ActionScript 3.0 :: Sound And LineTo Synchronization?
Oct 30, 2010
I would like to draw a shape with LineTo (following a motion guide) and having this drawing synchronize to the duration of a sound : if the sound lasts 2 minuts, the drawing should take 2 minuts to be drawn.
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Jan 26, 2010
I've been suffering the fliction of making sounds playing synchronized in Flash, I load 4 mp3 files externally and once all of the 4 mp3 loaded completely, let them play, but they starts not at the same time, the files starts unsynchronized with a random manner, some times file a starts first, some times file c starts first, there are always files delay about 500ms, the wierd thing is, O only see it's running sync in one computer, in firefox browser, in IE not. Same problem like, we always experience the case that, when we click a music player button, the sound not starts immediately or click a stop button, the sound not end immediately.
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Aug 10, 2010
I am trying to add a sound to the LineTo() method. Inside a function I draw the Line and immediately call the Sound file. Here is the code, Is this right ? (jus giving the function here )
function leaderRT(e:MouseEvent){
if(flag) {
graphics.lineStyle(1, 0xCC00FF);
graphics.lineTo(e.localX,e.localY);
[code]....
I want the sound to be played until the line is drawn. Wat modification has to be done ? Also when I execute the above file I get the Stream error ?
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Nov 11, 2009
I'm working on a project with an Arduino microcontroller connected to LED's and using flash to turn the LED's on and off via a serial proxy and a special ActionScript 3 library. The program loads an MP3 and I use the time position of the song to tell the program when and which LED's to control. My issue is that I am using if statements for the control and I know that is very inefficient.[code]The variable pos is the time of the song. Pin LOW is light off and pin HIGH is on. I repeat this every time I want the lights to change so there are over 100 if statements. There are 6 pins/LED's.I know you can do this with an array but have no idea how to get started.
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Oct 12, 2010
I was trying to make a game with simple spaceships and a bullet that is supposed to hit them and delete them on screen. As all ships are deleted the level gets up by one, increasing number of ships to delete. I think the collision detection part of my program works fine, but their is some problem in their motion synchronization.
Code:
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
public class HitGame extends Sprite {
[Code] .....
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Apr 17, 2011
I am unable to produce the kind of synchronization effects I would like to in ActionScript. The issue is that I need to make several external calls to get various pieces of outside information in response to a user request, and the way items will be laid out on the page is dependent on what each of these external calls returns. So, I don't care that all of these calls return asynchronously. However, is there any way to force some amount of synchronization on ActionScript, so that at least calling the method for doing the final layout and placement of items on the page is dependent on all of my calls finishing?
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Mar 11, 2010
Because the player optimizes framerate, antialiasing etc dependent on the performance capabilities of the platform upon which it is running, it was nearly impossible to ensure animation syncronization w/ audio. If the audio were on the timeline you could set sync params to stream, but if the audio is loaded programically forget it .. well until AS3 ..The following code throttles the player framerate to lock step the animation to the audio .. not perfect but the principal works ..
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Feb 19, 2007
Download the attached file and test it. Wait a few seconds, maybe 10-20 sec, and then se the a bug appear. It looks nice, but why? I was just playing around with lineTo and then i saw this... What do you think ?
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Sep 19, 2009
I am making a demo where an object is moved around the screen with a line tracing its movement. The speed of this noticeably slows down over time. I tried it both with an enterFrame and by setting an interval. I imagine it has something to do with the graphics class vector drawing and garbage collection. Here is a simplified version for demo/testing. If you run it you will see the line drawing slow down over time. Is there a way to achieve it without the slow down?
I read somewhere of a technique where you use the bitmap data class to draw on a stage-sized bitmap.(I've never programmed the bitmap data class before).
Here is the code:
code: var lineX:Number = 100; var lineY:Number = 100;
var deltaX:Number = 10; var deltaY:Number = 10;
var lineDrawing:MovieClip = new MovieClip();
this.addChild(lineDrawing);
[Code].....
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Dec 2, 2009
I'm making a shape (christmas tree) which i can't make with rectangles and circles exc, so i made it with moveTo/lineTo, the problem now is that i can't "call" for it to fill the area inside the shape... how would you do it? Also, i hope i did this the wrong way, because its a really tiresome way of making it. What I've got so far is:[code]
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Apr 5, 2011
I have this file http:[url].... Basically lines gets drawn where ever I tween the animation.arrow MovieClip. What I'm wanting to do is be able to rewind the MovieClip and have the line erase its self step by step.
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May 5, 2011
I'm looking to work out the most efficient way to maintain the joining of two points with a line in AS3. Basically, I have a whole bunch of circles that move around, and have a property subNode which will act as an end point for the line. At the moment, the way I'm doing it is extremely intensive:
[Code]...
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Jan 31, 2010
I have been working on a drawing "game" in my spare time (which is limited). This is probably a common question, if so I appologize. By the way, I do not have the code here, it is on my other computer. Anyway, I was using the lineTo method and a timer listener to fire the addition of each new line segment, if that makes sense. The problem is that when you try to draw an arc quickly, it looks terrible. It draws straight lines. I tried adjusting the timer, which helps a bit but still not great. I looked at the curveTo but could not figure out a logical way to get the achor coordinates. I did some research online and found some that use addChild with bitmaps. I would rather use lines. Has anyone tackled this before?
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Apr 22, 2010
here I added some source code, but it is not loading the imge
ActionScript Code:
//
graphics.beginBitmapFill(image);
graphics.moveTo(100, 100);
graphics.lineTo(120, 50);
[Code]....
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Jun 17, 2010
I've got a movieclip of a rectangle in my library which I place on stage to attachMovie. Then I create an empty movieclip which I want to use as a mask on that rectangle clip through setMask. Users kan draw into that empty movieclip. My intention is that only those areas of the rectangle clip become visible where the user is drawing a line. So I used this:
[Code]....
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Sep 14, 2008
Is it possible to get the values along a lineTo and have movieclips attach along the path?
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Apr 22, 2010
here I added some source code, but it is not loading the imge
graphics.beginBitmapFill(image);
graphics.moveTo(100, 100); graphics.lineTo(120, 50); graphics.lineTo(200, 50); graphics.lineTo(220, 100);
[code]....
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Apr 30, 2005
The effect I would like to create is as follows: I have an image movieclip named "myImage_mc", and I want to create a spray paint effect, where the user "paints" whatever myImage_mc is using the lineTo and lineStyle commands. I have the lineTo stuff all done, the problem i have is trying to make whatever the user draws a mask that shows the image.Here's my code so far:
Code:
this.onLoad = function() {
_root.createEmptyMovieClip("empty_mc", this);
[code].....
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Sep 28, 2010
If I skin a button and use the AS3 graphice.clear() and graphics.lineTo and beginFill to create a shape, the button overlaps other items in the container.
When I use the and mxml to create the same shape, the button is neatly positioned inside the container.
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Feb 21, 2012
I'm extremely new to flash programming, and suddenly my teacher give me assignment to make a flash about mirror reflection line. Here is my as code to draw a simple line after following some tutorial online.
[Code]....
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Feb 27, 2010
I have a rectangle drawn
Code:
line1.clear();
line1.beginFill(0xFFFF00);
line1.lineStyle(4, 0x000000);
line1.moveTo(_root.point1._x, _root.point1._y);
line1.lineTo(_root.point2._x, _root.point2._y);
line1.lineTo(_root.point3._x, _root.point3._y);
line1.lineTo(_root.point4._x, _root.point4._y);
line1.lineTo(_root.point1._x, _root.point1._y);
line1.endFill();
line1._alpha=10;
updateAfterEvent();
After the rectangle is drawn I have a button that inactivates the points. I can now change the alpha of the rectangle but not the color. Is there a way to change the color of the rectangle line1? I have tried with
line1._color=0x000000;
But it doesn't work.
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Sep 17, 2009
using pencil tool inside flash i can create stippled line style, well, im using graphics.lineTo(mouseX, mouseY) to create a drawing API but i need use some in this line a style like stippled stroke, or if is possible use stroke ( and how ) to make the same line using stippled style?
How to custom this line?
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Nov 16, 2011
how would i target a section of a graphic of lineTo and make jsut that section not visible
here is my current code..
Code:
private function drawLaser():void
{
laserCanvas.graphics.clear();
[Code]....
i want to target the section between draggableVector2 and draggableVector3 and make that section not visble... and i wanat this to be inside of a hittest for whenever the line hits an "obstical"
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Oct 16, 2004
I found out how to make for example a rectangle via the LineTo method. But how can I change the size of this rectangle and SEE it changing (ie a tween), not jumping from one format to the other? I guess it has to do with using "elapsing time" in the actionscript? I find it hard to get info on this subject. Though it seems important because otherwise it is impossible to create animations.
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Mar 31, 2009
LineTo() and curveTo() provide basic level drawing. However, the lines these functions produce look like they were drawn by the line or pen tools. Is there any way, through either existing functions or through modifying current ones, that I could made the drawings done through actionscript look like they were drawn using the brush tool?
My first thought was to see if this was in default actionscript and could not find it. My second was to see if someone had already created the class, and while for a time I thought someone had, I lost the link . I guess I could always create the class myself, but I honestly have no starting point (like what algorithm flash uses to create its brushstrokes) and don't want to waste my time if something similar is already in existence.
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Feb 24, 2010
I have four points which all are dragable. I have a line beeing drawn between the points. Now I wonder if it is possible that when you are ready dragging the points and you have the rectangle you want, to stop dragging and move the whole rectangle. In some way make the drawen rectangle an object where you can get the height and width and coordinates. And move it. Can this be done?
PHP Code:
for(var i = 1; i <41; i++) {
this["point"+i].onPress = function() {
this.startDrag();
this.gotoAndStop(2);
onMouseMove = drawLines;
[Code] .....
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Nov 1, 2010
this is the thing: Using "lineTo" i get a line drawn on stage when dragging a mc. Then i should have four mc (note1, note2, note3, note4) added randomly over this line. I mean, the line is drawn and then over some parts of this line, using x and y of some of the points drawn there, this movie clips should be added randomly. I can make the mc appear randomly, but always in the same point (mouseX, mouseY); i cannot access others x and y of the drawn line. This is my code (noteContainer is a sprite):
Code:
private function drawingAPI(event:MouseEvent):void{
sprite1.graphics.lineTo(mouseX, mouseY);
}
[Code]...
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Jan 20, 2011
I am developing a software in flash in which I need to draw some points in a movie clip dynamically with moveTo() and lineTo() during the runtime of the software. However, later in the future (during runtime), given the (x,y) coordinates of a point, I need to know if this specific point is part of the curve I drew before. Is there a way of doing that without saving the (x,y) coordinates of all the points I have drawn in the movie clip?
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Jun 12, 2005
i have seen it done before in a tutorial which i cant find anymore.what they did is that;
1. when space is pressed it begins a lineTo from the point of an object resembling the back left wheel.
2. from there it continues the lineTo making a realistic skid.
3. after a small amount of time the skids deletes.
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Mar 21, 2010
I've built a drawing application. Because I've programmed the option to insert symbols (new movieclips), I needed to create a new movieclip each time I start drawing. The problem is that I now completely messed up my lineTo and moveTo sequence, and it just draws from coordinates which I don't understand where is gets them from.The code section is basically:
stage.addEventListener( MouseEvent.MOUSE_DOWN, startDrawing );
stage.addEventListener( MouseEvent.MOUSE_MOVE, drawer );
function drawer( e:MouseEvent ):void[code].....
I have a main lineDrawing movieclip into which i'm creating a new shDrawing each time the mouse moves. The problem is, because it starts a new movieclip each time - it messes up the coordinates of the line drawing.(btw, I can solve this if I could only do some kind of "lineTo" function on a movieclip, so that it "lines-to" from mouse down to mouse up seamlessly, regardless of the speed of moving the mouse.
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