ActionScript 3.0 :: Call An OnComplete Function Without Leaving The Code Loop

Mar 23, 2011

I am trying to figure out how to call an onComplete function without leaving the code loop (because the vars are no longer recognized with  the hand-off). I thought this might work:

[Code]...

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I'm trying to embed one function in another and I'm having trouble doing so. I want the first animation(scaling the film) to happen before I run the interactive scene. I keep getting the error: "incorrect number or arguments, expected 1". So I think I need to put something in the brackets after onComplete, but I'm lost as to what that is.

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[code].....

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I created a function with input variables, so I don't have to repeat this function X amount of times. But within the function is a TweenLite call and that call has an onComplete. This onComplete somehow doesn't understand what the variables filled in in my function represent.

PHP Code:

function navMenuInput(check01:Boolean, check02:Boolean, movieClip01:MovieClip, movieClip02:MovieClip){        if(check01 == true && check02 == false){            if(movieClip02.stage){                TweenLite.to(movieClip02, 1, {alpha: 0, onComplete: navMenuInputComplete} );            }else{                navMenu.addChildAt(movieClip01, 0);                movieClip01.x = navMenu.width-

[code]...

EDIT:I think I can make this a bit more clear when I explain what this is supposed to do:This menu can reach it's end via different routes. So the user can choose Path A or B, but what I'm trying to set up here is. If A is on stage, A should be removed first before B is placed and vice versa. And because this happens for about 4-5 times I wanted to shorten the code by using something like this.

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After I finish a tween, I would like to change my variables, then only my mouse movement would have start to run some functions, but it seems like the onComplete function fired immediately messing all the things out. Isnt't that onComplete function will only run after an action is done? Any other way to like after running the Tween.to line of code, only it will ran the 2nd line changing a variable?

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[Code] .....

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[Code].....

Makes sense as for the sequence, what doesn't make sense is why Tweener fail to loop back to the "fade" function ? They are suppose to be calling each other in an astable/blinking manner.

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[Code] .....
but after the arrow is in place the function hello() isn't been called.
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[Code]....

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[Code]....

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[Code]....

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[Code]....

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I need to get a javascript var in my Flash application. I like to be able to just set a variable in the javascript (client constraints) rather than define a function.

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[code].......

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is it possible to store a list of params needed for a function in an array and then use that in a funciton call?

[Code]...

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I have this code but I cannot work out how to fill in function parameters based on an array and it's length, see line 7

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[code]....

Is it possible to call a function and fill in the parameters based on an array and it's length?

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I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:

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[Code].....

Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:

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I'm using this code to call a actionscript 3 function through javascript

[URL}

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[Code]....

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[Code]....

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[code]......

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