Flash :: Java - Content In Micro Edition Application?

May 11, 2011

Despite my luddite tendencies, I now have a phone with Java support - but no Flash support. I also have a copy of Macromedia Flash MX2004, though I'm unlikely to upgrade any time soon. What I'd like to be able to do is develop some content (including vector animations) in Flash, then use those resources in a Java Micro Edition application. I don't need all features of Flash - in particular, I don't care about ActionScript support. But I do want to be able to load a SWF file (or, perhaps better, an alternative file format that can be generated using a converter tool), and to be able to display animations and use other resources (particularly play sounds) from in that file.

Is there a good library and toolkit to support this kind of thing? Obviously (from the MX2004) it doesn't need to be completely up to date. On knowledge level - I've been a programmer for decades, and my everyday language these days is C++. However, I have a very limited knowledge of Java, and virtually no knowledge (yet) of Micro Edition and its libraries. I've already heard of Flash to J2ME converters, but so far as I can see they generate complete applications in one step, rather than treating the SWF file as a source of resources to be controlled from separately written Java code.

EDIT I get the feeling that this is (with slight modifications) probably quite easy. Java Mobile Edition supports SVG vector graphics. SVG supports animations. There are (I'm pretty certain) ways to convert flash animations to SVG - probably a simple export-to-SVG in the application, though I've not checked. This in itself doesn't give me a convenient bundle-of-media resources file format, but that's a relatively simple problem to solve, so long as there's a way to "load" SVG and other media files from some kind of non-file stream class that gets its data in turn from the bundle-of-media file.

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