Actionscript 3 :: Draw Circle With Hole In It Using Only It?
Sep 2, 2010I want to draw a circle in as3 that has a 'hole' in it (like a donut). Something like this, but without the outlines[code]...
View 4 RepliesI want to draw a circle in as3 that has a 'hole' in it (like a donut). Something like this, but without the outlines[code]...
View 4 Repliesi drew a circle and i want to make a hole inside it ,, here is my code -->
ActionScript Code:
var _Target:Sprite=new Sprite();
_Target.graphics.beginFill(0xFFCC00);
[code].......
I`m working on a app that you can draw lines.....like circles, rectangles... my problem is when a user draw a circle for example....i wanna be able to paint (change color) inside of this circle. I`ve tried working on Shapes with cacheAsBitmap = true and Bitmaps with BitmapData but it doesn`t seens to work.
View 4 RepliesHow to draw a circle using action script (as a component) i tried some xample did not work.
View 2 RepliesI am making a simple drawing application, and i have come across a problem. Im not very good with trig at all so i got the code for drawing a circle and customised it and it goes a little dodgy. Could someone tell me why it is happening, and how i should fix it?
View 3 RepliesI need to draw a circle like a pie chart. But I need the circle to only go around about 2/3's or whatever I choose. I've tried the 'curveTo' method but that didn't work. It makes the circle more bulged and not round like a circle.how to make a perfect circle with a slice taken out?
View 2 RepliesAny way of drawing circles with AS? I'd like to draw a number of small MC's on the stage in a circle actually. My problem is how to draw in a circle.
View 5 Repliesusing action script how to draw a semi circle...i need to add tha semicircle in another circle the circle looks like this ![alt text][1] how to draw a semi circle inside that circle
View 1 Repliesi do not want to draw a circle on the same layer the background is. So how can i separate background layer and drawing layer? using graphics.drawCircle to draw circle
View 1 Repliesi have the custom flv player which reads an XmL and draws circles on Flv video. Postion and time is specified in the XML. I did calculation with as3 getTimer() function. It works fine, no matter how long u pause and then play again. Circles are shown at right time.Now i have two problems
1- How getTimer can be reset?? it is required when user is allowed to play another swf..
2- Is there any other way besides getTimer calculation. I am not using Timer Class as it is Dependant on Frame-Script Execution time and may yield wrong result so this is not as accurate as getTimer() function.
3- As i am using Custom Slider , so i have to do calculations each time when user click or drag slider w.r.t getTimer() function and then subtracts seconds and all that. but again it goes very hard when user plays another swf as my calculations are based on getTimer() Funtion.
I have a requirement wherien a semi circle has to be drawn. The circle radius can be chosen/varied by the user. How can i do it dynamicaly using action script.
View 1 RepliesI want to draw a circle on the scrren of a random x,y position and a random radius. Then, I would like to draw a line that starts at the center of the circle and ends at the spot where the circle ends, at its perimeter. All I have been capable of doing by myself was creating that circle and set the drawing position with the moveTo function to its center, but I don't know how to calculate the length of the radius, so I have the coordinates for the lineTo function.
View 7 RepliesThis code is to be the animation that shows how much time is left before a specific event fires off. I am struggling with the Math though. How can I calculate how often to have a Timer function fire to draw a complete circle in 7 seconds? (It is 7 for now but may change so it would be nice to have the value be calculated).This code is all in the document class: [URL]
Code: Select allpackage {
import flash.display.*;
import flash.events.*;
[code].....
I need to make a circle with a brush tool so that it looks like a child draws it. If I make a dot with the brush tool on the first frame and a circle on the 15th frame and then create shape tween between those frames it looks stupid, like the circle grows itself. Is there any possibility of making such a thing except for drawing it per frame?
View 3 RepliesI draw a circle in authoring flash or in as3 and when i test it in flash ;it looks ok but when i doubleclik the swf in flashplayer i get an oval instaed of a circle!!!
View 1 RepliesI need draw rectangle with two circle holes inside. The problem is in circles interception. I want them to join together and cut from background, but they seems to be XORed:
At first I tried drawRect and DrawCircle:
graphics.beginFill(0, 0.5);
graphics.drawRect(0, 0, width, height);
graphics.drawCircle(width/2, height/2, 50);
[Code].....
here getCirclePath returns object with points to draw polygon which looks like circle. Also I tried different combinations of GraphicsPathWinding constants, but no luck.
how to draw two intersecting circle holes in graphics?
I'm having issues with drawing a circle. The code seems to work for drawing all the required segments except one, but tracing the points of the drawing looks correct.This is the class that generates the segments:
package views
{
import flash.display.Sprite;
import flash.geom.Point;
[code]....
This draws almost perfect circle:
ActionScript Code:
var _angle:Number = 0;
var _speed:Number = .1;
var _radius:Number = 100;
[code]...
but...... if I wanted the circle to be drawn faster and change _speed to lets say .7 the circle becomes a polygon. How to get the circle to be drawn fast so it looks like a circle?
how to draw a square/circle/anything one pixel at a time, using Actionscript instead of tweens?
View 1 RepliesI was wondering if anyone could tell me how and if it is possible to draw a line/ circle and place a movie clip on it and get the movie clip to go round the circle by placing the left and right arrow keys on the keyboard.
View 0 RepliesI want to draw a simple circle behind my class both center aligned, but I'm getting problems with the coordenates of my class/movieclip.Here is my class.
public class SM extends MovieClip {
public var auxx:Number;
public var auxy:Number;[code].....
I think that my class/movieclip isn't at (100,50) because when I manually substitute 'auxx' and 'auxy' in drawCircle for 100 and 50, still not ok.
My basic requirement is to draw a circle inside a BorderContainer with the layout set to BasicLayout.I run this method in the CREATION_COMPLETE event of the BorderContainer object.[code]I know I must be missing something VERY basic here. Can I just draw like this OR should I draw in some other event? I know that I can create a Ellipse object and easily add it to the border container but I would like to know how I can do this using the graphics object.
View 3 Replieshow to make a dynamic unfilled and filled circle. that will take input from a slider to dertermine how much of the circle is drawn. I wanted to use this for a preloader. Unlike the author I would like to use it inside of a document class. I am getting 1061: Call to a possibly undefined method createEmptyMovieClip through a reference with static type document. and 1120: Access of undefined property circ1. The second is caused from the first. How would I get this to work in my document class?
//original code
// x: circles center x, y: circles center y
// a1: first angle, a2: angle to draw to, r: radius
// dir: direction; 1 for clockwise -1 for counter clockwise
[Code].....
I want to make an editor like this site. [URL] If you browse this link you will find "Button. If you press this button you will navigate to a editor to design your layout. After draw a rectangle or circle or line you can resize that or can rotate that. When you finish if press the "you will back to the previous page where your desinged layout display. If you press the "" again then you will navigate the editor with the previously designed layout. I want to make a site like this. I want to use the flash cs4 to make the editor. Anybody knows how to draw a rectangle or circle shape with mouse and how to scale by setting the point and how to rotate by setting the rotation point also by using flash cs4 and as3?.
View 3 RepliesThis should be a bit of simple geometry: How do I calculate the points to draw the lines in the code below so that it makes a 2D cone or wedge shape?
import flash.geom.Point;
//draw circle
var mc=new Sprite()[code]...........
UPDATE:I should have mentioned my aim is not to draw a wedge shape, but to draw a line from a random point to the edge of an existing circle.If you're more comfortable with algebra than actionscript,
I'm just starting out with AS3, so I'm trying my hand as some of the more basic drawing functions, to try and get a handle on them. The problem I've hit is using 'curveTo' to create a smooth curve is creating some very poor aliasing results. Here is an example: [URL]
The first part (which is actually on the right) is a very simple curve from 50,50 to 100,100, through 100,50. I would have expected the end points of the line to be single pixel width, but it's aliased over two pixels.
The second part (on the left) shows why this is a problem for me. I'm trying to draw a basic shape outline with a semi-circle at the top, but it really doesn't look great (it looks shifted half a pixel to the left relative to the rest of the shape).
[Code].....
I draw a rectangle i should see a little bold circle to indicate a perfect rectangle, I seemed to lost mine, can somebody please tell me how to get it back!
View 2 RepliesI have a MC with a hole in it, graphically speaking. I need something behind it to show through the hole. The MC has a button embedded in it, so its clickable. But where the hole is I am not getting the button finger when I play it.My button hit area covers the hole, but it won't recognize it apparently.URL...Its the 2 bluish polygons on the map.
View 1 RepliesCan i mute a hole movie (.swf) and not just a one sound ?
View 14 RepliesI'm developing a game atm, and I need some help on the mathematics/coding of colliding circles (and their change in x/y speed). What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision
If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled. Does anyone here have any insight, links or tips on how I can du this?