Draw Rectangle Should See Little Bold Circle To Indicate A Perfect Rectangle
May 20, 2009
I draw a rectangle i should see a little bold circle to indicate a perfect rectangle, I seemed to lost mine, can somebody please tell me how to get it back!
I want to make an editor like this site. [URL] If you browse this link you will find "Button. If you press this button you will navigate to a editor to design your layout. After draw a rectangle or circle or line you can resize that or can rotate that. When you finish if press the "you will back to the previous page where your desinged layout display. If you press the "" again then you will navigate the editor with the previously designed layout. I want to make a site like this. I want to use the flash cs4 to make the editor. Anybody knows how to draw a rectangle or circle shape with mouse and how to scale by setting the point and how to rotate by setting the rotation point also by using flash cs4 and as3?.
ActionScript Code: var _angle:Number = 0; var _speed:Number = .1; var _radius:Number = 100;
[code]...
but...... if I wanted the circle to be drawn faster and change _speed to lets say .7 the circle becomes a polygon. How to get the circle to be drawn fast so it looks like a circle?
For those of you still with me, I am tasked with making some scrollable content in Flash. Load in a TextFile using LoadURL(), then display it. To get the text, we've written our own class TextFieldExtended, which is basically just there to give the textfile location to the constructor and then have the class do the various steps of getting it and loading it for you.So I needed to get a Scrollbar, which I got hereThe thing is, it works with Sprites.After trying to get it to accept TextFieldExtended, I bumped into a block, since the scrollbar relied heavily on a Sprite property that TextFieldExtended didn't have or could have.
So I tried adding the TextFieldExtended instance to a Sprite instance using addchild.A problem occurs here that I do not know how to handle. It seems that a Rectangle is drawn and the Text is drawn on that. I say this because the scrollbar moves the Rectangle up and down a bit, but the text doesn't scroll, just the Rectangle it is positioned in and the text then moves along with it.My question: can this be fixed, or is does this implementation of scrollbars need a lot of adaptations before this is possible?
I'm a newbie in flash.I want to click a circle to show a rectangle surrounding it,and click any other places in this stage to hide this rectangle,how to implement this event?
In AS3 is there an easy way for collisions to take place between a moving circle and a rectangle object. A moving circle has a direction and you need to know how it collides with an object rather than knowing it just hits. In .net you use a points test where you test several points around a circle to see what hits an object and then you can work out what direction it will bounce off.
I am trying to convert a rectangle(actually multiple rectangles) to a curved rectangle. I think it should be pretty easy but I guess i am stupid. Basically I would have a start position and stop position (many of these), and they would be converted to curved rectangles and follow in a cicrle around.
I would like to create a rectangle inside of a rectangle, starting approximately 15% inward from the right side of the other rectangle.
I know how to create rectangles with:
Code: var newHotRect:MovieClip = new MovieClip(); newHotRect.graphics.beginFill(0x00FF00); newHotRect.graphics.drawRect(0, 0, 100, 100); addChild(newHotRect);
But how would I make another rectangle on top of that (the black one pictured) that is approximately 15% from the right?
I toyed around with .right, and .bottomright with no success. Can anyone lead me in the right direction? or even finding the x and y of the upper right or bottom right side of a rectangle?
how to respond when a rectangle hits another rectangle? I already know how to detect the collision, I just don't know how to respond to it. I'm just trying making a simple side-scrolling platform game where I have platforms I can walk on and bump against on all sides. I have searched everywhere and just can't find the tutorials I'm looking for.
I have a BitmapData with 2 red circles. I want to find the rectangle area or each circle. If i use [B]getColorBoundsRect[/B] I get the smallest area enclosed by the 2 circles. How can i go about this and get individual area of the circles?
In Flash CS4, when I draw a rectangle (or circle, or anything) with a color that has 0 alpha, nothing is drawn. Also, if I select a piece of drawing and change the color to 0 alpha, the drawing (e.g. rectangle) disappears!I know I can draw a non-transparent rectangle, convert it to movie clip and set the movie clip's alpha to 0, but I'd like to avoid this.
i don't know if i'm posting at the right topic but i would like to know if anyone can tell me how to auto draw a rectangle around an image? for example, the image loads and is static then a rectangle is drawn around the image starting from the top left corner and goes around the rectangle back to the start of the image.
I Created an action script code when the mouse Down and Drag I taks the X,Y postion in the first and when the mouse is Up it take the Final X, Final Y and Draw Rectangle
I need to Show the User the Rectangle with the mouse Motion (like when you draw in photoshop ) But in my Code the the Rectangle appears when the mouse up
If you take a look at the coordinates, this was suppose to draw a 180x22. Well, it looks lika it draws a 180x22 rectangle, but only if the zoom is at 100%. If I zoom in on the flash player, there are two problems:
1) the line, as it is scaled, goes over the shape edge. Basically, as the border line has 1 pixel, Flash starts do draw it half pixel up and half pixel left; 2) the rectangle is in fact a 179x21 pixels, instead of the 180x22.
I'm sending an example project on an attachment. In this example I have 2 vertical rectangles which act as buttons:
1) the first button draws the rectangle step-by-step; 2) the second button cycles through 3 different styles: 2.1) line with 1 pixel, normal border rescale. This is the style at start; 2.2) no line; 2.3) line with 1 pixel, no border rescale.
The background is a checker texture, with 1 pixel per square. This gives you a perfect look on how the line is drawn.
The drawing instructions are executed on the yellow movieclip, which serves as reference, considering that it has the desired dimensions (180x22). *
If you zoom a couple of times you'll be able to see the problems I'm experiencing.
All you have to do is to click the first vertical button several times to draw the lines, to press the second vertical button to reset the draw and to change the border style, and finally to look at the draw with some zoom in, in order to see it in detail.
So, what can I do in order to draw a perfect rectangle, meaning that the border will not go outside the shape (it would be nice that when the border is rescaled, it does it inside the boundaries of the shape) and the rectangle has right dimensions (why am I missing one pixel in each direction?).
* By the way, is there a way to draw in a movieclip using the lineTo in such a way that the drawing is on the topside instead of the bottomside? I had to make the yellow rectangle partially transparent in order to see my drawing.
I'm learning ActionScript 3.0 and I made a small app to draw rectangles on stage. Now I want to drag&drop them around. I want to be able to click on an object, without triggering the stage.addEventListener(MouseEvent.MOUSE_DOWN, clickEvent); but when I click on an object, it also triggers that event. How can I save the click on object from triggering that event on stage?
Here's the code: Main.as package { import flash.display.Sprite; import flash.events.*; public class main extends Sprite { var startX, startY, endX, endY: Number; function main() { [Code] .....
Is there a way to apply styling to the line of a rectangle that is drawn using AS3? So instead of the solid stroke, can I apply a dotted or a dashed one?
I am trying to draw Round Rectangle on Mouse Down. The width and height is depending on the new positions of mouse x and y. But it is not working as I wanted it to be.
I try draw one pixel width rectangle in a sprite. And add some tween on it to make some effect. But I find use the code below can't create exactly one pixel white rect. I created I want to create
My idea was to create a method for drawing rectangle with rounded corners, but while being able to specify which of the four corners (any, all, none,etc.) you wanted to round. The method below does the trick, but for some reason my corners don't match the same curves that I get using the same radius with drawRoundRect(). In other words, if I call my method (and set all four corners to be rounded) and compare that with the same call to drawRoundRect() the actual curves of the corners are slightly different.
HTML Code: public function drawComplexRoundedRect(startX:int,startY:int,rectWidth:int,rectHeight:int,radius:int,canvas:Sprite,roundTopLeft:Boolean=false,roundTopRight:Boolean=false,roundBottomLeft:Boolean=false,roundBottomRight:Boolean=false):void{ if(roundTopLeft){ canvas.graphics.moveTo(startX,(startY+radius)); [Code] .....
Then compare HTML Code: var canvas:Sprite = new Sprite; drawComplexRoundedRect(0,0,200,200,25,canvas,true,true,true,true); with HTML Code: var canvas:Sprite = new Sprite; canvas.drawRoundRect(0,0,200,200,25); and you will see the two rectangles are not identical.
Im probably overlooking something simple, but when I try to draw a rectangle Flash is automatically applying a corner radius. I've tried resetting the options in the Properties Inspector, which resets to the default, but soon as a draw a shape it goes right back to a random radius.