IDE :: Make The Micro-hole Texture In The Big Movieclip ?
Mar 24, 2010how to make the micro-hole texture in the big movieclip in this site.
View 2 Replieshow to make the micro-hole texture in the big movieclip in this site.
View 2 Repliesi've posted many times and got loads of responses but i dont understand how to make a bullet hole appear when you shoot an object. MSN me a [URL] to have a chat about doin the actionscript.
View 1 RepliesIs it possible to make your background transparant, eg. i have some buttons and between them there's some space. My website has a texture as background an when I use the same texture by drawing a square filled with this texture, then it looks like the borders are cut of.
View 4 RepliesHere i am looking to apply the texture to the Text and Movie Clip dynamically.
View 2 RepliesI am trying to create small flash application which would allow me to fill movieclip with different texures/bitmaps using actionscript. It should work something like this:Click herebut instead of fill with different colors movieclip should be filled with different bitmaps/textures. I have find tutorial for changing colors but not sure how to realize this to change textures.Perhaps there is some other solution beside using actionscript for which
View 2 RepliesI have this class I call "ObjectPool"[code]...
The big thing is it has to be returned as this array of objects describing the items, because it is being passed to an external application and that is how it excepts it.
Despite my luddite tendencies, I now have a phone with Java support - but no Flash support. I also have a copy of Macromedia Flash MX2004, though I'm unlikely to upgrade any time soon. What I'd like to be able to do is develop some content (including vector animations) in Flash, then use those resources in a Java Micro Edition application. I don't need all features of Flash - in particular, I don't care about ActionScript support. But I do want to be able to load a SWF file (or, perhaps better, an alternative file format that can be generated using a converter tool), and to be able to display animations and use other resources (particularly play sounds) from in that file.
Is there a good library and toolkit to support this kind of thing? Obviously (from the MX2004) it doesn't need to be completely up to date. On knowledge level - I've been a programmer for decades, and my everyday language these days is C++. However, I have a very limited knowledge of Java, and virtually no knowledge (yet) of Micro Edition and its libraries. I've already heard of Flash to J2ME converters, but so far as I can see they generate complete applications in one step, rather than treating the SWF file as a source of resources to be controlled from separately written Java code.
EDIT I get the feeling that this is (with slight modifications) probably quite easy. Java Mobile Edition supports SVG vector graphics. SVG supports animations. There are (I'm pretty certain) ways to convert flash animations to SVG - probably a simple export-to-SVG in the application, though I've not checked. This in itself doesn't give me a convenient bundle-of-media resources file format, but that's a relatively simple problem to solve, so long as there's a way to "load" SVG and other media files from some kind of non-file stream class that gets its data in turn from the bundle-of-media file.
I have a MC with a hole in it, graphically speaking. I need something behind it to show through the hole. The MC has a button embedded in it, so its clickable. But where the hole is I am not getting the button finger when I play it.My button hit area covers the hole, but it won't recognize it apparently.URL...Its the 2 bluish polygons on the map.
View 1 RepliesI want to draw a circle in as3 that has a 'hole' in it (like a donut). Something like this, but without the outlines[code]...
View 4 RepliesCan i mute a hole movie (.swf) and not just a one sound ?
View 14 RepliesCan A flash fla be resized even if its just the swf needed in different size? (Stage size)
View 2 RepliesI have made a Actions Script 3 code that fetches an image, does an addchild do it and adding a mask to it aswell.
Everything works fine, except the mask I've made is an animated MovieClip, and this MovieClip hides some spots where 2 or more objects inside that MovieClip overlaps each others.I haven't found how to remove this effect, so the mask is valid on overlaping aswell.[code]...
i drew a circle and i want to make a hole inside it ,, here is my code -->
ActionScript Code:
var _Target:Sprite=new Sprite();
_Target.graphics.beginFill(0xFFCC00);
[code].......
Can i mute a hole movie (.swf) and not just a one sound? and how ?
View 14 RepliesI get this error when I try runing my fla, this did not occur brfore I moved the hole timeline into a moveyclip symbol.when I debug the run breaks on: MovieClip(this.root).MusLargeImageLoader.source = "Images/Mus/IMG_1.jpg";I think the error is with this root.
View 9 RepliesI have a game where the character walks around the screen and stops if she hits a wall or a hole etc... - typical. HOWEVER - I coudn't get her to stop walking. Is there any standard code for this. If you tell to stop walking then she can't walk back out either etc... Also, she walked into the hole a little so being in the hole she definately couldn't walk any more not even back out as she would be walking inside the prohibited zone.
View 3 RepliesI am trying to duplicate a movie for a bullet hole when the user clicks a button hole is sapposed to appear but its not working. here is the code I have inside my bullet hole
onClipEvent(load){
i = 0
}
onClipEvent (mouseDown) {[code].......
I'm an animator and have always drawn with pen and paper (old schooool) and then coloured using photography in photoshop. I'm just starting a new project where I'll be using flash for the animation.
Question: If I am illustrating using the pen tool (black stroke), how can I easily colour each object with photography? As I am such a beginner the only way I know is to animate my sequence(s) then export a pdf sequence, and subsequently colour each frame individually in Photoshop.
I am becoming crazy because I really don't find a way to preload the texture image which is automatically loaded by the DAE class.
All that I want is to display the progression of the image loading, before displaying the DAE.
how i could create a background like this site has [URL]
You see there is a little texture in it, and the texture matches every screen size. The gradient effect is no problem but how can i make the texture also match every screensize?
Now I'm trying to use molehill to accelerate my collision detection effeciency, and I found out there is a function called setRenderToTexture that I can use. However, when I get a texture from that function, I cannot access pixel data in it. Does anyone knows how to deal with that, or is there another way to use molehill to do such general-purpose computation?
View 1 Replies[code]...
That is changing colors (the ARRAY_COLOURS have [ 0xFF0000, 0x0000FF, 0xFFFF00 ])
I would like to have instead of that something like ARRAY_COLOURS[ IMAGE1, IMAGE2, IMAGE3 ]
I Would like to draw the texture that I've got stored in/as a bitmapdata. I hoped to be able to fill a rectangle with the texture. Is ther a easy way to do this?
View 1 RepliesI have a problem: i want to let users edit the texture of a collada object(it is a bottle, a cocacola bottle). After loading collada object, is it possible to let user edit texture of it(upload their own image as texture)?
View 1 RepliesI want to parse a dae file for getting the texture name. But when I am trying to read dae as xml it read the entire dae file but the problem is that I can't access it's elements
My Code:
package{
import flash.events.Event;
import flash.net.URLLoader;
import flash.net.URLRequest;
public class XMLReader{
[Code] .....
i'm trying to achieve the effect of a rotating sphere given a regular 2D texture. the best thing i've seen is a tutorial on emanueleferonato.com which gives this result: emanueleferonato dot com /downloads/mapping09.swf as you can see, it works pretty well when you're moving left/right OR up/down. it fails to simulate realistic rolling when going in any diagonals (since it's a very simplistic illusion). how to render such a sphere given any point on a mercator projection and then have the sphere rotate in an arbitrary (but fixed) direction? this is a bit advanced math stuff.
btw, if anyone's interested, i figured a better displacement map than what is used in the link i showed
i started my search again and immediately bumped into this: [URL] it's library called BitmapSphere and it does exactly what i need it to! also, could admin edit this and put together the link or something? i find it highly annoying that i need 50 posts before being able to post a link
I have an image of a handbag. I want the user to be able to click on a fabric image and change the fabric on the handbag to whatever they selected. How to change the image texture in photoshop. Would I first have to make the change in photoshop, then somehow create a movie in flash that places those images in the .fla file. Or will flash do it all for me. That is wrapping the texture around the image each time a new one is selected.
View 2 RepliesIs there such a thing as taking a screen, copying it to bitmapData and then angling it as if in 3D perspective... in AS2 ? I know AS3 in CS4 can do this, but I am stuck working in AS2. I've used Bitmapdata before, but only for 2D manipulations.
View 2 RepliesI would like to combine bitmaps to one texture and apply it to a cylindric primitive. The cylinder will be rotating or better: the texture should moving along the cylindric-surface and therefor you should see only one (up to 3 textures at the same time). For better understanding: it's my intention to create somehow a poster-pillow with a undefined number of posters on it. By clicking on the pillow, it should rotate to the next poster but you will see always parts of the previous/next poster.
My question is: How can I load the texture dynamically but also how to combine, load/unload posters on the run ?
I've been trying to test out Away3D engine on Flash CS5.5, and I've been getting lots of errors. I have downloaded playerglobal.swc and placed it, edited player xml file and configured it for flash to use FP11. In Flash, I have chosen Flash player 11 to be used. But when I try to create a new View3D object:
var view:View3D=new View3D();
I get an output error (not a compiler error) of:
VerifyError: Error #1014: Class flash.display3D.textures::Texture could not be found.