ActionScript 3.0 :: Listeners - Entering A Frame And Leaving A Frame To Call A Function?
Dec 14, 2010
OK, I am trying to get the following functions to load and unload the video to my main timeline when I go in and out of a frame. I tried on Enter_FRAME but it is now working properly and load many instances.
What are the listeners I need to do to call the functions of oCoach when enetering a frame and fclickCV when leaving a frame?
I have l modded some code that I am really happy with, it makes buttons bounce around for the user to try to click on when entering a certain frame.. I notice tha the code adds eventlisteners ENTER_FRAME to make this work, when you leave that frame there are now problems with null objects becuase the listeners are still on but the objects are not there anymore..
Ok so attempted solution - I can use a currentLabel on the main timeline to check if the correct frame is reached then use a function if (label is x) put listeners on else take them off... works but then I have to have these objects hidden on the timeline and then add visible=true/false to my framelabel listener.. This works but part of my functionality here is that these movieclips that move are buttons that the user clicks on and they explode and dissapear- but now they dont because I have a code that says on that frame they should be visible..
The only thing I can think of is to have a blank frame at the end of the explode and put a stop on it. Then add a gotoAndPlay(1) into my frame label code. Seems very ugly, you guys got a better way? Can I remove eventlisteners on leaving a frame? Is there a code like LEAVE_FRAME??
What command do I enter for the movie to rewind to first frame on entering a certain frame / stopping in a frame?It's my first time using Flash, and I'm working on a double menu (second menu has a "close" button, where I want to get back to the first menu).
I want to call a function once per frame between keyframe 1 and keyframe 60, but i don't want to have to create a keyframe on EVERY single frame in between with an action calling the function. is there a simple way like tweening, to make this function execute once on every frame without having to make 60 unique keyframes?
I have 3 frames each with a movie clip called map_mc. Each different map_mc have different objects that call the CollisionDetect class. Heres whats happening. objects from frame 1 will start freaking out when I goto frame 2. How do I remove only the event listeners from objects only on frame 1?
I have been trying this.currentFrame but the problem is that all the objects are inside map_mc on the first frame so no matter what it will always be 1. On the other hand MovieClip(root).currentFrame will always give me the current frame but wont tell me what the objects frame is relative to the stage.What I want to do is have something to this effect:MovieClip(root).this.currentFrame would output that this object is on frame 1 and MovieClip(root).currentFrame will tell me that the stage is on frame 2 so I can remove the listeners accordingly.
Code: but.onPress=function(){ gotoAndStop(1); //need to run function 'openList' on the 1st frame openList(); }
on frame 1 there is a function called 'openList' that I need to access from frame 2. Is there anyway I can do both: gotoAndStop(1), as well as openList()?
I want AS to create a new meteor once the old one enters the atmosphere...If I just tell it to run the function once it is in the atmosphere, it will infinitely create meteors and subsequently crash Flash.[code]
I have an external class file that contains code to control the playback of a movie that is defined via FlashVars.
Within this class are functions like this to control playback of the movie:
[Code].....
What I'm trying to do is find a way to trigger those same functions from the 1st frame of the timeline itself. Basically after a certain amount of time I need to pause the video automatically.
how do I trigger functions like the doPlayEvent() function noted above from some AS that's inserted in the first frame of the movie?
How to call AS2 method from NextFrame(or any other frame) in Flash?Say you have Action Frame on frame 3, and another one on frame 4, how do you call methods on frame 4 when you are on frame 3.
Please i am looking for a way to call a function defined in a different frame in ActionScript 2.0. The details are as follows[code]...
For some reason, the code on frame 2 is working by itself but selecting an index from the list from another frame is not working. In other words, i am not able to call successfully selectVideo() from frame 1 while it is defined in frame 2.
The objective of the program, as implied, is referring to a certain video from the list from a different frame. The whole code is working without errors just I'm not able to select a video from the list and play it if i was initially in a different previous frame.
I have a bunch of SWF files that have x amount of frames on them..When it reaches the end, I want to call a function. The problem is I dont have access to the FLA files. I have the total number of frames by doing slideHolder._totalframes which gives me all the frames...The only thing I can think of is doing an interval that checks _currentframe against _totalframes, but I want to know is their another way to do it?
I have a flash movie with a kind of intro to enter the website. I need a script to navigate to a new url when the animation reach the frame 500. I don't have any buttons. I am saying that cause I already know how to make it work with a button but not with a frame number. What do I need to change in the script? Here's a button script I have;
btn_1.addEventListener(MouseEvent.CLICK,a); function a(e:Event){ var request:URLRequest = new URLRequest("http://www.website.com"); navigateToURL(request, "_self"); }
So what should I change to make it work when it entered the frame 500 instead of when a button is clicked?
I am trying to figure out how to call an onComplete function without leaving the code loop (because the vars are no longer recognized with the hand-off). I thought this might work:
From my flash "home" frames, I have 4 buttons that take the user to different places on the timeline. One frame on the timeline includes a carosel of pictures that rotate and looks nice. I downloaded the carosel actionscript and xml documents online, I did not build them myself. Now, when I hit the "home" button to get back to the home frame, the carosel still lingers around. I would like to know how to hide it, or make it not come back at all when coming back to my "home" frame.
i want to stop a video from playing,when leaving a framei tried to use SoundMixer.stopAll(); but it only stops the sound, i think my video is still streaming in the background because im starting to notice performance problems when i go back and open the video againthe website gets very slow.
I have a flash movie with a kind of intro to enter the website. I need a script to navigate to a new url when the animation reach the frame 500. I don't have any buttons. I am saying that cause I already know how to make it work with a button but not with a frame number. What do I need to change in the script ?Here's a button script I have;
btn_1.addEventListener(MouseEvent.CLICK,a); function a(e:Event){ var request:URLRequest = new URLRequest("http://www.website.com"); navigateToURL(request, "_self"); }
So what should I change to make it work when it entered the frame 500 instead of when a button is clicked?
I am making my first website in flash based on frames. When you go to an other frame the Stage fades out. When you enter the frame you see nothing at all. So how can I clear the stage when entering the frame or even better it fades into the frame with clearing the objects & code of the previous frame.[code]...
is it possible to hide the cursor upon entering a frame. i know you can hide the cursor when you use a custom cursor hideCursor=true but what about like .... if you have a button and on the over state you have a movie, upon entering the movie the cursor hides?
I don't know what's going on here. I have some onRelease functions on movieclips that work fine. However one of them takes the user to a contact form in another frame but after selecting another button to go back to the first frame of the movieclip none of the functions work again.Here's a link to my swf so you can see what I mean:
http:[url].....It's kind of glitchy because it's on deviantart and I took out a lot of stuff so the .swf would be smaller.And here is the action script I'm using:
I'm thinking because the actionscript is located in the _root of the whole .fla and all the action is happening in the img movieclip that something is off.
I am making my first website in flash based on frames. When you go to an other frame the Stage fades out. When you enter the frame you see nothing at all. So how can I clear the stage when entering the frame or even better it fades into the frame with clearing the objects & code of the previous frame.
Code: /*buttons naar frames*/ homehome.mouseChildren = false;
I have a flash movie with a kind of intro to enter the website. I need a script to navigate to a new url when the animation reach the frame 500. I don't have any buttons. I am saying that cause I already know how to make it work with a button but not with a frame number. What do I need to change in the script? Here's a button script I have;
I'd like my Flash site to be bi-lingual. What I have currently is a Flash movie with an empty Movie Clip which then allows users to go from movie to movie. The movies are all small movieClips that are loaded into the empty movieclip on demand. There is some video and text in each of the 30 movieClips. Here is sample of code that i'm using to call up next MovieClip.
[Code]...
My solution for the bilingual version is to create a separate frame with the French version + video and then when user presses the French button they are directed to that frame. This way I could easily create the French text within the one movie. however i don't know the Actionscript code to call up a movieClip to play from frame 10, and not frame 1.
I have created an instance of FLCPlayback named "chili_player" which, depending on which button is clicked will play a certain video. This all works great.
my videos are located within videos_mc and in frame 80 of my site. I have other movie_clips and frames set up for other pages.
I have tried the normal method of placing the following code on every other frame the user can view.
videos_mc.chili_player.stop();
but it does not work and I get the following error message.
TypeError: Error #1009: Cannot access a property or method of a null object reference. at index_fla::MainTimeline/frame1()
Maybe someone has some insite on this before I open an artery. I have a timeline, seperated into sections. The navigation targets frame labels. On one of those keyframes there is a flv. When you play that video and then navigate to another frame without stopping the video, it continues to play. I've tried giving it an instance name and adding a stop action to it that resides in the button functions so when it navigtaes to another frame it would stop. However, when I click on any button and the movie is not currently playing, I get a error message that reads TypeError: Error #1009: Cannot access a property or method of a null object reference. I assume it is looking for something that is not currently there. It has been suggested that I use the SoundMixer.stopAll() but that removes any background music currently playing.
Do I need some kind of conditional statement that detects if the flv is currently playing?
Can FLV be controlled with a simple instancename.stop() ?
Is there an event listener to use to detect whenever I am leaving a particular frame on my timeline? If I am correct, Event.FRAME_EXIT only works on the newer versions of Flash. Is that correct? (I am working with CS3.)