ActionScript 3.0 :: Draw API - One Pixel Width Rectangle In A Sprite

Mar 21, 2011

I try draw one pixel width rectangle in a sprite. And add some tween on it to make some effect. But I find use the code below can't create exactly one pixel white rect. I created I want to create

[Code]....

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package {
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[Code]...

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[code]...

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[Code].....

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ActionScript 2.0 :: Draw A Filled Rectangle With No Border?

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I'm trying to draw a filled rectangle with no border. Here's the code for my test project:

ActionScript Code:
myMC = this.createEmptyMovieClip("", this.getNexthighestDepth()-1);
myMC._x = 0;

[Code].....

If you take a look at the coordinates, this was suppose to draw a 180x22. Well, it looks lika it draws a 180x22 rectangle, but only if the zoom is at 100%. If I zoom in on the flash player, there are two problems:

1) the line, as it is scaled, goes over the shape edge. Basically, as the border line has 1 pixel, Flash starts do draw it half pixel up and half pixel left; 2) the rectangle is in fact a 179x21 pixels, instead of the 180x22.

I'm sending an example project on an attachment. In this example I have 2 vertical rectangles which act as buttons:

1) the first button draws the rectangle step-by-step;
2) the second button cycles through 3 different styles:
2.1) line with 1 pixel, normal border rescale. This is the style at start;
2.2) no line;
2.3) line with 1 pixel, no border rescale.

The background is a checker texture, with 1 pixel per square. This gives you a perfect look on how the line is drawn.

The drawing instructions are executed on the yellow movieclip, which serves as reference, considering that it has the desired dimensions (180x22). *

If you zoom a couple of times you'll be able to see the problems I'm experiencing.

All you have to do is to click the first vertical button several times to draw the lines, to press the second vertical button to reset the draw and to change the border style, and finally to look at the draw with some zoom in, in order to see it in detail.

So, what can I do in order to draw a perfect rectangle, meaning that the border will not go outside the shape (it would be nice that when the border is rescaled, it does it inside the boundaries of the shape) and the rectangle has right dimensions (why am I missing one pixel in each direction?).

* By the way, is there a way to draw in a movieclip using the lineTo in such a way that the drawing is on the topside instead of the bottomside? I had to make the yellow rectangle partially transparent in order to see my drawing.

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I'm learning ActionScript 3.0 and I made a small app to draw rectangles on stage. Now I want to drag&drop them around. I want to be able to click on an object, without triggering the stage.addEventListener(MouseEvent.MOUSE_DOWN, clickEvent); but when I click on an object, it also triggers that event. How can I save the click on object from triggering that event on stage?

Here's the code:
Main.as
package {
import flash.display.Sprite;
import flash.events.*;
public class main extends Sprite {
var startX, startY, endX, endY: Number;
function main() {
[Code] .....

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Is there a neat minimal way of doing this? (this produces an error):

var freeSpace = shape.freeSpace() // returns Rectangle
var s:Sprite = new Sprite();
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Just looking for a more cleaner way other than something like .drawRect(freeSpace.x, freeSpace.y, freeSpace.w, freeSpace.h) I know you can do it with bitmapData.fillRect(rectangle), but need sprites in this case.

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ActionScript 3.0 :: Method To Draw Rectangle With Round Corners?

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My idea was to create a method for drawing rectangle with rounded corners, but while being able to specify which of the four corners (any, all, none,etc.) you wanted to round. The method below does the trick, but for some reason my corners don't match the same curves that I get using the same radius with drawRoundRect(). In other words, if I call my method (and set all four corners to be rounded) and compare that with the same call to drawRoundRect() the actual curves of the corners are slightly different.

HTML Code:
public function drawComplexRoundedRect(startX:int,startY:int,rectWidth:int,rectHeight:int,radius:int,canvas:Sprite,roundTopLeft:Boolean=false,roundTopRight:Boolean=false,roundBottomLeft:Boolean=false,roundBottomRight:Boolean=false):void{
if(roundTopLeft){
canvas.graphics.moveTo(startX,(startY+radius));
[Code] .....

Then compare
HTML Code:
var canvas:Sprite = new Sprite;
drawComplexRoundedRect(0,0,200,200,25,canvas,true,true,true,true);
with
HTML Code:
var canvas:Sprite = new Sprite;
canvas.drawRoundRect(0,0,200,200,25);
and you will see the two rectangles are not identical.

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Code:
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