Flash :: Erase A LineTo Line In AS3?

Apr 5, 2011

I have this file http:[url].... Basically lines gets drawn where ever I tween the animation.arrow MovieClip. What I'm wanting to do is be able to rewind the MovieClip and have the line erase its self step by step.

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Im building a pretty simple drawing board in flash, i got this code from this forum and it works fine (there is more to it but this is the drawing part)[code]This works fine. But i want to be able to erase the drawings, step by step this is ths tricky part, ive looked everywhere(ok not everywhere) but in a whole lot of places but the only thing i found is how i could delete everything with removeChild and that in not what i want. Maybe i need to change the function abowe? Please help me to get in the right direction. What should i read about /look at?

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I have one simple app, loads an image and then via class that extends shape the user is able to draw. Now I want to create an eraser tool so the user could erase something that he dislikes. As far as I know the easiest way is to make:

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[code]......

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[Code]....

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Actionscript 3 :: Flash Animated Line Drawing With LineTo And Tweenmax?

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I'm trying to animate a line by drawing using tweenmax and lineTo, but flash seems a little confused about the coordinates of things. The lines are also drawn a little shaky. Here's my code:

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[code]......

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Actionscript 3 :: Get Ending Point Of A Line Drawn With LineTo In Flash?

May 10, 2011

I have drawn a series of lines using flash's graphics.lineTo command, and placed them in an array to be referenced later. Based on certain user interactions, the clips that hold these lines can be shifted to the right, causing the lines to move with them, no longer connecting to the point they originally connected to. So I need to extend the lines by the amount their parent clip was shifted (I've called this incVal). So what I need to do is find the point at which each of these lines ended at, and draw from that point to the left by incVal. How do I get that ending point of the line?

This is my code:

To draw line and add it both to the clip and to an array for future reference:

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[Code]....

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ActionScript 3.0 :: Add Mc Over Some Points Of A Line Drawn With LineTo Method

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this is the thing: Using "lineTo" i get a line drawn on stage when dragging a mc. Then i should have four mc (note1, note2, note3, note4) added randomly over this line. I mean, the line is drawn and then over some parts of this line, using x and y of some of the points drawn there, this movie clips should be added randomly. I can make the mc appear randomly, but always in the same point (mouseX, mouseY); i cannot access others x and y of the drawn line. This is my code (noteContainer is a sprite):

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[Code]...

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Nov 24, 2010

I am working on Drawing API. There is a movieclip on stage which I am animating using Tween class. I just want to draw a line from the initial position of a the movieclip to it's final position. I can draw line, but I can see the lines being duplicated each time the enterframe runs. I just want a single line do be drawn from the movieclip's initial position to it's final position.

Here is my code

Code:
import mx.transitions.Tween;
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[Code].....

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I have a dynamic textfiled on stage and I am appending some lines of text each time in a new line with "
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what I would like to do is when that textfield reaches certain height that the first line at the top of the textfield gets deleted as a new one appers on the bottom and so on...

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ActionScript 3.0 :: Erase Line Of Text From Textfield?

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how do you erase last line of text from a multiline dynamic textfield, or last couple of lines?

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I am making a flex whiteboard application where lines are drawn over an image here is the scenario:

1: main canvas holding the background image and drawing canvas
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[Code]...

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ActionScript 3.0 :: Add Texture (image Fill) To A Line Drawn With Graphics.lineTo()?

May 15, 2009

I am trying to draw a  line from x1, y1 to x2,y2 and i want it to be a line that repeats a pattern from an image. All I can see is that you can only draw lines and change their color or thickness but I would like it to repeat an image. Is that possible or do i have to use a really long and thin rectangle with a bitmap fill?The problem is I am making a game where the user will be able to actually draw the line so i have to make it be created dynamically. The game fantastic contraption [URL] has in the game a feature where you draw lines of any length and position that are filed with a picture.

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ActionScript 2.0 :: Code In Flash To Read It Line By Line But Its Only Showing The First Line Out Of 5 Lines?

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var NigeriaNumber:Number;
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[code].....

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[Code]...

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Flash :: Erase Algorithm To Be Implemented Using AS3?

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Is there any algorithm to perform erase operation in a bitmap? I would like to create functionality similar to how photoshop or other graphic application performs erase. Is erase operation so difficult that there isn't much help (for bitmaps) available? I am OK even with name of an algorithm, I can proceed from there.

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If I have a sprite, with which I have drawn some stuff, how do I erase part of what I have drawn? Preferably I could use drawRect with some "alpha=0" paint. However, I don't believe beginFill lets you set an rgba color (like you can in bitmapdata). Setting alpha = 0 in beginFill doesn't really do anything -- it just draws nothing. In my particular use case, masking isn't an option. Also, calling clear() isn't a good solution since it clears away everything.

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Flash :: Erase A Part Of Flash.display.Graphics Canvas?

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Is there any way to erase a part of flash.display.Graphics canvas? Like

[cODE]....

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I'm in the process of teaching myself the components of the CS4 Design Premium package using the Adobe Classroom in a Book series. I'm currently going through the Flash CIAB and i've started using the pen tool. The task involves creating a wave like design across the stage. Whilst this in itself is simple, the final instruction is to click on the first anchor point to close the shape. In the illustration, the closed shape seems to automatically extend around the stage, however when I click on the first anchor point, the line automatically connects between the two points in a straight line.

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Class File (DrawingArea):

package
{
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[code]....

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ActionScript 2.0 :: Funny LineTo Bug?

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Download the attached file and test it. Wait a few seconds, maybe 10-20 sec, and then se the a bug appear. It looks nice, but why? I was just playing around with lineTo and then i saw this... What do you think ?

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ActionScript 3.0 :: Repeated LineTo Slows Down

Sep 19, 2009

I am making a demo where an object is moved around the screen with a line tracing its movement. The speed of this noticeably slows down over time. I tried it both with an enterFrame and by setting an interval. I imagine it has something to do with the graphics class vector drawing and garbage collection. Here is a simplified version for demo/testing. If you run it you will see the line drawing slow down over time. Is there a way to achieve it without the slow down?

I read somewhere of a technique where you use the bitmap data class to draw on a stage-sized bitmap.(I've never programmed the bitmap data class before).

Here is the code:

code: var lineX:Number = 100; var lineY:Number = 100;
var deltaX:Number = 10; var deltaY:Number = 10;
var lineDrawing:MovieClip = new MovieClip();
this.addChild(lineDrawing);

[Code].....

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ActionScript 3.0 :: MoveTo / LineTo And BeginFill

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I'm making a shape (christmas tree) which i can't make with rectangles and circles exc, so i made it with moveTo/lineTo, the problem now is that i can't "call" for it to fill the area inside the shape... how would you do it? Also, i hope i did this the wrong way, because its a really tiresome way of making it. What I've got so far is:[code]

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ActionScript 3.0 :: LineTo Drawing Circles?

Jan 31, 2010

I have been working on a drawing "game" in my spare time (which is limited). This is probably a common question, if so I appologize. By the way, I do not have the code here, it is on my other computer. Anyway, I was using the lineTo method and a timer listener to fire the addition of each new line segment, if that makes sense. The problem is that when you try to draw an arc quickly, it looks terrible. It draws straight lines. I tried adjusting the timer, which helps a bit but still not great. I looked at the curveTo but could not figure out a logical way to get the achor coordinates. I did some research online and found some that use addChild with bitmaps. I would rather use lines. Has anyone tackled this before?

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ActionScript 3.0 :: Apply Graphics Using LineTo?

Apr 22, 2010

here I added some source code, but it is not loading the imge

ActionScript Code:
//
graphics.beginBitmapFill(image);
graphics.moveTo(100, 100);
graphics.lineTo(120, 50);

[Code]....

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ActionScript 2.0 :: Lineto & Setmask Don't Work

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I've got a movieclip of a rectangle in my library which I place on stage to attachMovie. Then I create an empty movieclip which I want to use as a mask on that rectangle clip through setMask. Users kan draw into that empty movieclip. My intention is that only those areas of the rectangle clip become visible where the user is drawing a line. So I used this:

[Code]....

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I would like to draw a shape with LineTo (following a motion guide) and having this drawing synchronize to the duration of a sound : if the sound lasts 2 minuts, the drawing should take 2 minuts to be drawn.

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Is it possible to get the values along a lineTo and have movieclips attach along the path?

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ActionScript 3.0 :: How To Apply Graphics Using LineTo

Apr 22, 2010

here I added some source code,  but it is not loading the imge

graphics.beginBitmapFill(image);
graphics.moveTo(100, 100);  graphics.lineTo(120, 50);  graphics.lineTo(200, 50); graphics.lineTo(220, 100); 

[code]....

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