ActionScript 2.0 :: Fill Movieclip With Bitmap/texture Using Code?
Feb 3, 2011
I am trying to create small flash application which would allow me to fill movieclip with different texures/bitmaps using actionscript. It should work something like this:Click herebut instead of fill with different colors movieclip should be filled with different bitmaps/textures. I have find tutorial for changing colors but not sure how to realize this to change textures.Perhaps there is some other solution beside using actionscript for which
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Jan 19, 2009
I Would like to draw the texture that I've got stored in/as a bitmapdata. I hoped to be able to fill a rectangle with the texture. Is ther a easy way to do this?
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May 13, 2009
The subject pretty much sums it up; I have a bunch of movieclips on the stage, that are already filled with a bitmap pattern in the IDE. Now I need to fill them with another pattern once they are clicked, and I can�t seem to figure out how to do it.This is the closest yet, but i just get a recangle with the new pattern behind my selected mc. I realize that the rectangle comes from the drawRect method (duh) but I cant seem to find something the will allow me to fill the entire movieclip with the new pattern.in District.as
Code:
public function doSelect(){
_selectPattern = new SelectPattern(0,0); //class from my library
[code].....
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Apr 27, 2010
I've searched for it on Google many times, but without any sucess. What I want to know to how to do is, to fill a movie clip with texture (overlay), throught AS3.
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Jan 25, 2011
I've seen that it's possible to format a specific bit of text in a text field with:setTextFormat(format:TextFormat, beginIndex:int = -1, endIndex:int = -1):void
I need to format a section of text by applying a texture to the rectangular fill space around the letters. (Imagine in Microsoft Word that you've written a short sentence and you highlight it. Then you fill the text background with a colour. Then imagine that that colour is a single repeating texture. That's what I'm trying to achieve.) Note that the text field must be multiline, and I'm not looking to fill the whole rectangular text field area. The applied texture needs to fit to each character. Is this possible in Actionscript? Would I need to use some kind of HTML or CSS formatting? Is it possible at all? If it is possible, is it possible to change the size of the fill area around the text?
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Feb 7, 2010
if it were possible to apply a tiled image fill to text to create a texture.
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May 15, 2009
I am trying to draw a line from x1, y1 to x2,y2 and i want it to be a line that repeats a pattern from an image. All I can see is that you can only draw lines and change their color or thickness but I would like it to repeat an image. Is that possible or do i have to use a really long and thin rectangle with a bitmap fill?The problem is I am making a game where the user will be able to actually draw the line so i have to make it be created dynamically. The game fantastic contraption [URL] has in the game a feature where you draw lines of any length and position that are filed with a picture.
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Nov 17, 2011
I'm working on an app for iOS where I want to load content dynamically from the library that contains text and graphics inside different MovieClip's.However, I have a problem, the code I have is for bitmap!How can I change it so it works for MovieClip instead?I want to use the MovieClip instead of bitmap?Also want to use the MovieClip class instead of Sprite class?[code]
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Jan 12, 2010
I want to recreate a coloring book seen on [URL]
I want to use the same concept except I want to use a library of jpegs (bitmaps) as my color swatches.
Here is my version: [URL]
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Nov 17, 2011
I'm working on an app for iOS where I want to load content dynamically from the library that contains text and graphics inside different MovieClip's.
However, I have a problem, the code I have is for bitmap!
How can I change it so it works for MovieClip instead?
I want to use the MovieClip instead of bitmap?
Also want to use the MovieClip class instead of Sprite class?[code]...
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Dec 1, 2010
I'm new to as3 and programming and I'm trying to add a bitmap to a movie clip in codeHowever, I'm having trouble getting the bitmap location to go where I want it because it's inside the movieclip and it just shows up at 0,0 of the movieclip instead of the coordinates I want it to be: Here's some of code so you can see what I mean:
imageBitmapData3 = new Lander(63, 53);
_player = new Bitmap(imageBitmapData3);
_gameLevel.addChild(_player);
[code].....
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Oct 13, 2011
I've looked at the following website for some information on writing AGAL to render Textures / Bitmaps to the Stage3D object: url...But it seems to cover more about how to create objects in 3D space. Maybe it can't be avoided?What would be the bare-bone necessary AGAL code & AS3 code to write to render multiple sprites to the Stage3D?No Filters, Effects or Shaders required - just position, scale and rotation transformations. Also, I'm not looking for existing 3rd party APIs that do this under the hood. I would like to experiment this low-level language myself.
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Mar 11, 2006
Anyone knows if it's possible to fill a rectangle with a bitmap with action script?
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Jan 28, 2010
I must say I'm a little puzzled by the mipmap functionality in the newer flash players.URL...Tinic describes the way that mipmaps work in flash player if the images are specific sizes (e.g. powers of 2 like 256x256 etc). The demo here URL... shows this working quite clearly and I have myself demonstrated that when using a simple bitmap object with smoothing set to true then scaling has a much better result when the images are the correct dimensions for mipmap capabilities.However I have not seen mipmaps work in 3D when using bitmapFill and drawTriangles. The bitmap quality seems to look crappy regardless of the bitmap size. Do mipmaps ever work in 3D with bitmap fill etc? This topic direct from Adobe seems to imply that it does URL...with the comment "Use bitmap sizes that are divisible by 4 or 8 for two-dimensional images (such as 640 x 128, which can be reduced as follows: 320 x 64 > 160 x 32 > 80 x 16 > 40 x 8 > 20 x 4 > 10 x 2 > 5 x 1) and 2^n for three-dimensional textures".However a few other sources such as this one implies that it doesnthttp:URL...with the comment "Mipmapping was introduced in Flash Player 9 but it doesn't work with 3D drawing and requires textures to be even in resolution. That is why we developed our own method of filtering."
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Mar 2, 2011
What I want to do is draw the outline of an object using the IDE to create my movieclip symbol...this object will be an enclosed region e.g a cloud. I then want to be able to fill the internal area of the object with a bitmap using actionscript.
I had assumed that I would be able to do this via graphics.beginBitmapFill but there doesn't seem to be a way to specify to draw the outline within the MC or to do a floodfill with a bitmap using a point of origin within an enclosed region.
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Mar 21, 2007
I am creating the line trough "lineStyle" method but I need that instead of color on the fill I want to use an image.something like the beginBitmapFill well I tried everything and could not fin a solution for that.even the " lineGradientStyle" does not supprt the bitmap fill...
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Feb 9, 2010
I'm trying to use a bitmap fill, but I can't seem to get it to work.I'm using FlashDevelop with assets imported from CS4 - this isn't the problem, I can instantiate the asset I'm targeting perfectly fine, so I suspect that it's a problem with what I'm trying to do. Here's my code:
Code:
//get the bitmap data from a grass symbol
//grass symbol IS present - can be added to stage fine
var grassBMD:BitmapData = new BitmapData(155, 80);[code]....
Nothing gets displayed in the box, so I'm suspicious that I'm not allowed to use bitmap fill in non-primitive shapes.
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Dec 11, 2011
On my stage I created a rectangle with a bitmap fill, such that there is exactly one repeat of the bitmap (the default). I then converted the rectangle to a Movieclip symbol, so that I could access it via actionscript. The problem: when I change the height of the rectanble via actionscript, the bitmap stretches to match. What I want is for the bitmap to maintain its repeat, such that if I double the height of the rectangle, I would see two vertical repeats of the bitmap (the way it would happen in html/CSS with background-repeat set to "repeat").
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Sep 11, 2005
I am using the following code for creating color areas (similiar to that of a user controlled coloring book):
[Code]...
Instead of using the RGB mode, I'd like to use Bitmap fills.
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May 19, 2009
i have found a beautiful water effect made in as3. The effect is available to download on the website below.I am trying to change the fill of the water (that is blue or any color that you pick).The original code fills the water like this:
Code:
public function renderWater():void {
shape.grapics.clear();
shape.graphics.beginFill(0x006699);
shape.graphics.lineStyle(0, 0x000000, 0);
[code].....
I tried to follow the instructions on the beginBitmapFill help, but i am receiving the water with no fill.
[code]...
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Sep 3, 2011
Here i am looking to apply the texture to the Text and Movie Clip dynamically.
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Mar 19, 2011
my current situation maybe akin to me painting myself into a corner. i have many vector shapes drawn with the Flash Professional CS5 IDE, which have been converted into sprite objects and exported to actionscript. for example, here are 3 shapes:
i want to programatically fill each shape with a bitmap from my library. i realize i can fill these shapes with library bitmaps in the IDE, but i need to scale the bitmaps at runtime as well as swap them out for others. how is it possible to programatically bitmap-fill shapes drawn within the IDE at runtime without having to also programatically redraw them?
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Mar 24, 2010
how to make the micro-hole texture in the big movieclip in this site.
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Mar 12, 2010
I have a scratch card. Basically I'm masking a movie clip with an empty shape. I can draw on that mask and thus my movieclip will become visible. I have also attached the fla.
Now what I would like to achieve is that when you fill a percentage of that mask, let's say 70%, I automatically fill the whole layer so that all of my movieclip becomes visible (as mask is fully filled).
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Jun 17, 2008
ok so I am trying to draw a curve and then make it into a mask, the problem is, flash only calculates the mask for a fill and thus using the line does not work. Does anyone know of a way to convert a line to a fill with as3 without using something like bitmap data as I would like to keep it as vector data if possible, below is my code:
ActionScript Code:
line = new Sprite();
this.addChild(line);
[code]......
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May 15, 2010
ActionScript 3 - CS5'm new to Flash and wondering how to change fill color from code. Something like this - btnRed.fillColor = "0xff0000"
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Dec 22, 2010
The preloader animation I created requires the water to fill up the container, but not by stretching or scaling a mask to reveal the water volume at the full point. Most tutorials show how to do this by scale, in relation to bytes loaded.
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Mar 4, 2010
I use flash CS5 on my mac and I would like to use this font. Would it be possible to turn of the anti aliasing of the font for better legibility and crisper edges when programming.
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Oct 1, 2009
can you desaturate a bitmap with code?
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Aug 7, 2009
Since there is no actionscript function to set the registration point of a movieclip, I created a movieclip that I want to hold my image in my Project.fla file with a centered registration point I then add the movieclip to the stage in my Project.as file:var holder:Holder = new Holder();addChild(holder);The holder is successfully on the stage, and I now load my external image file that I would like to be inside of my image placeholder:var imageLoader:Loader;imageLoader = new Loader();imageLoader.load(new RLRequest("images/ball1.png"));addChild(imageLoader);What I am now trying to do is insert the imageLoader into my holder so that I can alter it as though the registration point is in the center
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