I have made a Actions Script 3 code that fetches an image, does an addchild do it and adding a mask to it aswell.
Everything works fine, except the mask I've made is an animated MovieClip, and this MovieClip hides some spots where 2 or more objects inside that MovieClip overlaps each others.I haven't found how to remove this effect, so the mask is valid on overlaping aswell.[code]...
Im using FLash MX 2004, and am creating lines using move to and lineto in an empty movie clip...is there a way to delete lines if a new one intersects, if theres an overlap...or if theres more than say 5 lines on the screen?
I realize this is a total newbie question, but it is driving me crazy. In Flash Professional I have a movie clip, say 1000px high and 50px wide. I have it contained within (under) a mask layer where the mask is 100px high and 50px wide. In my program I move the movie clip vertically and as expected it is masked such that I only see 100px vertically.
My question is: how do I remove the mask from my movie clip? When I debug inspect the movie clip in Flash Builder, its .mask property is null. But it is masked..
i made two movies clip movie named (masK_mc) and the other named (over_mc) what i need to do i need when i start drag with (over_mc) and when i moved over the (mask_mc) i need the part of mask_m which moved over by (over_mc) removed and show the bacground of (mask_mc) i made the part of drag and over but i need to know how i can remove part of movie clib when i over by over_mc
i just copied this code from the source and experiments, just want to ask for help on how can i change this so that the scrolling of the contents is much faster.. also how can i change and remove the rectangle object and use the mask for scrolling in my movie
I have a MC with a hole in it, graphically speaking. I need something behind it to show through the hole. The MC has a button embedded in it, so its clickable. But where the hole is I am not getting the button finger when I play it.My button hit area covers the hole, but it won't recognize it apparently.URL...Its the 2 bluish polygons on the map.
I get this error when I try runing my fla, this did not occur brfore I moved the hole timeline into a moveyclip symbol.when I debug the run breaks on: MovieClip(this.root).MusLargeImageLoader.source = "Images/Mus/IMG_1.jpg";I think the error is with this root.
i've posted many times and got loads of responses but i dont understand how to make a bullet hole appear when you shoot an object. MSN me a [URL] to have a chat about doin the actionscript.
I have a game where the character walks around the screen and stops if she hits a wall or a hole etc... - typical. HOWEVER - I coudn't get her to stop walking. Is there any standard code for this. If you tell to stop walking then she can't walk back out either etc... Also, she walked into the hole a little so being in the hole she definately couldn't walk any more not even back out as she would be walking inside the prohibited zone.
I am trying to duplicate a movie for a bullet hole when the user clicks a button hole is sapposed to appear but its not working. here is the code I have inside my bullet hole
onClipEvent(load){ i = 0 } onClipEvent (mouseDown) {[code].......
I have a startDrag function set up on a loader and mask that when the mouse is down on the loader it drags, when not it doesn't. There is also 2 buttons that control whether mask1 or mask2 is used. What i would like however is when the mouse is down - the area of the loader outside of the mask is visible but only by about 10/20% alpha, that way the user can see where all the image is while dragging. Is this possible? Full code can be seen below and i have attached the zip with the .fla file:
what i am doing is to make something along the lines of the "scriptable mask" tutorial Inigo was kind enough to put up.My idea is to have a large mask behind the whole of my flash site, this masks a colour image with a black & white one (nothing tricky). The image I am using is actually 5 separate images combined, and each is a pic of certain parts of the site.I also have a very basic set of buttons along the bottom... each corresponding to each section.
All I want is to set it up so that when I mouse over the buttons, the _x of the mask moves to correspond with the correct image... really very basic... or so I thought .If anything it should be easier to do than what is in Inigo's tut (where he uses the _x of the mouse to move the mask)... i just cant seem to get it to work with a nice easing effect (its easy to get the mask to simply snap to each coordinate, but I need it to smoothly move).
maybe point me towards a better way to mask. png file is way too big. I have been using the mask layer option to create my own mask around a jpg image by drawing around it on the mask layer. There has to be a fetter and faster way to do this. Is it possible to maybe have a specific color range have an alpha value of 0. Similar to green screening whereas If I put the item I want to clip on a green background flash will auto take out the green for me. and by auto I mean action script maybe. I think this can be done but im not finding it.
how are these guys clipping these images [URL] they have the movie clips set up where the black background on the 3 layers of shoes is getting masked out. When I go into the shoe movie clips I see there is a black background but it just disappears when I go back to main timeline.
ive gotten one movie clip to mask another in the actions frame but i cant seem to be able to mask the flames which are a shape with a movieclip in this as file. im not getting any errors but the mask isnt covering anything look near the bottom at s.mask=mask_mc; there are about 20 "s" shapes spawning per second if that has anything to do with it
Code: //this package turns an mc into a flaming button that calls a javascript function package { import flash.display.MovieClip;
I have a flash drop down menu that overlaps a separate flash piece in an HTML page. The example of what I am talking about can be found here: [URL]
When you hover over product types, you'll notice that the drop down falls under the 'water banner'. I have set the z-index of that specific banner to be lower than the flash header but it still did not work. When I change the 'water banner' to a static image instead of a flash file, the menu overlaps without a problem.
This is the style that I have applied to the navigation bar
Not sure how best to put this into words Ddoes the depth manager always keep one on top of another, or can planes intersect, overlap, go through one another?
I want to add a lector in every frame with question. Everything works fine if i have 3 sounds of lector. When i add next, more then 3, in 4 frame sounds starting overlap on self.I dunno why, there is no error or warning. Funny is, if i change positions of sound for example add lector to 1,4,5 and 6 frames, overlap starting at frame 6 and next ones. I solved this problem by playing sound with AS3.
Here is a code: Code: var soundReq:URLRequest = new URLRequest("1.mp3");
how can overlap a bitmap to another, setting the alpha of the top one in a way that I can still see the bottom one?Like if in photoshop I have to levels with one image each and I decrease the alpha of the top level.
Im using Flash CS3 with Action Script 2. I create a Flash file with few scenes in it. im using movie clip button in every scenes plus i embed .mov file in some of the scenes. I also have sound in every single scenes.
i create btnHDPage1 with instance name hd1 to be linked to scene1 and i create btn2 with instance name hd2 to be linked to scene2. (all these buttons are movie clip buttons). i have a sound and both scenes and a .mov file in scene1
The problem is, when i click on hd1 or hd2, yes it goes to appropriate scene. but the sound is overlapping and when im in scene2 and click on hd1 to go to scene1, my sound does not play and my .mov does not working.