ActionScript 2.0 :: Dynamic Size Based On Font Pixel Width?
Mar 13, 2006
I have some dynamic text with a background box that needs to widen to match the width of the text, this is how I am doing it at the moment, by multiplying by the average pixel width of arial. However it doesnt seem to be that accurate
Code:
_root.caption1.textbg._width = _root.caption1.words.length*7.5
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Aug 22, 2009
I have a list of fonts obtained via Font.enumerateFonts() and I want to display them all as 12 pixels tall. The problem is that I cannot simply set the point size because this can vary in actual pixel size for each font. So basically I want to determine what the correct point size is for a font in order to make it exactly 12 pixels tall. Because I'm doing this with a potentially large list I'm looking for an efficient method to do this.
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Aug 31, 2011
Is there a function or property or better way to do what the following code do?
var width:int = 20
while (textField.defaultTextFormat.size > 1 && textField.width > width) {
textField.defaultTextFormat.size--
}
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Oct 15, 2004
Why do the dynamic text font size appears smaller than what I specified in the flash dynamic text properties? I used a font size of 50 for the dynamic text and when I test movie, it appears to be only a font size of 12. Why is it so?
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Mar 28, 2012
Is there a way to determine what the width of a Text Field should be if the string length and the font size are known. I realize that every font have different letter size but don`t know how to get to that value
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Oct 24, 2009
I have made a UI control which contains a bunch of TextFields representing the members of an Array. I draw these un a list like in a combo box's drop down. Currently I hard code the height of the TextFields, iterate through the Array and position the TextFields by adding the hard coded height each time. Simple enough.
But now I would like to put the control in another place where I must use smaller text. So I would like to make the thing general so I can resuse it whenever I want, simply by applying a new TextFormat. My problem is that I want to still be able to position the TextFields accurately regardless of the font size used in the TextFormat. I have tried just creating the TextField, applying the TextFormat, setting the text, and then trying to read the TextField's height, but alas this does not work.
what the best way is to find each TextField's height so that I can build my list?
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Jan 21, 2010
I have a textfield that is filled by a querystring.
example: http://www.domainname.com?dName=Michael+&+Mary+Heatherbaum
myTextfield.text=myQueryStrings.dName.toUpperCase();
If the persons name is only 3 letters I want the font size to be 120 but based on the amount of characters, I would like to shrink the font size in order to fit the whole name inside the text field. I was playing with autosize, but couldn't get it to work.
making a textfield font size auto adjust accordingly?
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Aug 21, 2009
So I am using the loadVars function to load external text into my flash movie. My problem is, the text only shows up if it is set on size 9 or smaller....I need it to be bigger
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Oct 15, 2004
Why do the dynamic text font size appears smaller than what I specified in the flash dynamic text properties?I used a font size of 50 for the dynamic text and when I test movie, it appears to be only a font size of 12. Why is it so?
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May 19, 2010
have created a scrolling text area in flash CS3 using a dynamic text box with text inside controlled by a couple of buttons using the .scroll property to add to the scroll value on each click of a button.i am wanting to add two new buttons to decrease and increase the font size of the text within the dynamic text area, which i thought should be fairly easy. i found a .size property which could be applied to text, but i do not think i am using it in the right way. here's what i have tried to do (where 'myText' is the instance name of my dynamic text area):
on (release) {
var myFormat = myText.getTextFormat();
myFormat.size += 10;
[code].....
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Oct 29, 2009
I am linking to an external text file, (.txt), and I am working in Flash CS3, Actionscript 3.0, and attempting to use dynamic HTML coding. The scroll bars work, but all the text after <font size=.... doesn't show up.
Below is my actionscript for the text window:
var content_req:URLRequest = new URLRequest("agenda.txt");
var content_ldr:URLLoader = new URLLoader(content_req);
content_ldr.addEventListener(Event.COMPLETE, onComplete);
function onComplete(event:Event):void{
content_txt.htmlText = event.target.data;}
function scrollUp(event:MouseEvent):void{
[Code] ......
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Oct 30, 2010
Try this experiment. Select Text, Static Text, Times New Roman [or any font], set size to 280. Remember how it looks. Now set to Dynamic Text. Suddenly the font size changes even when it still shows 280! How can I make the visual size stay the same?
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Jul 18, 2010
I am using a downloaded script and it is helping me out tremendously. After a little manipultion it is doing wonders for my intended project. The script yields a nunber into a dynamic text field that I would like to enlarge. In other words, make the font larger. I changed the size of the text field but the font size didn't change.Here's my script:
stop();
if (!initialized){
memory = 0;[code]...........
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May 5, 2008
I've got a dynamic text box loading text. In the interface there are three buttons to increase or decrease font size. The text box has the usual Flash scrollbar component. When you click on the large font size, you can still scroll, but eventually the text gets cut off.[code]Does any one know a trick to get the increase the font size without it getting cut off?
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Apr 14, 2010
I have a dynamic text box and I would like to be able to use actionscript 3 to change the color, font, size, etc. of only HALF the dynamic text. Is there a way to use the TextFormat class (or another way) to format half the string and append it to the end of the dynamic text? I also don't want to use server side script or anything outside of flash.
I want to do this:
Hello World -> Hello World
Example: change the color of Half of the dynamic text box.
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Feb 11, 2011
I have a Flex custom BorderContainer component which has text inside of it. If I were to add this in my main Application inside of a panel, the BorderContainer goes outside of the width bounds of the panel due to the text being a set size. I have all of its components in percentages so that it re-sizes when shrunk, but the one part that contains checkboxes and labels (lots of things with text) mess up since the font size doesn't change.
I am pretty positive that the results I am looking for can be done through embedding the font, though I have not been able to come up with a solution from online. I am trying to do this with a CSS style since I will be using it for many different components (I dont just want to change it in the flex code directly).
EDIT Solution:
I attempted to use the ratio as www0z0k had suggested but it caused some serious issues when it was re-sized quickly or to a small screen (the component would not re-size correctly because it was multiplying by the ratio. What finally seems to have worked for me and caused no issues was that I ran the code and found the width (1152) and height (842) of the container.
I then created a const variable of widthX = 1152 and heightY = 842 and in the onResize() function I coded the resize like this:
(where bottomGroup is the id of the borderContainer I am trying to resize)
bottomGroup.scaleX = width / widthX;;
bottomGroup.scaleY = height / heightY;
END EDIT
So far I have found some examples of embedding fonts in the <fx:Style> and attempted to remove any delaration of fontSize but that doesn't seem to work.
<fx:Style>
@namespace s "library://ns.adobe.com/flex/spark";
@font-face {
[Code]....
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Apr 21, 2009
I am a newbie in Flash CS3. How to resize the width of of a movie clip according to the size the size of dynamic text inside it. I did it by creating a text field 'myText' and then converted it to a MovieClip symbol and named the MovieClip as myClip. The text in myText is assigned at run-time and its width changes according to the text.
I did it as follows:-
myClip.myText.selectable = false;
myClip.mouseChildren = false;
myClip.useHandCursor = true;
myClip.buttonMode = true;
myClip.myText.width = myClip.myText.textWidth + 5;
On doing this I find the clickable area changes according to the size of the text field but the text field doesn't appear at all.
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Jun 21, 2010
So I've got one more problem because the font size limit on 127px I need to scale my dynamic text so it can be bigger. So here the code I tought could work:
this.createEmptyMovieClip("text1_mc",1);
[Code]....
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Feb 12, 2009
I've made a preloader that shows the percentage that is loaded with a pixel font. It is dynamic, can people without this font on their computer see it? If not, how can I create this preloader so everyone even without that font can see it?
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Jun 14, 2011
I load a text from an xml file which has a code like this:
<?xml version="1.0" encoding="utf-8"?><xml>
<content>
<description><![CDATA[<br><br>[code]..........
When i change the font size and font color i get the result i want.But when i try to change the font-family, or to make a part of text in italics or bold i fail to get what i want.I also tried this:
<font style="font-style:italic">my text</font>with no success
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Aug 23, 2011
I seem to have trouble setting the font size of the text of a legend item when the font family is set to Courier.
legendItem.setStyle("fontFamily", "Courier");
legendItem.setStyle("fontSize", 7);
doesn't work.
[code]......
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Aug 22, 2006
I am having problem with displaying pixel font right in animation, check: [URL] Font is embed in dynamic text field. If it's 'antialiased for animation' then font is blurry and if it's 'Bitmap text (no anti-alias)' then animation is not smooth.
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Oct 15, 2009
I need to measure some text before I place it down in my scene programmatically. Is there something like a measureString(s:String, f:Font) function? If so, can someone give me some hints of where it is?
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Feb 16, 2011
I've created a small pixel-font that I want to use in a Flash game. Each letter is 6 pixels tall, and 7 pixels wide. I've saved a PNG file with all the letters from A-Z lined up next to each other. Basically, I'd like to be able to have a system where I point to the PNG file and say "A is position (0,0) to (7,6), B is position (7,0) to (14, 6), etc" then render those individually on the screen as letters in my font.
I was inspired to do this by watching (the creator of Minecraft) Notch do it in a video of him making Megagun. So, has anyone done anything like this before? Is there a simple library that will let me do it already?
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Feb 7, 2005
I am using Flash MX 2004 and would like to display the system date/time. The problem I am encountering is when trying to use a pixel font to display it with. Is this possible??? Or can you use only standard (safe) font's i.e. Arial, sans-serif etc.
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Mar 21, 2011
I try draw one pixel width rectangle in a sprite. And add some tween on it to make some effect. But I find use the code below can't create exactly one pixel white rect. I created I want to create
[Code]....
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Jan 14, 2002
I can obtain the number of characters in a string using the 'length' action script command. However, I need to know the pixel width of this 'length'?
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Jun 15, 2004
Reason why few of the pixel fonts look more sharp when we use device font than embedding the font.
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Sep 24, 2011
In order to use a pixel font in my textfields, I have created a font class in the Flash IDE. Then, I created a TextField instance with the font embedded with the anti aliasing set to bitmap. I export an SWC with all those things.I created a class with a nice API to be able to deal with this stuff easily.In FDT, I use class and this all works properly.
The issue here is that I now want to use one of these textfields as an input. I tried setting the textfield type to TextFieldType.INPUT, however the only thing that this does is allow me to select the text, I cannot type. I also created another asset with the type already set to input, does not work either.I tried with just the asset, not with my class, and then I can type ok.Is there something that prevents a textfield from being editable once it is part of a sprite? Here is the code of my class with the API:
package net.jansensan.as3fflikeui.text
{
// + ----------------------------------------
// [ IMPORTS ]
[code]....
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Jan 4, 2010
some browser sizes it looks fine but at others because the mc uses the browser window width and heigth/2 to find the middle of the stage.But at some sizes the half of the browser windows becomes an uneven number, which is blurring the pixel fontthe pixel font is in the mcSite mc) How can I solve this?
My code:
Stage.scaleMode = 'noScale';
Stage.align = 'TL';
[code].....
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