ActionScript 2.0 :: OnComplete Function Callback From Tweener Not Working?
Aug 12, 2009
import caurina.transitions.Tweener;
class Scanner extends MovieClip
{
public var Scanner00_mc:MovieClip;
public var Scanner01_mc:MovieClip;
[Code].....
Makes sense as for the sequence, what doesn't make sense is why Tweener fail to loop back to the "fade" function ? They are suppose to be calling each other in an astable/blinking manner.
I suspect it's a scope problem but I don't know how to fix this, it seems AS2 Class doesn't know that there is a fade function within itself after the second Tweener call.
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Jun 24, 2009
I just started playing with Tweener I'm having a problem with onComplete, it seems to call my onComplete function as soon as the tween starts.
Code follows:
private function startTweens():void { [code]....
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[code].....
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Look at this example:
Code:
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[code]....
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PHP Code:
function navMenuInput(check01:Boolean, check02:Boolean, movieClip01:MovieClip, movieClip02:MovieClip){ if(check01 == true && check02 == false){ if(movieClip02.stage){ TweenLite.to(movieClip02, 1, {alpha: 0, onComplete: navMenuInputComplete} ); }else{ navMenu.addChildAt(movieClip01, 0); movieClip01.x = navMenu.width-
[code]...
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but after the arrow is in place the function hello() isn't been called.
I already tried adding, onCompleteScope:this
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Mar 23, 2011
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[Code]...
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Sep 13, 2011
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class C {
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May 6, 2007
whenever I try to call the removeMovieClip function in a callback handler, it just doesn't work! Maybe I'm tired, or I've just missed something this is apparantly obvious. In my code exert below, is just a simple script that attaches a movie clip to stage (square_mc) and creates a duplicate instance. When the component button is clicked, I want the original movie clip to be deleted, but nothing happens!
Code:
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{_x:50}) var listener:Object = new Object;[code].............
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May 20, 2005
it seems to me that when you use laco tweens and callback a function, you can't pass data in that function, because the function won't wait until the tween is finished but is being carried out right away. For instance, I want to tween movieclip MC:
[Code]...
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Jan 13, 2011
I have created a flex project on flash builder 4. In the MXML I have
xmlns:mx="library://ns.adobe.com/flex/mx" creationComplete="init();"
And to check if it runs
[Code]...
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Mar 29, 2005
The type of "for loop" in question:
for (i=1; i<5; i++) {
theClip="clip"+i;
eval(theClip).onPress = function() {
found(i); // passes the i variable to a hypothetical "found" function
}
}
"theClip" evaluates correctly, i.e. clip1, clip2, clip3, clip4.
The i inside the callback function is useless though. Every clip's onPress function will pass 4 (the last loop #) to the "found" function. I must be totally missing some basic restriction on callbacks.
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Aug 25, 2010
This is my code.
//width variable
var widthSize:Number;
var heightSize:Number
var TIMER_DELAY:Timer = new Timer(3000, 1); // 8 second delay
TIMER_DELAY.addEventListener(TimerEvent.TIMER, EXMove);
wedding_mc.alpha = 0
[Code]...
The way I have it with wedding(); does not work exactly like I wanted. So, how do I use onComplete to execute wedding() function after the EXMove is done? Second, my wedding_mc's width and height are linked, so, why can't I just tween only Width or Height instead of both?
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Feb 13, 2012
I'm trying to use URLRequestMethod.GET to get some xml from our website.In ie7 the onComplete never fires so it gets stuck but it works great in every other browser. I know that to fix a similar problem with preloaders you change the onComplete to a ProgressEvent and check to see if bytesLoaded == bytesTotal.This doesn't seem to work for URLRequestMethod.GET because when bytesLoaded = bytesTotal it doesn't mean that you have your data. Is there another way to check to see when the data is finished?
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Mar 3, 2011
if I assign an onComplete function in a TweenLite.to() call.. I can't seem to figure out how to remove the onComplete function of that tween incase I don't want it to be called for some reason..
example..
ActionScript Code:
TweenLite.to(current_slide,1,{x:0,onComplete:hideOld});
ok so i have a prev and next buttons .. and want to have it so that i can cycle through my slides (right now they overlap each other).. well with each it assigns the onComplete for that current_slide..
what i want to do is make it so that if there is a new tween for a new slide that the old current_slide doesn't call the onComplete..
so i store the old current_slide as previous_slide and then I tried to cancel the onComplete like you do other properties with killTweensOf()
this doesn't work it still gets fired..
ActionScript Code:
TweenLite.killTweensOf(previous_slide,false,{onComplete:true});
i think its cause this is only supposed to remove tweenable properties and not callback functions.. but there doesn't seem to be able to prematurely remove a onComplete function.
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Nov 11, 2009
I'm trying to get onComplete (frame 5 in this case) to skip to a given frame after a series of animations. Here is what i have written so far. Shouldn't this work?
stop();
import gs.TweenMax;
import gs.plugins.*;
[code].....
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