ActionScript 3.0 :: Removing OnComplete From TweenLite?

Mar 3, 2011

if I assign an onComplete function in a TweenLite.to() call.. I can't seem to figure out how to remove the onComplete function of that tween incase I don't want it to be called for some reason..

example..

ActionScript Code:
TweenLite.to(current_slide,1,{x:0,onComplete:hideOld});

ok so i have a prev and next buttons .. and want to have it so that i can cycle through my slides (right now they overlap each other).. well with each it assigns the onComplete for that current_slide..

what i want to do is make it so that if there is a new tween for a new slide that the old current_slide doesn't call the onComplete..

so i store the old current_slide as previous_slide and then I tried to cancel the onComplete like you do other properties with killTweensOf()

this doesn't work it still gets fired..

ActionScript Code:
TweenLite.killTweensOf(previous_slide,false,{onComplete:true});

i think its cause this is only supposed to remove tweenable properties and not callback functions.. but there doesn't seem to be able to prematurely remove a onComplete function.

ADVERTISEMENT

ActionScript 3 :: TweenLite OnComplete Function Fired Instantly?

Mar 25, 2010

After I finish a tween, I would like to change my variables, then only my mouse movement would have start to run some functions, but it seems like the onComplete function fired immediately messing all the things out. Isnt't that onComplete function will only run after an action is done? Any other way to like after running the Tween.to line of code, only it will ran the 2nd line changing a variable?

stage.addEventListener(MouseEvent.MOUSE_MOVE, movevC);
public static function showSection(obj:DisplayObject):void {;
var sect2X=((obj.stage.stageWidth/2)+(obj.stage.stageWidth/4))+lg.width;
var sect2Y=((obj.stage.stageHeight/2)-(obj.stage.stageHeight/4))+lg.height;
switch (obj.name) {
[Code] .....

View 3 Replies View Related

ActionScript 2.0 :: Simple TweenLite OnComplete - Function Not Called?

Apr 4, 2012

I am trying to combine TweenLite with some of my own functions. Now for testing I have this:
Code:
function playGeb(indG):Void {
if (indG < 8) {
clearInterval(restartG);
gebArr[indG].play();
[Code] .....
but after the arrow is in place the function hello() isn't been called.
I already tried adding, onCompleteScope:this
TweenLite.to(arrow_mc, 0.3 , {_x:118,_y:30,onComplete:hello , onCompleteScope:this});

View 1 Replies View Related

Flash :: Tweenlite - A Sequence Chain Of TweenLite.to Not Triggering?

Jun 1, 2011

Its pretty simple what im trying to achieve.I have a MC on Stage, which im trying to tween to different X coordinates.I've set up four TweenLite.to sequences, however for some weird reason only one is being triggered - what am I doing wrong?

TweenLite.to(slider.mc_slider,1,{x:_returnXPos(95), ease:menuEasing});
TweenLite.to(slider.mc_slider,1,{delay: 1, x:_returnXPos(35), ease:menuEasing});
TweenLite.to(slider.mc_slider,1,{delay: 2, x:_returnXPos(50), ease:menuEasing});

[code].....

View 3 Replies View Related

ActionScript 3.0 :: Use OnComplete And Tween Scale?

Aug 25, 2010

This is my code.
 
//width variable
var widthSize:Number;
var heightSize:Number
var TIMER_DELAY:Timer = new Timer(3000, 1); // 8 second delay
TIMER_DELAY.addEventListener(TimerEvent.TIMER, EXMove);
wedding_mc.alpha = 0

[Code]...
 
The way I have it with wedding(); does not work exactly like I wanted. So, how do I use onComplete to execute wedding() function after the EXMove is done? Second, my wedding_mc's width and height are linked, so, why can't I just tween only Width or Height instead of both?

View 28 Replies View Related

ActionScript 3.0 :: OnComplete Alternative For URLRequestMethod.GET In IE7?

Feb 13, 2012

I'm trying to use URLRequestMethod.GET to get some xml from our website.In ie7 the onComplete never fires so it gets stuck but it works great in every other browser. I know that to fix a similar problem with preloaders you change the onComplete to a ProgressEvent and check to see if bytesLoaded == bytesTotal.This doesn't seem to work for URLRequestMethod.GET because when bytesLoaded = bytesTotal it doesn't mean that you have your data. Is there another way to check to see when the data is finished?

View 7 Replies View Related

ActionScript 3.0 :: TweenMax OnComplete GotoAndStop?

Nov 11, 2009

I'm trying to get onComplete (frame 5 in this case) to skip to a given frame after a series of animations. Here is what i have written so far. Shouldn't this work?

stop();
import gs.TweenMax;
import gs.plugins.*;

[code].....

View 2 Replies View Related

ActionScript 3.0 :: RemoveMovieClip() With TweenMax OnComplete?

Jan 10, 2012

I have an onEnterFrame function, and when the clip goes passed a certain x value, it tweens alpha to 0, and then on complete, it removes its listener and is removed from the stage ... here's the loop :::

Code:
function loop(e:Event):void
{

[code].....

View 1 Replies View Related

ActionScript 3.0 :: Apply OnComplete To GTweener (gskinner) ?

Aug 6, 2009

I am trying to add an onComplete with staticRate to the (gskinners) GTween in an attempt to Optimization the SWF Framerate similar to what Lee Brimelow has done in the following project [URL] . My action script is below.

public function staticRate():void{stage.frameRate=5;}
public function animationRate():void {stage.frameRate=30;}
private function onClick(e:MouseEvent):void {trace("BUTTON: SINGLE

[Code].....

View 3 Replies View Related

ActionScript 3.0 :: OnComplete On End Of Array Giving Errors

Aug 11, 2011

I'm having a problem with onComplete at the end of the array. It gives me the following error:
1084: Syntax error: expecting rightparen before colon.

import com.greensock.*;
import com.greensock.easing.*;
import com.greensock.easing.CustomEase;
CustomEase.create("myCustomEase", [{s:0,cp:1.14999,e:1.4},{s:1.4,cp:1.65,e:1}]);
var timeline:TimelineLite = new TimelineLite();
[Code] .....

View 1 Replies View Related

Actionscript 3 :: Remove Tweener Tweens OnComplete?

Mar 21, 2011

for occasional tweens, such as those triggered/added by a button, is it a best-practice to remove the tween - Tweener.removeTweens(myObject); - or does Tweener automatically do this when the tween finishes? i understand tweens automatically overwrite themselves, so perhaps it's not useful (not encouraged) to remove occasional tweens, but what about infrequent tweens? if Tweener doesn't automatically remove tweens when its finished with them, wouldn't the objects that Tweener is referencing not be able to be garbage collected if removed?

View 1 Replies View Related

Actionscript 3 :: Tweener OnComplete Doesn't Work?

Oct 31, 2011

I'm trying to trace a simple tween using Tweener, but the onComplete doesn't seem to work. Am I doing something wrong?

import caurina.transitions.*;
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
function enterFrameHandler(event:Event):void {[code].....

View 1 Replies View Related

ActionScript 2.0 :: FileReference OnComplete Retrieve Variable From Php?

Feb 2, 2009

i am uploading a file using AS FileReference + php. Well i have my php checking the folder it is uploading the file to, to see if that file name exists. If it does it renames the file before writing it.

Is there a way to retrieve a the new file name from the php. i could find certain examples of retrieving the vars with sendAndLoad(), but not with the FileReference. Is this possible?

how to get the php to echo i just need to know how to get flash to get the echoed data.

View 1 Replies View Related

ActionScript 3.0 :: URLLoader - OnComplete - First Load Quirk?

Jul 9, 2009

Wondering if anyone has an incite on this. I have a basic Shell class that I'm using to load in all of my assets including two xml files and one css file. Currently I'm using a single URLLoader to load in the three external files. Through testing (Using FDT Pure in Eclipse 3.3.3, publishing using 'FDT AS3 Application') I'm running into an interesting issue.Basically the first file that I try and load, regardless which xml file or css file, my onComplete doesn't seem to be getting called. But everything runs gravy if I insert this line before beginning my loading:

ActionScript Code:
this._urlLoader.load(new URLRequest(""));
Here's some more of the code:

[code].....

View 1 Replies View Related

ActionScript 3.0 :: Apply OnComplete To GTween(gskinner)?

Aug 6, 2009

I am trying to add an onComplete with staticRate to the (gskinners) GTween in an attempt to Optimization the SWF Framerate similar to what Lee Brimelow has done in the following project (url...) . [code]....

View 0 Replies View Related

ActionScript 2.0 :: OnComplete With Fuse/Zigo Tween?

Jan 11, 2008

This is my first post and my first day even touching actionscript beyond the typical behaviors such as buttons or loading an external movie. I trying to learn tween via AS. Fuse first and then Tweener. I'm not sure which is easier to learn, but neither have a 'dummies' book and constructors, events, objects and hoot-nanny just confuse me.

I have a series of tweens using Fuse and at the end I want it to go to frame three, but not before. See below:

[Code]...

View 1 Replies View Related

ActionScript 3.0 :: Communication Between Custom Function And OnComplete?

Feb 21, 2012

I created a function with input variables, so I don't have to repeat this function X amount of times. But within the function is a TweenLite call and that call has an onComplete. This onComplete somehow doesn't understand what the variables filled in in my function represent.

PHP Code:

function navMenuInput(check01:Boolean, check02:Boolean, movieClip01:MovieClip, movieClip02:MovieClip){        if(check01 == true && check02 == false){            if(movieClip02.stage){                TweenLite.to(movieClip02, 1, {alpha: 0, onComplete: navMenuInputComplete} );            }else{                navMenu.addChildAt(movieClip01, 0);                movieClip01.x = navMenu.width-

[code]...

EDIT:I think I can make this a bit more clear when I explain what this is supposed to do:This menu can reach it's end via different routes. So the user can choose Path A or B, but what I'm trying to set up here is. If A is on stage, A should be removed first before B is placed and vice versa. And because this happens for about 4-5 times I wanted to shorten the code by using something like this.

View 4 Replies View Related

ActionScript 3.0 :: Loader OnComplete Firing, But TextField Not Disappearing

Dec 4, 2008

I have event listeners for when an image is loading and for when loading is complete.

Both of them fire--I've used traces to confirm that.

But I can't get the text field that says "Loading..." to disappear once the image has loaded. I've tried making the text field invisible, making the text equal nothing, and removing it as a child. Nothing is working. Maybe I am not manipulating the text field properly?

View 5 Replies View Related

Flash :: ActionScript 2.0 Listener's OnComplete Fires Immediately

Sep 3, 2010

flash is not my area of expertise, but I've inherited a task that deals with AS2 Basically, I have a flash document (a loader?) with the following AS 2.0 code:

[Code]...

Basically, the idea is after the movie finishes playing, you should get redirected to a new page. The problem is that sometimes the page redirects immediately (before the movie is played). The movies are being served up from a media server and this seems to happen more consistently with newly uploaded movies. Sometimes it takes several attempts to actually play the movie all the way through, but over time, the movies generally start to play problem-free.

View 1 Replies View Related

ActionScript 2.0 :: OnComplete Function Callback From Tweener Not Working?

Aug 12, 2009

import caurina.transitions.Tweener;
class Scanner extends MovieClip
{
public var Scanner00_mc:MovieClip;
public var Scanner01_mc:MovieClip;

[Code].....

Makes sense as for the sequence, what doesn't make sense is why Tweener fail to loop back to the "fade" function ? They are suppose to be calling each other in an astable/blinking manner.

I suspect it's a scope problem but I don't know how to fix this, it seems AS2 Class doesn't know that there is a fade function within itself after the second Tweener call.

View 1 Replies View Related

Actionscript 3.0 :: Events Never Seem To Get Fired (since I Traced The OnComplete Functions)?

Jun 19, 2009

I am building a flash site in AS3 using AMFPHP. I could really use some help in the Event department...The structure of the site is as follows:

Documentclass,
adds PageConveyer (which holds all Pages)
- adds addEventListener( Event.COMPLETE, onPageConveyerComplete ), onPageConveyerComplete:
- startAnimation (loop through pages and components in arrays to animate into screen)[code].....

The problem lies in the Event listeners.I want to make sure everything (pages/components) is loaded before I start animating. My guess was that Flash listens to the underlying objects until they are done running, then fires the Event.COMPLETE event to the parent object, which in turn fires it's own COMPLETE event. These events never seem to get fired (since i traced the onComplete functions). Im lost here. How can I best listen to this many objects within objects, to know for sure whether they are finished and ready to be animated in?

View 2 Replies View Related

Data Integration :: FileReference.upload OnComplete Event Fails On OSX?

Aug 4, 2006

i have a flash 8 movie that upload jpegs to a server side script. When hosted on an NT server, with a php script that recieves the upload, the FileReference onComplete event gets called correctly when the an image has completely uploaded using FileReference.upload. This when movie is viewed in Flash Player 8, in IE and Firefox on Windows XP and on OSX.

When the same swf is uploaded to an Apache Tomcat/5.5.12 server, with a jsp script to recieve the upload, then the problems start. The upload works ok on both PC and OSX, except that the onComplete event of the
FileReference object is never called on OSX. It is essential to trap the onComplete event for the site to continue with its functionality. (If the file takes long enough to upload (more than a few fractions of a second) the the onProgress event is called while its uploading on PC and OSX.)

View 3 Replies View Related

ActionScript 3.0 :: Call An OnComplete Function Without Leaving The Code Loop

Mar 23, 2011

I am trying to figure out how to call an onComplete function without leaving the code loop (because the vars are no longer recognized with  the hand-off). I thought this might work:

[Code]...

View 7 Replies View Related

Actionscript :: FileReference Upload OnComplete - Image - Store It In A Directory

Jul 11, 2011

I am a complete beginner in Flash & Actionscript. My pet project is this: To provide a [URL] like service where people could upload single images and later anyone can view it using the generated url. So far I have gotten to upload an image using Flash and store it in a directory.

[Code]....

View 2 Replies View Related

ActionScript 3.0 :: Adding An OnComplete Handler To Fire Up OnEnterFrame Event?

Sep 19, 2011

Im using caurnia transitions, and I am adding an onComplete handler to fire up a onEnterFrame Event.

I just cant seem to pass the object through to the ENTER FRAME function so I can do something with it ..

Code:
Tweener.addTween(myObj, {x:10, time:1,onComplete:function() {this.addEventListener(Event.ENTER_FRAME, timer);} });}
function timer(e:Event):void
{
e.x += 1;
}

View 3 Replies View Related

ActionScript 2.0 :: Receive A Response In A XML Format From PHP Into The OnComplete Method Of The FileReference Listener?

Sep 25, 2009

I am using the FileReference class in ActionScript 2.0.Is there a way that I can receive a response in a XML format from PHP into the onComplete method of the FileReference listener?Basically, what I want to do is upload a file and when the upload is complete, I want to receive an XML format response.

View 1 Replies View Related

ActionScript 3.0 :: Compile TweenLite Into Swc?

Feb 21, 2009

How can I compile the tweenLite library into a swc file in order to reference it instead of copying it into the project folder

View 9 Replies View Related

ActionScript 3.0 :: Tween Something To X Or Y Using TweenLite?

Oct 25, 2011

whenever i tween something to x or y using tweenLite, it tweens it to the coordinates realtive to the object itself, how to i tween something to coordinates on the stage?

View 2 Replies View Related

ActionScript 3.0 :: Tweener : "onComplete" Called Immediately?

Jun 24, 2009

I just started playing with Tweener I'm having a problem with onComplete, it seems to call my onComplete function as soon as the tween starts.

Code follows:
private function startTweens():void { [code]....

before the animation even starts. I can't figure out why.onComplete IS supposed to be called AFTER the tween finishes, right?

View 3 Replies View Related

ActionScript 2.0 :: TweenLite And While Loop - Why Not Work

May 20, 2010

Ive been struggling with this:

import com.greensock.TweenLite;
import com.greensock.plugins.*;
import com.greensock.easing.*;

[code]......

View 1 Replies View Related

ActionScript 3.0 :: Attach Sprites Using TweenLite?

Aug 19, 2010

I'm creating visual effects using TweenLite, which currently only manages the tweens for me, can I also attach a sprite at a specific time? (using "delay")

Basically I want to use TweenLite to attach/remove sprites apart from just tweening existing objects.

View 1 Replies View Related

ActionScript 3.0 :: RemoveChild After Tweenlite Not Really Working?

Oct 11, 2011

I'd like to remove objects via removeChild after Tweenlite has finished tweening. But it doesn't really work because my objects are still in the DisplayList. I can't figure out the problem so I would be very happy if someone could help me out with this problem.

Code:
//TweenLite.to(sndText, .5, {alpha:0, onComplete:removeChild, onCompleteParams:[sndText]});//does not really work; still in DisplayList
TweenLite.to(sndText, .5, {alpha:0});
TweenLite.to(musicText, .5, {alpha:0});

[Code]...

View 3 Replies View Related

ActionScript 1/2 :: Adobe's Tweens Vs TweenLite

Feb 5, 2010

I just found out today that Adobe's Tween Class is very inefficient compared to Jack Doyle's TweenLite of [URl]. Is Adobe revising their tween classes for CS5 or is it not worth to look into?

View 1 Replies View Related

ActionScript 3.0 :: Move To New Frame With Tweenlite

Jul 8, 2010

Can you tell me what the quickest code is to go from frame 4 to frame 5 with a 6 second pause on frame 4?, I can't figure it out and I have a deadline today! Heres the current code on frame 4... this isn't working, not familiar with

[Code]...

View 3 Replies View Related

ActionScript 3.0 :: Using OnChange Function With TweenLite?

Feb 11, 2011

Does TweenLite or TweenMax support the onChange function?
 
I would like to re-code using TweenLite/TweenMax to get my textbox to numerically display the constantly changing x position of my tween.
 
I did have this code before:
 
I tried some variations with the following to no avail:

nextTween1.addEventListener(TweenEvent.MOTION_CHANGE, onChange);function onChange(evt:TweenEvent):void {mph_digital.mph_counter.text = int((dial_graphics_mph.x * .20528)*10)/10;}
 
also how do i define tweens as variables now with TweenLite / TweenMax?

View 2 Replies View Related

ADVERTISEMENT