ActionScript 2.0 :: Use Fuse To Instantiate PennerEasing?
Apr 10, 2007
I am trying to change over old code (Actionscript 1.0) to use Fuse in Flash 8. Old code uses: this._x = Math.easeInQuad(this.t, 0, gox, 6); So my new code in Flash 8 would be:
I apoligise if this has been covered many times before but when I run the fuse. tutorial I get the following error: The class or interface 'Fuse' could not be loaded. The error refers to line 7 --- var f:Fuse = new Fuse();
I've been trying to work out how to create a 'wash-out' effect using fuse. Now, I did work out how to wash it out to white, but I also want to make it go the opposite (washout to black).This works to wash it out to white:
I'm having a problem with my preloader and importing Fuse classes.
[Code]...
When I simulate download, the State is Frame 0 and it doesn't trace(amount) or scale the bar_mc until it is 100% loaded. If I remove the Fuse import, it works as it should. What is the best way to fix this problem? Is there a way to fix it? I'm continuing to search for a solution, but thought I'd ask the knowledgeable folks here first.
This is my first post and my first day even touching actionscript beyond the typical behaviors such as buttons or loading an external movie. I trying to learn tween via AS. Fuse first and then Tweener. I'm not sure which is easier to learn, but neither have a 'dummies' book and constructors, events, objects and hoot-nanny just confuse me.
I have a series of tweens using Fuse and at the end I want it to go to frame three, but not before. See below:
Can I select all areas of the same fill/line colour attributes and tell flash to fuse them together into one new area so removing all the internal vector edges?Where is that command?Desperately wondering how I can reduce the complexity of some artwork, to try and stop CS5 crashing, or CS4 saying out of memory.I have a graphics exported from a mapping program as an Adobe Illustrator file. Lots of adjoining coloured areas, there being five different colours on the map. many of these areas abutt and are the same colour, so the vector lines between them could be removed and hopefully reduce the file size.Explained a different way, imagine a world atlas map with France Germany and Spain all in yellow, can I select them and choose fuse and lose their adjoining boundaries ?Is there in fact a clever way of getting flash to select all areas of the same colour, so I dont miss any , then fuse them ?This assumes that my issues lie with complexity of artwork and not just the number of layers I have in my movie clip.I seem to have reached a limit of Flash CS5, 27Mb file of 16 layers, each layer a movie clip, 5 of which are these coloured areas. This will severeley limit my plans yet I see far more complex diagrams on the net. If this was a Freehand file it would be a few Kb.
I am using Fuse to rotate a movieclip in a navigation system. The problem is, it flips out and rotates a full circle before getting to the final destination when the destination is higher than 180. I can't figure out why. Here is the code:
Migrating to AS3 is being harder than I supposed, because the way things are referenced. I have a stay movie clip instantiated from library like this:
Code:
var mcMyMain:MovieClip = new mcMain(); addChild(mcMyMain); var mcMyChild:MovieClip = new mcChild(); mcMyMain.addChild(mcMyChild);
Within mcMyChild I have a timeline with some animation, and, at the end of this timeline I want to instantiate another movieclip in mcMyMain (that is in stage) like this:
Code: stop(); var mcMyTest:MovieClip = new mcTest(); stage.mcMyMain.addChild(mcMyTest);
I would like to know if its possible, to use a string in order to create a UI element.I think many people have this kind of problem, they want an easy setup in flash to generate a dynamic UI, through code.It should look like this (pseudo code):
addToStage("Button","add"); addToStage("TextInput","name"); private function addToStage ( o : Object, str : String ) : void {
I keep getting this error: Incorrect number of arguments. Expected 0.Probably just something stupid... but I'm struggling...I have two classes (ribostrand.as and nucleo.as) in a folder called architect. The main FLA file is outside the folder.I'm trying instantiate the nucleo class with parameters, from the ribostrand class... but its not working.
var ribo:nucleo = new nucleo("A",50,50) < code moved to the next thread and reformated >
I have been trying to get buttons to work when linking back from an html page to a frame in a .swf movie for a couple weeks now, I have searched exhaustively to no avail. I am out of resources, I have searched every variation of the issue in multiple places and just cannot find an answer.
In a nut shell, when the "home" page (.swf in an html container page published with html anchors) runs first time all is well, buttons function goes to certain frames no prob. But once the links go out to another html page, and then back to the frame in the .swf, all links properly back to correct frames, but then the buttons don't function anymore. The closest I have gotten to solving this is it was mentioned that the mouse event code is not instantiating for some reason that I cannot understand.
The code IS on all the fames that are in question, but just will not work after linkback.
Is it possible to instantiate MovieClips that exist in the library (that have been exported for actionscript) with a for loop using an array that holds their link name?
var fruit:Array = new Array("apple", "banana", "blackberries"); for (var i:int = 0; i < fruit.length; i++) { var aFruit[i] : fruit[i] = new fruit[i]; }
As simple a problem as the title says. I must be doing something really stupid. I've got a large section of a site, built a month ago runs fine. Went to make some changes. Now when I compile the video instantiantion fails. I've gone back to basics to test this problem out and it persists.So, here's my document class:package sections{import flash.display.MovieClip;import flash.media.Video;public class LocketVideo extends MovieClip{private var _vid:Video = new Video(200, 200);public function LocketVideo() {trace("hi there");}}}When I compile the swf I get the following error:/Projects/[omitted]/Src/sections LocketVideo.as, Line 9 1137: Incorrect number of arguments. Expected no more than 0.( line 9 is the _vid line )Now, if I pull out the parameters of the video object it works fine... well compiles fine. A video object without a size isn't much use. Note that if I don't set parameters... all other calls to the object fail.My first thought was that my default Flash classes got corrupted. Nope. Ran this compile on two other computers, same issue. Also thought maybe I had the fla set to the wrong .
I was chatting with my buddy about this, he is convinced you can do this and says he has done it, but I cannot get this to work.
I am wondering if it is even possible at all. I tried typing a var as a Class that is within the externally downloaded SWF and then making an instance but no can do.
some code
private static function onCompleteHandler(e:Event) { dashboardObject = e.target.content; // registerClassAlias("Dashboard", ); doesnt work
[Code]....
So it seems you cannot make an instance of a class unless it is complied within the project SWF. Which if true is what I want it to do. I do not want people trying to make instances of my classes just from downloading the SWF file for what I am building here.
I have an abstract class which gives specific 'base' behavior to multiple sub classes. I want to instantiate a Singleton inside this abstract class. Is it good practice to:a) instantiate a class within an abstract classb) do this with a Singleton (I know these may be frowned upon)For clarity I will give an example, the method instantiating the Singleton is:
public function createErrorRepository(repositoryType:String):void { this._errorFactory = ErrorFactory.getInstance(); this._errorRep = this._errorFactory.createErrorRepository(repositoryType);
How can I instantiate a TabViewNavigator from actionscript for the playbook? Currently, I add the necessary spark frameworks and have this piece of code in the Main of my actionscript project:
[SWF(width="1024", height="600", backgroundColor="#ffffff", frameRate="30")] public class Main extends Sprite { private var waitDialog:BaseDialog = new BaseDialog (); public function Main() { super (); [Code] .....
When the button is clicked, the button disappears as you would expect but the tab navigator is not added/does not appear. I tried without removing the Main class but that does not work either. What do I need to do to set up a tab interface. I can get similar code working through Flex and MXML but not in actionscript.
when you have some kind of module for a website for example, what is a better way to code you application?If i load external swf, then i obviously need to compile it before from fla, but i can have some symbols in the library directly in that fla file.if i make an instance of a class, then i dont need swf file but then i need to take care of library stuff (if any) differently...
I've got a large section of a site, built a month ago... runs fine. Went to make some changes. Now when I compile the video instantiation fails. I've gone back to basics to test this problem out and it persists.[code]...
I have some classes: LowA, LowB, LowC, SpaceShip, that all subclass BaseChar. How can I instantiate one of the subclasses by using a string for the name. (I have been trying to get this to work for a couple of hours now). For example, the typical way that I have been instantiating the subclasses:
To call a class we would type: var testClass = new TestClass();Can I store the class in an array, and somehow pull it when I want to call it the same way? I need to be able to call a new class like the example above, but from an array.
I'm rewriting a game that came from AS2, and passing it to AS3. The problem is that I have several different MovieClips in the Library, with a sequence name ("s_0", "s_1,...).
how can I use the addChild to instantiate these movieclips, using these names, sequencially, using a FOR loop?
I'm trying to get a way, that I don't have the remake all movieclips, or else I'll be stuck on the desk for a week :P
i'm trying to create a dynamically named Vector. i have a critical project deadline tomorrow, and this small problem is holding back continued development i've adapted my code from this example [URL]...yet am getting an error message (see below). here is what i have: