ActionScript 3.0 :: Call Function Once From An Enter Frame
May 19, 2009
I want AS to create a new meteor once the old one enters the atmosphere...If I just tell it to run the function once it is in the atmosphere, it will infinitely create meteors and subsequently crash Flash.[code]
enter key press call function AS3 I know this been covered, but for some reason i can not get this to work. I want the enter key to perform the same function as the submit button here.
I have an enter frame event and a function running that event, I have place a tracestatement within the function and the stage is running at 25fps.My problem is how do you make the trace statement run just once only? Since it get really annoying when the output panel keep tracing the same thing and slow down my swf....
OK, I am trying to get the following functions to load and unload the video to my main timeline when I go in and out of a frame. I tried on Enter_FRAME but it is now working properly and load many instances.
What are the listeners I need to do to call the functions of oCoach when enetering a frame and fclickCV when leaving a frame?
I want to call a function once per frame between keyframe 1 and keyframe 60, but i don't want to have to create a keyframe on EVERY single frame in between with an action calling the function. is there a simple way like tweening, to make this function execute once on every frame without having to make 60 unique keyframes?
How do I create an event for the enter key when it's pressed. I am using a textImput, and I want flash to press "submit" when user presses "enter" on the keyboard.
Code: but.onPress=function(){ gotoAndStop(1); //need to run function 'openList' on the 1st frame openList(); }
on frame 1 there is a function called 'openList' that I need to access from frame 2. Is there anyway I can do both: gotoAndStop(1), as well as openList()?
I have an external class file that contains code to control the playback of a movie that is defined via FlashVars.
Within this class are functions like this to control playback of the movie:
[Code].....
What I'm trying to do is find a way to trigger those same functions from the 1st frame of the timeline itself. Basically after a certain amount of time I need to pause the video automatically.
how do I trigger functions like the doPlayEvent() function noted above from some AS that's inserted in the first frame of the movie?
How to call AS2 method from NextFrame(or any other frame) in Flash?Say you have Action Frame on frame 3, and another one on frame 4, how do you call methods on frame 4 when you are on frame 3.
Please i am looking for a way to call a function defined in a different frame in ActionScript 2.0. The details are as follows[code]...
For some reason, the code on frame 2 is working by itself but selecting an index from the list from another frame is not working. In other words, i am not able to call successfully selectVideo() from frame 1 while it is defined in frame 2.
The objective of the program, as implied, is referring to a certain video from the list from a different frame. The whole code is working without errors just I'm not able to select a video from the list and play it if i was initially in a different previous frame.
I have a bunch of SWF files that have x amount of frames on them..When it reaches the end, I want to call a function. The problem is I dont have access to the FLA files. I have the total number of frames by doing slideHolder._totalframes which gives me all the frames...The only thing I can think of is doing an interval that checks _currentframe against _totalframes, but I want to know is their another way to do it?
I have a series of MCs in my root timeline. On each frame in the root, I am simply running 'stop();' to allow the MC within the frame to play through all the way. Once the timeline within the MC reaches the last frame, I have the following AS to go back to the root and play the next frame (each frame is labelled):
If I have an input text field on frame 1 and I enter text in it then I have a button that say sends me to frame 2. On frame 2 I have a button which sends me back to frame 1. Why when I got back to frame 1 is my text not shown?Why does an input text field go blank when leaving the frame? How can I make it so when i enter text on frame 1 and then go to frame 2 and then back to frame 1 the text i entered is still there?
i'm just trying to do something really basic and I'm stumped.all i want to do is create a radom number onEnterFrameits to go at the end of a game i've made and the score will be radom at the end screenso far I have this below but it will not stop it just keeps going and going i've put stop(); in but that does not seem to work. I know its simple but I just can't see it.
what I'm trying to do: I have an animation thats 173 frames long - an intro to a html based website. This swf file is embedded in the index.html, and is to load my "main-html", when the animation is complete.To try and do this iv'e tried with the following code in a blank keyframe in my as3 code layer on the last frame of the animation: [code]Upon completed animation it just goes into a frantic loop which seems to be trying to connect to my "main.html", but never have a chance to completely connect before it tires again.I have used similar code for my buttons, inside the page itself, which works just fine.
So I've about hundred of map tiles and each title has some object which does some stuff. And one of things it should do is to update text (a time after which you need to do something) in text field. How should i do it better - with enter frame event and on each enter frame update it or set up a timer object which on each second would update the text in text field?
I have external swfs that loads in a container on a main swf. When I press a button on the main swf, I would like to load a specific frame from an external swf.Here is what I have so far:
I am trying to play a simple movie clip when the playhead gets to a frame label called "home". The moveclip is called "playRollClick". I am trying to write this in as3.
The code below is what I've come up with so far, but it doesn't seem to work.
addEventListener(Event.ENTER_FRAME,playRollClick); function playRollClick(event:Event) { rollClick_mc.play(); }
I get the alert but I can't get the lightbox window to display. When my as code makes the ExternalInterface call I get what looks like a page refresh and a blank browser window.
I have an enterFrame action that I use on a graphic:
[Code]....
Because I want to use the above code more than a few times, I tried to make it a function.
[Code]....
But for some reason the function call does not work when I call it via an action on a graphic where initially the code worked when it was explicitly written and not called as a function.