ActionScript 3.0 :: Simple Space Ship Game - Motion Synchronization

Oct 12, 2010

I was trying to make a game with simple spaceships and a bullet that is supposed to hit them and delete them on screen. As all ships are deleted the level gets up by one, increasing number of ships to delete. I think the collision detection part of my program works fine, but their is some problem in their motion synchronization.

Code:
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
public class HitGame extends Sprite {
[Code] .....

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