ActionScript 3.0 :: Add Texture (image Fill) To A Line Drawn With Graphics.lineTo()?

May 15, 2009

I am trying to draw a  line from x1, y1 to x2,y2 and i want it to be a line that repeats a pattern from an image. All I can see is that you can only draw lines and change their color or thickness but I would like it to repeat an image. Is that possible or do i have to use a really long and thin rectangle with a bitmap fill?The problem is I am making a game where the user will be able to actually draw the line so i have to make it be created dynamically. The game fantastic contraption [URL] has in the game a feature where you draw lines of any length and position that are filed with a picture.

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ActionScript 3.0 :: Add Mc Over Some Points Of A Line Drawn With LineTo Method

Nov 1, 2010

this is the thing: Using "lineTo" i get a line drawn on stage when dragging a mc. Then i should have four mc (note1, note2, note3, note4) added randomly over this line. I mean, the line is drawn and then over some parts of this line, using x and y of some of the points drawn there, this movie clips should be added randomly. I can make the mc appear randomly, but always in the same point (mouseX, mouseY); i cannot access others x and y of the drawn line. This is my code (noteContainer is a sprite):

Code:
private function drawingAPI(event:MouseEvent):void{
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[Code]...

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Actionscript 3 :: Get Ending Point Of A Line Drawn With LineTo In Flash?

May 10, 2011

I have drawn a series of lines using flash's graphics.lineTo command, and placed them in an array to be referenced later. Based on certain user interactions, the clips that hold these lines can be shifted to the right, causing the lines to move with them, no longer connecting to the point they originally connected to. So I need to extend the lines by the amount their parent clip was shifted (I've called this incVal). So what I need to do is find the point at which each of these lines ended at, and draw from that point to the left by incVal. How do I get that ending point of the line?

This is my code:

To draw line and add it both to the clip and to an array for future reference:

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[Code]....

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Flex :: Difference Between <s:Line> And Graphics.lineTo()?

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If I skin a button and use the AS3 graphice.clear() and graphics.lineTo and beginFill to create a shape, the button overlaps other items in the container.

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ActionScript 3.0 :: Toggle Line Drawn With Graphics.DrawPath?

Mar 7, 2011

I have an application that creates a chart dynamically. This chart has a lot of information plotted on it (4-6 stock trends). I want to be able to toggle some of those lines with a button. Each trend is drawn with something like this:

Code:
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ActionScript 3.0 :: Fill A Rectangle With The Texture?

Jan 19, 2009

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ActionScript 3.0 :: Apply Graphics Using LineTo?

Apr 22, 2010

here I added some source code, but it is not loading the imge

ActionScript Code:
//
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[Code]....

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ActionScript 3.0 :: How To Apply Graphics Using LineTo

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here I added some source code,  but it is not loading the imge

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[code]....

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ActionScript 3.0 :: Graphics.lineTo With Custom Style?

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Code:
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[code]......

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package
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I am trying to dynamically draw a circle and fill it up with some color. Drawing a circle is pretty easy job for me, but fill it up with some color seems not happening today.

PHP Code:
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[Code] .....

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[Code]....

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I'm trying to draw a gradient in Flash using beginGradientFill and drawRect, but when the rect being drawn is partially outside the bounds of the parent, the gradient isn't drawn at all.

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I am working on Drawing API. There is a movieclip on stage which I am animating using Tween class. I just want to draw a line from the initial position of a the movieclip to it's final position. I can draw line, but I can see the lines being duplicated each time the enterframe runs. I just want a single line do be drawn from the movieclip's initial position to it's final position.

Here is my code

Code:
import mx.transitions.Tween;
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[Code].....

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[Code]...

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