ActionScript 2.0 :: Space Game - Remove Fuse Movieclip?
Jan 7, 2005I tried to do a space game But there is a big big big problem I couldn't remove the movieclip (bomb)Here is the fla CAN YOU HELP ME?
can you remove the "fuse" for me
I tried to do a space game But there is a big big big problem I couldn't remove the movieclip (bomb)Here is the fla CAN YOU HELP ME?
can you remove the "fuse" for me
I am making a space invader game as a uni project. Please seee attched file.I am getting an error:TypeError: Error #1009: Cannot access a property or method of a null object reference. at MethodInfo-19()It only happens sometimes when an invader is removed in the moveBullet method I think but basically the game behaves incorrectly and sometimes goes to the You Win frame even if the user has lost or just lost a life.
View 1 Replieshow I rid myself of that 1"+ of white space above my rotating images:Here is the script currently employed:
<object align="top" height="600" width="600">
<param name="movie" value="http://www.smugmug.com/ria/ShizamSlides-2007090601.swf?AlbumID=6453203&AlbumKey=tZa2b&tran sparent=tr ue&crossFadeSpeed=800">
<param name="wmode" value="transparent">
[code]....
My project is almost complete except for this last little thing that's been bugging me. A tutorial I followed had you start the game by clicking a button but I would like to change that to pressing the spacebar starts the game. I tried:
if(Key.isDown)(Key.SPACE))
{
_root.ship.newGame();
}
[Code].....
how to make a Space Invaders game (with a twist). I have previously made a game in Actionscript 1.0, which may be viewed at [URL] (press S to start the game after typing in your name).
I want to use this project as an exercise for learning AS 3.0, and I a cannot really see how I need to use separate AS files (Actionscript classes)
I am currently working on a new game and I need help on this part. It is probably simple to do but I am a noob. Basically I am making a window cleaning game and I have set it up so that the dirt slowly dissapears through the frames. What I need to know is how to I script it so that each time I press space it jumps to each frame.
e.g hit space jump to frame 2 press again jumps to next frame.I know How to set up the key press and know space is 32..
There is a white space above the flash file. My file is 360 pix high, but I need the default bar at the bottom. So I set it to be 400. But the extra 40 pix got shared by the bar and an unwanted white space on the top.
If I set it to 360, no space, but no bar either. In either case, there is an extra 2 pix double lines on top. I want to remove the space and double lines.
<table
class="Popup_Flash" border="0" align="center">
<tr valign="Top"><td>
[Code]....
how can I remove the space between my video and control bar.I tried to change margin and padding to all element without success. There is still a thin white space above the controls.[code]
View 1 RepliesI keep on getting extra space when I load the text from xml file[code]...
View 1 RepliesI have some unwanted extra space at the bottom of my scrolling text box. I have been trying for hours to remove it but I'm not sure what I'm doing wrong.[URL]
View 0 RepliesDoes anyone know how to remove the white space which shows up under Firefox when viewing your page with a flash movie and an image next/under it? With IE the flash and any images next to it butt against each other like they're supposed to, but under Firefox the white space shows up. How do you get rid of it?
View 2 Repliestrying to color objects that are flying around in my space game.When I shoot and hit them - the affected enemies shall blink. The graphics are pre-rendered (i.e. there's an rotation array and function where the degrees and their appropriate rotation for the objects are stored / calculated for better performance).
So - my idea was to enhance that rotation function with a functionality for additional coloring; but the colored AND rotated objects shall be stored apart of the normal rotated objects. To accomplish this I made a nested array:in row one there are 360 rotated graphics of one object and in row two there are 360 graphics of a rotated and colored object.
Problem: Coloring works but they are not rotated (always at 0 degrees).
Code:
public function createRotationWithColorBlitArrayFromBD(sourceBitmapData:BitmapData, inc:int, offset:int = 0):Array
{
trace("sourceBitmapData.width=" + sourceBitmapData.width);
[code]....
If I create a mx:Label or mx:Text control in Flex and then set an opaqueBackground to it, I notice that there is some space around the text.
I would like to be able to get rid of that space to where the text is completely flush to the top and bottom of the label. Changing the gap, padding, and leading didn't seem to help. Is it possible to get the text completely flush to the sides of a label?
I have a text file that needs to be parsed correctly. The text file looks like this:
[header]
[header 2]
[ header3 ]
I can grab these headers by doing so
var expression:RegExp = /[ [a-z0-9 ]+ ]/igxm;
var items:Array = text.match(expression);
But I would also like to remove the white space from before and after the brackets, so the headers can align against the left edge. Also, for [ header3 ], I would like to remove the white space inside the brackets, before "h" and after "3". What would be the correct regex for something this?
I am trying to remove / replace white space from a string in as3. The string comes from xml and than written into text field. To compare the strings I am trying to remove white spaces
var xmlSentence:String=myXML.SENTENCE[thisSentence];
var tfSentence=e.target.text;
var rex:RegExp = /s+/;
trace(xmlSentence.replace(rex, "-"));
trace(tfSentence.replace(rex, "-"));
That code outputs like this:
She-has a dog
-She has a dog
I also tried different rex patterns. The problem is that though there are spaces in both string -which are same- it finds only one space but not the same one in both strings.
How I can remove whitespace from a string, but only if the white space is the first character?[code]...
View 2 RepliesURL...check for WHERE YOU CAN SHOOT section theres one gallery if you click on any of the thumbnail a new broswer window opens with jpg... if u check it when jpg loads in that browser it leaves left top and bottom white space.i want to remove that white space.
View 14 RepliesI am making my first game and it's my first time using actionscript. I am making a sniper game themed with the L96A1 sniper rifle from COD: Black Ops and the map nuketown. I'm in cs5 with ac3 and on my stage I have two movie clips that I'm working with. I'm not really sure if they're supposed to be movie clips though. Anyways, one is the gun, and the other is the zoomed in scope overlay thingy.
For now, I'm trying get the zooming in to work. I haven't done anything else though except collect graphics for enemies, the landscape, the gun, and the scope. I want to make it so that you zoom in and out by holding and letting go of the space bar. Also,I want to make it so that when you are not zoomed in, the gun moves horizontally at the bottom of the screen (aligned vertically with the cursor). And when you are zoomed in, the scope crosshair is the cursor.So my idea was to set the gun as the cursor and make it only move horizontally at the bottom of the stage and then make an event listener that listens to when the spacebar is pressed and when it is, disables the gun as the cursor (and makes it transparent to get it off the screen) and makes the scope the cursor [was transparent, now opaque and unrestricted(vertical movement also)].
I got as far as making the gun move horizontally at the bottom with the cursor. I cant get the event listener working because I don't really know how to go about changing the opacity of each movie clip and how to switch cursors. So I am asking how do I change the opacity and switch the cursors when the spacebar is held and then reverse those changes when the spacebar is released? Here's my code on an "actions" layer [I haven't done any animations yet, so everything is on frame 1. Also, I used a couple preset code snippets since I have no previous experience with actionscript (I can understand most of it though)]:
Code:
import flash.events.KeyboardEvent;
// make gun cursor
stage.addChild(gun);[code]..........
Here's a link to a zip archive with all the files used so far (I hope this google docs link works): link
I was trying to make a game with simple spaceships and a bullet that is supposed to hit them and delete them on screen. As all ships are deleted the level gets up by one, increasing number of ships to delete. I think the collision detection part of my program works fine, but their is some problem in their motion synchronization.
Code:
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
public class HitGame extends Sprite {
[Code] .....
I've been following a tutorial on [URL] but changing and removing various things to fit to the game I am (very, very slowly) trying to make. I am attempting to make an up-side-down Space Invaders like game, but with balloons instead of aliens.
So far (by following the tutorials and being lucky) I have managed to make the player's ship which moves by pressing the arrow keys and can shoot two (blue) lasers when the spacebar is pressed. The enemy balloons randomly appear below the bottom of the screen and shoot a laser upwards towards the player's ship when the player goes above (Y axis I think) any balloons.
The problem is that the balloons fire a massive stream of shots (red lasers), but I want to delay each next shot by a few seconds, but the time of the delay doesn't matter because I'll tweak it later.
I've been trying to make delays for the balloon lasers by copy/pasting bits of code from Ship.as in an attempt to make it work ...Maybe it's a good time to say I am a complete noob at AS3 apart from when it comes to messing up and having no idea what is going on
I've attached my current (broken) work and a working SWF of before trying to add delays to the balloons shots. If you want to see it working first hand then replace the Balloon.as in actionscript.game with the Balloon(working).as and change the filename to Balloon.as.
I am new in Flash and Currently, I use Flash Pro CS5 to create new movies and modify old movies.
When I publish the movie I developed it comes with two white blank sides and i tried to change the Publish settings like Dimensions and Scale and publish the flash movie but the white blank sides did not disappear ?
I want that the flash movie has all the space of the dispaly window so that no white space appears when I view it in normal or maximized or full-screen view modes ?
I'm attempting to load into an array data from an external .csv file. No problem here.
I load into a first array all of the data and split the data at the end of each line ("
").
Then, I place into a new array each line that was split.
The problem is that the last element in this new line comes with an invisible space such that when I do a trace they come out as follows:
AAAA
BBBB
CCCC
instead of
AAAA
BBBB
CCCC
This is a problem because I later on do a switch check for 'AAAA', 'BBBB' or 'CCCC' and I think it doesn't recognize any because of the space.
is there any function to remove blank space in a text string?
something like have a="Hello " and can get a="Hello"
The problem is: when the game starts, "SPACE BAR" is working fine and changes the game from day to night. When the game ends and I press restart, the SPACE key is not working. On the third time it works, on the fourth not and it follows that way. Every second time that I play the game, the SPACE key doesn't work.
The game initializes the player and sends him as a parameter a stage object and the player listens for KEY_UP.When I press restart, the game runs the init() function again.Below there are the Game.as and Player.as classes.
Code:
package
{
import com.greensock.TweenLite;[code].....
I am in the process of creating a vertical scrolling space shooter game for deployment on mobile platforms using AIR.I've used some excellent tutorials online, video tutorials on Lynda and several books, including Game Programming University.Something they all seem to gloss over are the various screens that will be used.
For instance, my game right now will use a splash screen, a main menu screen, a credits screen,a settings screen, a difficulties screen, an instruction screen, an end game screen and save/load screen...and a play game screen, where the actual game will be played.I've created the screens as seperate frames in the main timeline with stop commands in between and code on each page (I know... bad!... but easy).So basically,they can navigate through the menus using buttons (mouseclicks, which will work with touchs as well) and when they are How do I pass data between them? I was thinking of storing it in shared object.
I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
[code]...
flash and am trying to create a vending machine game but I seem to have come unstuck. The coin_slot that I have added doesn't seem to remove from the stage after frame3. I have included colour to the the event triggers to allow me to see what is happening at the moment the coin_slot image that I add does seem to remove from the stae but there still seems to be something hidden within the stage. This is still in really rough stage of development I just need to figure out the code at the moment.
View 3 RepliesI'm using AS2 and fps120.I'm creating a tetris game, but I encountered a problem: I made a function which makes the block go directly to the bottom on the press of "space".I used
if(Key.isDown(Key.SPACE)){
...
}
But when I pressed space, the blocks stacked up immediately. It's because after I press space, another block apears immediately and goes to the bottom immediately, and keeps going until I release spade. It isn't a problem if I use lower fps, but my fps is 120, which means even I release space as quickly as I could, at least six blocks would stack up. I want to know is there anyway to detect the releasing of "space" or a detection which only detects on the instant I press, instead of when the key is down.
Basically every functions without hitTests are removed without errors, but all the ittestobjects that i have in the end game frame says that it cannot acess a nullhitTestObject. One of the hitTests i have is this one:
if (this.hitTestObject(_root.anulpowerups)) {
this.parent.removeChild(this);
removeEventListener(Event.ENTER_FRAME, checkCollision);
[code]....
How does one use fuse within a class? I can't seem to get it to work. I'm not sure where to put
ActionScript Code:
ZigoEngine.register(Fuse);
I've done many searches on this and I can't find any examples of using fuse within a class, only examples using it on the main timeline of flash.