i can not get this to work. I want the enter key to perform the same function as the submit button here.
[Code]....
How would I enable the enter key to work with the function listed below as well as mouse release....
[code]...
Not use to using key responses in junction with functions..
How do I create an event for the enter key when it's pressed. I am using a textImput, and I want flash to press "submit" when user presses "enter" on the keyboard.
View 3 Repliesis it possible to write a function to move an object and then call that function on a clip event for instance
function (bounce){
script;
script;
}
and then call it by saying
on(mouseOver){
this.bounce;
}
is it possible to store a list of params needed for a function in an array and then use that in a funciton call?
[Code]...
or something like that?? Prob have to iterate the array but how do i get the params into the function call? Is this even possible?
How create baseurl function in flash and how i call that function in button script
View 1 RepliesI have this code but I cannot work out how to fill in function parameters based on an array and it's length, see line 7
[AS]
import com.robertpenner.easing.Cubic;
MovieClip.prototype.framesTimeout = function(func:Function, frames:Number, args:Array) {
[code]....
Is it possible to call a function and fill in the parameters based on an array and it's length?
I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:
package
{
public class PER
{
[Code].....
Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:
var data_set1:PER = function_name(arg1, arg2, arg3);
The calling program does some stuff, then calls the function again, but returns the variables into a new variable name, data_set2:
var data_set2:PER = function_name(arg4, arg5, arg6);
My intention is that data_set1 and data_set2 are different (e.g. not linked together).
My question is, given that arrays are passed by reference, will data_set1 be modified to agree with data_set2 upon the 2nd function call? Why or why not?
I'm using this code to call a actionscript 3 function through javascript
[URL}
and I want to call the acrionscript 3 function from a javascript function, but not on a button action.
actionscript code:
//call to javascript
ExternalInterface.call("sendToJavaScript");
//call from javascript
[Code]....
this is the function i want to turn in to a static function. just dont know how to make it a static function and call it from other classes. i think this would have its own file.
[Code]....
var speed:int = 4;
addEventListener(Event.ENTER_FRAME,MoveRight);
function MoveRight(event:Event):void{
[code]......
How could i call the same function within a function AND when listening for an event?
would something likt this:
[Code]...
I have taken variable in one function and want to use that value in another function.
View 2 Replieslet's say I have 3 functions like this.
ActionScript Code:
function function1(e:event):void{
//code
[Code]....
Can I somehow, stop the enter frame in function 2 with some code in function3? I know that is not the better practice, but in this case is really needful to have a function inside another.
I am trying to create a payment calculator and my final calculation is returning this error code. This is my code...
ActionScript Code:
onEnterFrame = function(){
pay2 = (1+(number3/12));
[code].....
I have a question: How i make (if it's possible to do this) to call a function after another function is finished. I have 4 function:
Code:
function tween1 () {
//some tweens
[code].....
I have made a simply condition calling a constructor of a class. Today I had to add an "else if", what caused the compilator to show me "A function call on a non-function was attempted."...
Code:
function loadIt() {
if (var1 == "1") {[code]....
I have this class where I have a dynamic function name, but I don't understand how to call it, I'm getting all kinds or errors, but most the Incompatible Override and Duplicate function definition.Here's the class:
PHP Code:[code].....
Say I have 20 buttons, each calls a function to draw a square on the screen in a different place. So we'll call those 20 functions square1, square2, etc. Now say I also have 1 more button called all, and if I click that button I want all 20 of the square functions to execute. I've tried the following and I get errors.
function allSquares(e:MouseEvent):void {
square1();
square2();
[code]....
Im wondering if i can just call a function when another function complete's.
ex:
function adware(e:MouseEvent): void {
exit.visible = true;
TweenLite.to(powerButton, 1, {x:-300});
[code]....
Is there anyway to call my functions within a function ?
function musicPlayer() {
trace("Music");
function pauseMusic(){
trace("Pause");
}
}
if i call musicPlayer function i will get Music in output now how can i call pauseMusic from outside of parent function !?
I have a function called processXML on the timeline (yes, I know now...) which does what I want it to do e.g. it loads XML, is passed into several arrays and manipulates things on screen. Cool I have another function, a TIMER, from which I'd like to call the function above e.g. processXML.call() (I want it to load fresh data every 10-20 seconds) But no luck. I'm new to AS3 but can't seem to get it working.
View 2 Repliesi want to call the sub function in another function somthing like this to call myTake() function in mySub function. myTake is a sub function of myAdd
var m:Number = 315;
function mySub(a:Number,b:Number):Number
{
trace(myTake());
[code]....
[Code]...
I would like to understand what is going on, and why i cant access the function through simply calling _root.mc.function() as mentioned above.
I have a bit of a problem. Im starting in flash, and well now i want to call a function in a function. Because i've got multiple album arts and when the mouse over they have to zoomIn. Well i already got the zoomIn function but if i use that on my albums they both gonna zoom in if i add them in the same function. So i need to call the album art number first and then in this function add my zoomIn function but i can't get it to work.[code]
View 11 Repliesi want to replace the ENTER Key by the function key F9.[code]
View 1 Replies