ActionScript 2.0 :: OnComplete With Fuse/Zigo Tween?
Jan 11, 2008
This is my first post and my first day even touching actionscript beyond the typical behaviors such as buttons or loading an external movie. I trying to learn tween via AS. Fuse first and then Tweener. I'm not sure which is easier to learn, but neither have a 'dummies' book and constructors, events, objects and hoot-nanny just confuse me.
I have a series of tweens using Fuse and at the end I want it to go to frame three, but not before. See below:
[Code]...
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Aug 25, 2010
This is my code.
//width variable
var widthSize:Number;
var heightSize:Number
var TIMER_DELAY:Timer = new Timer(3000, 1); // 8 second delay
TIMER_DELAY.addEventListener(TimerEvent.TIMER, EXMove);
wedding_mc.alpha = 0
[Code]...
The way I have it with wedding(); does not work exactly like I wanted. So, how do I use onComplete to execute wedding() function after the EXMove is done? Second, my wedding_mc's width and height are linked, so, why can't I just tween only Width or Height instead of both?
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Jul 8, 2009
How does one use fuse within a class? I can't seem to get it to work. I'm not sure where to put
ActionScript Code:
ZigoEngine.register(Fuse);
I've done many searches on this and I can't find any examples of using fuse within a class, only examples using it on the main timeline of flash.
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Apr 10, 2007
I am trying to change over old code (Actionscript 1.0) to use Fuse in Flash 8. Old code uses: this._x = Math.easeInQuad(this.t, 0, gox, 6); So my new code in Flash 8 would be:
import com.mosesSupposes.fuse.*;
ZigoEngine.register(PennerEasing);
this._x = PennerEasing.easeInQuad(this.t, 0, gox, 6);
Is that all I need to do to do an easeInQuad? Do I have to declare/define it somewhere or is the equations, parameters it accepts builtin to Fuse?
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Dec 23, 2006
I apoligise if this has been covered many times before but when I run the fuse. tutorial I get the following error: The class or interface 'Fuse' could not be loaded. The error refers to line 7 --- var f:Fuse = new Fuse();
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Apr 9, 2007
I've been trying to work out how to create a 'wash-out' effect using fuse. Now, I did work out how to wash it out to white, but I also want to make it go the opposite (washout to black).This works to wash it out to white:
[AS]import com.mosesSupposes.fuse.*;
ZigoEngine.simpleSetup(Shortcuts, PennerEasing);
myMC.colorTransformTo(255, 255,255, 255, 255, 255, 100, 100, 1, None.easeNone);[/AS]
I've been playing with the numbers, but just can't get it to go to black?
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Jul 26, 2007
I'm having a problem with my preloader and importing Fuse classes.
[Code]...
When I simulate download, the State is Frame 0 and it doesn't trace(amount) or scale the bar_mc until it is 100% loaded. If I remove the Fuse import, it works as it should. What is the best way to fix this problem? Is there a way to fix it? I'm continuing to search for a solution, but thought I'd ask the knowledgeable folks here first.
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May 28, 2009
Is the Fuse kit for animation now obsolete with the introduction of Flash CS4 and AS3?
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Jan 7, 2005
I tried to do a space game But there is a big big big problem I couldn't remove the movieclip (bomb)Here is the fla CAN YOU HELP ME?
can you remove the "fuse" for me
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Feb 21, 2011
Can I select all areas of the same fill/line colour attributes and tell flash to fuse them together into one new area so removing all the internal vector edges?Where is that command?Desperately wondering how I can reduce the complexity of some artwork, to try and stop CS5 crashing, or CS4 saying out of memory.I have a graphics exported from a mapping program as an Adobe Illustrator file. Lots of adjoining coloured areas, there being five different colours on the map. many of these areas abutt and are the same colour, so the vector lines between them could be removed and hopefully reduce the file size.Explained a different way, imagine a world atlas map with France Germany and Spain all in yellow, can I select them and choose fuse and lose their adjoining boundaries ?Is there in fact a clever way of getting flash to select all areas of the same colour, so I dont miss any , then fuse them ?This assumes that my issues lie with complexity of artwork and not just the number of layers I have in my movie clip.I seem to have reached a limit of Flash CS5, 27Mb file of 16 layers, each layer a movie clip, 5 of which are these coloured areas. This will severeley limit my plans yet I see far more complex diagrams on the net. If this was a Freehand file it would be a few Kb.
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Mar 22, 2007
I am using Fuse to rotate a movieclip in a navigation system. The problem is, it flips out and rotates a full circle before getting to the final destination when the destination is higher than 180. I can't figure out why. Here is the code:
[Code]....
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Feb 13, 2012
I'm trying to use URLRequestMethod.GET to get some xml from our website.In ie7 the onComplete never fires so it gets stuck but it works great in every other browser. I know that to fix a similar problem with preloaders you change the onComplete to a ProgressEvent and check to see if bytesLoaded == bytesTotal.This doesn't seem to work for URLRequestMethod.GET because when bytesLoaded = bytesTotal it doesn't mean that you have your data. Is there another way to check to see when the data is finished?
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Mar 3, 2011
if I assign an onComplete function in a TweenLite.to() call.. I can't seem to figure out how to remove the onComplete function of that tween incase I don't want it to be called for some reason..
example..
ActionScript Code:
TweenLite.to(current_slide,1,{x:0,onComplete:hideOld});
ok so i have a prev and next buttons .. and want to have it so that i can cycle through my slides (right now they overlap each other).. well with each it assigns the onComplete for that current_slide..
what i want to do is make it so that if there is a new tween for a new slide that the old current_slide doesn't call the onComplete..
so i store the old current_slide as previous_slide and then I tried to cancel the onComplete like you do other properties with killTweensOf()
this doesn't work it still gets fired..
ActionScript Code:
TweenLite.killTweensOf(previous_slide,false,{onComplete:true});
i think its cause this is only supposed to remove tweenable properties and not callback functions.. but there doesn't seem to be able to prematurely remove a onComplete function.
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Nov 11, 2009
I'm trying to get onComplete (frame 5 in this case) to skip to a given frame after a series of animations. Here is what i have written so far. Shouldn't this work?
stop();
import gs.TweenMax;
import gs.plugins.*;
[code].....
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Jan 10, 2012
I have an onEnterFrame function, and when the clip goes passed a certain x value, it tweens alpha to 0, and then on complete, it removes its listener and is removed from the stage ... here's the loop :::
Code:
function loop(e:Event):void
{
[code].....
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Nov 1, 2009
import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween
how can I animate the 2nd tween after 3 seconds when 1st tween stops.
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Aug 6, 2009
I am trying to add an onComplete with staticRate to the (gskinners) GTween in an attempt to Optimization the SWF Framerate similar to what Lee Brimelow has done in the following project [URL] . My action script is below.
public function staticRate():void{stage.frameRate=5;}
public function animationRate():void {stage.frameRate=30;}
private function onClick(e:MouseEvent):void {trace("BUTTON: SINGLE
[Code].....
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Aug 11, 2011
I'm having a problem with onComplete at the end of the array. It gives me the following error:
1084: Syntax error: expecting rightparen before colon.
import com.greensock.*;
import com.greensock.easing.*;
import com.greensock.easing.CustomEase;
CustomEase.create("myCustomEase", [{s:0,cp:1.14999,e:1.4},{s:1.4,cp:1.65,e:1}]);
var timeline:TimelineLite = new TimelineLite();
[Code] .....
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Mar 21, 2011
for occasional tweens, such as those triggered/added by a button, is it a best-practice to remove the tween - Tweener.removeTweens(myObject); - or does Tweener automatically do this when the tween finishes? i understand tweens automatically overwrite themselves, so perhaps it's not useful (not encouraged) to remove occasional tweens, but what about infrequent tweens? if Tweener doesn't automatically remove tweens when its finished with them, wouldn't the objects that Tweener is referencing not be able to be garbage collected if removed?
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Oct 31, 2011
I'm trying to trace a simple tween using Tweener, but the onComplete doesn't seem to work. Am I doing something wrong?
import caurina.transitions.*;
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
function enterFrameHandler(event:Event):void {[code].....
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Feb 2, 2009
i am uploading a file using AS FileReference + php. Well i have my php checking the folder it is uploading the file to, to see if that file name exists. If it does it renames the file before writing it.
Is there a way to retrieve a the new file name from the php. i could find certain examples of retrieving the vars with sendAndLoad(), but not with the FileReference. Is this possible?
how to get the php to echo i just need to know how to get flash to get the echoed data.
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Jul 9, 2009
Wondering if anyone has an incite on this. I have a basic Shell class that I'm using to load in all of my assets including two xml files and one css file. Currently I'm using a single URLLoader to load in the three external files. Through testing (Using FDT Pure in Eclipse 3.3.3, publishing using 'FDT AS3 Application') I'm running into an interesting issue.Basically the first file that I try and load, regardless which xml file or css file, my onComplete doesn't seem to be getting called. But everything runs gravy if I insert this line before beginning my loading:
ActionScript Code:
this._urlLoader.load(new URLRequest(""));
Here's some more of the code:
[code].....
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Aug 6, 2009
I am trying to add an onComplete with staticRate to the (gskinners) GTween in an attempt to Optimization the SWF Framerate similar to what Lee Brimelow has done in the following project (url...) . [code]....
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Feb 21, 2012
I created a function with input variables, so I don't have to repeat this function X amount of times. But within the function is a TweenLite call and that call has an onComplete. This onComplete somehow doesn't understand what the variables filled in in my function represent.
PHP Code:
function navMenuInput(check01:Boolean, check02:Boolean, movieClip01:MovieClip, movieClip02:MovieClip){ if(check01 == true && check02 == false){ if(movieClip02.stage){ TweenLite.to(movieClip02, 1, {alpha: 0, onComplete: navMenuInputComplete} ); }else{ navMenu.addChildAt(movieClip01, 0); movieClip01.x = navMenu.width-
[code]...
EDIT:I think I can make this a bit more clear when I explain what this is supposed to do:This menu can reach it's end via different routes. So the user can choose Path A or B, but what I'm trying to set up here is. If A is on stage, A should be removed first before B is placed and vice versa. And because this happens for about 4-5 times I wanted to shorten the code by using something like this.
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Dec 4, 2008
I have event listeners for when an image is loading and for when loading is complete.
Both of them fire--I've used traces to confirm that.
But I can't get the text field that says "Loading..." to disappear once the image has loaded. I've tried making the text field invisible, making the text equal nothing, and removing it as a child. Nothing is working. Maybe I am not manipulating the text field properly?
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Mar 25, 2010
After I finish a tween, I would like to change my variables, then only my mouse movement would have start to run some functions, but it seems like the onComplete function fired immediately messing all the things out. Isnt't that onComplete function will only run after an action is done? Any other way to like after running the Tween.to line of code, only it will ran the 2nd line changing a variable?
stage.addEventListener(MouseEvent.MOUSE_MOVE, movevC);
public static function showSection(obj:DisplayObject):void {;
var sect2X=((obj.stage.stageWidth/2)+(obj.stage.stageWidth/4))+lg.width;
var sect2Y=((obj.stage.stageHeight/2)-(obj.stage.stageHeight/4))+lg.height;
switch (obj.name) {
[Code] .....
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Sep 3, 2010
flash is not my area of expertise, but I've inherited a task that deals with AS2 Basically, I have a flash document (a loader?) with the following AS 2.0 code:
[Code]...
Basically, the idea is after the movie finishes playing, you should get redirected to a new page. The problem is that sometimes the page redirects immediately (before the movie is played). The movies are being served up from a media server and this seems to happen more consistently with newly uploaded movies. Sometimes it takes several attempts to actually play the movie all the way through, but over time, the movies generally start to play problem-free.
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Aug 12, 2009
import caurina.transitions.Tweener;
class Scanner extends MovieClip
{
public var Scanner00_mc:MovieClip;
public var Scanner01_mc:MovieClip;
[Code].....
Makes sense as for the sequence, what doesn't make sense is why Tweener fail to loop back to the "fade" function ? They are suppose to be calling each other in an astable/blinking manner.
I suspect it's a scope problem but I don't know how to fix this, it seems AS2 Class doesn't know that there is a fade function within itself after the second Tweener call.
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Jun 19, 2009
I am building a flash site in AS3 using AMFPHP. I could really use some help in the Event department...The structure of the site is as follows:
Documentclass,
adds PageConveyer (which holds all Pages)
- adds addEventListener( Event.COMPLETE, onPageConveyerComplete ), onPageConveyerComplete:
- startAnimation (loop through pages and components in arrays to animate into screen)[code].....
The problem lies in the Event listeners.I want to make sure everything (pages/components) is loaded before I start animating. My guess was that Flash listens to the underlying objects until they are done running, then fires the Event.COMPLETE event to the parent object, which in turn fires it's own COMPLETE event. These events never seem to get fired (since i traced the onComplete functions). Im lost here. How can I best listen to this many objects within objects, to know for sure whether they are finished and ready to be animated in?
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Apr 4, 2012
I am trying to combine TweenLite with some of my own functions. Now for testing I have this:
Code:
function playGeb(indG):Void {
if (indG < 8) {
clearInterval(restartG);
gebArr[indG].play();
[Code] .....
but after the arrow is in place the function hello() isn't been called.
I already tried adding, onCompleteScope:this
TweenLite.to(arrow_mc, 0.3 , {_x:118,_y:30,onComplete:hello , onCompleteScope:this});
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