ActionScript 2.0 :: Convert String Length To Pixel Based Value?
Jan 14, 2002I can obtain the number of characters in a string using the 'length' action script command. However, I need to know the pixel width of this 'length'?
View 1 RepliesI can obtain the number of characters in a string using the 'length' action script command. However, I need to know the pixel width of this 'length'?
View 1 RepliesI'd like to know a way to measure the real length of a text string in pixels. The problem is that every character has a different width.The length property informs us of how many characters does the string have...but how do we measure the pixels (x space) in a precise way?
View 2 RepliesI'd like to know a way to measure the real length of a text string in pixels. The problem is that every character has a different width. The length property informs us of how many characters does the string have...but how do we measure the pixels (x space) in a precise way?
View 2 Repliesjust a simple example:
var a = new Array()
a["apple"] = "red"
a["orange"] = "orange"
a["banana"] = "yellow"
trace(a.length) //returns 0
get it work?
I am looking at "length" property in the Adobe AS3.0 language ref as I do not understand it. It says: An integer specifying the number of characters in the specified String object. (I understand this). Because all string indexes are zero-based, the index of the last character for any string x is x. length - 1. (I do not understand the "- 1". I understand that all string indexes are zero-based but I cant put this together with the last character for any string being -1 or whatever it is saying.
View 7 RepliesI have a string whose length may vary but will always be divisible by 3 and want to push every three characters to an array.
e.g.
var myString = "000111000111";
//magic code converts
[code]......
Okay what I after is how to detect the length of the string populated from array...then auto rescale the height of the title_mc as shown in my AS as well as the dynamic created textfield ..so the textfield will display long string + "newline" for long string...(autowrapper)..
[Code]...
If you have an image whose sides are even for example 48 x 24 you may do this and you are just fine:
matrix.translate(-24, -12);
matrix.rotate(Math.PI);
matrix.translate(24, 12);
But if you have an image of size something like 49 x 25, then there is a problem with those odd pixels, how to compute when and where to add or remove those odd pixels so image gets allways perfectly rotated?
Simple question here, lets say you have a color in RGB, white:255, 255, 255Pixel bender needs values between 0-1 not 0-255.So white = 1, 1, 1What about:134, 132, 123I dont know how to work it out.
View 3 RepliesI have some dynamic text with a background box that needs to widen to match the width of the text, this is how I am doing it at the moment, by multiplying by the average pixel width of arial. However it doesnt seem to be that accurate
Code:
_root.caption1.textbg._width = _root.caption1.words.length*7.5
I'm making a game where the player moves around a map, where the player can walk and where they can't is decided by the color of the pixel they are trying to move onto, which I get using the Bitmap.getPixel method.
What I'd like to do though is when the map image is loaded process it into a sprite or something which I can then use the DisplayObject.hitTest methods on. So I have an array of colors whcih the user can walk on, is there way I could go through each pixel and build something that would let me do that?
Does anyone know how to sort an array based on the length of the instance name?
I have an array full of instance names and they are different lengths. I need them to sort based on the number of chars.
On my project, I have a dynamic textfield inside a movieclip. The textfield loads XML text. How can I set the dynamic textfield length(width) based on how much text is typed on the xml file?
View 3 RepliesI need to convert latitude longitude values into pixel positions as well as do the opposite. I've found many solutions to go from lat/lng->pixel, but can't find anything on the reverse.
A couple of notes:
The map is a fixed size, no zooming, no tiles. I don't need anything super accurate, its not important. Preferably mercator projection, but not required. I'm not actually display the result. (Any 2D projection) I can't rely on any web based API's, ie: no Google Maps
A solution in almost any programming language would be fine, as long as it doesn't rely on any platform specific APIs.
This is an example of going from lat/lng->pixel:
var y = Math.round(((-1 * lat) + 90) * (this.MAP_HEIGHT / 180));
var x = Math.round((lng + 180) * (this.MAP_WIDTH / 360));
calculate textarea height based on the text length and fontsize in as2?
View 4 RepliesI have an array with many values pushed into it (happen to be names of objects). I am using a for loop to check all of the objects (by index number) for collisions, etc. Periodically, depending on a condition, I want to remove the currently checked object's name from the array list. I noticed that there is a problem if I immediately splice the checked name from the list. Namely, the list gets shorter, which is what I want, but not until I'm done checking all objects. Is it a good idea to solve the issue by incrementing i-- after the splice? I do this so that the object that used to be next in the list doesn't get skipped.It seems to work very well but I want to know if this is a lame/problematic solution and if there are any better ways of dealing with it
for (i=0;i<myarray.length;i++){
var ob=myarray[i]
//any old condition
[code].....
I am trying to find out what the max length is for a string because since as3 doesnt provide any methods for removing characters from a string by changing the initial string itself, i am going to have to stick to re-initializing.I did a little test to see how long it would take for my program to break using the following code:
Actionscript Code:
+[code]..............
The program crashed at a string length of about 500 million.
EDIT:however before it crashed,it performed the incrementations with reasonable performance.
EDIT EDIT: which is strange since my ram still had over 2 gig the program didnt use
What im looking to do is dynamically create TextFields based on my array.length. So if I have 3 strings in my array then 3 TextFields with the array text needs to be created.
I've managed to actually create TextFields based on the array.length - however afterwards I dont know how to reference them individually, to lets say re-position x, y for array[1]. I've tried saving the Textfields in another array by .push method, but can't seem to reference them correctly.
//Create textfields based on data in Array - in this case 3 textfields
var textArray:Array = new Array('First TextField','TextField Two','Anything, really');
//Array to .push "save" created textfields
[Code]....
I need to measure some text before I place it down in my scene programmatically. Is there something like a measureString(s:String, f:Font) function? If so, can someone give me some hints of where it is?
View 3 RepliesI am working on the following code and I keep getting a cut off at around the 'C' of Dave's computer.I know this is going to be a simple answer but I for the life of me cannot figure out HOW to extend the string visual field. I am pretty sure the secret lies in the variable len.
Code:
import flash.text.TextField;
import flash.events.Event;
var txtFld:TextField = new TextField();
[code]....
Is there an easy way to get the byte length of a string in AS3? String.length works in many cases, but breaks if it encounters mulibyte unicode characters.(in this particular case, I need to know this so I can preface messages sent across a TCP socket with the message length. This is in standard netstring format e.g. "length:message,").
View 1 RepliesI'm populating a dropDownList with arrayCollection of strings. I want the width of the drop down list control to match with the size (in pixels) of the longest string in the array collection. The problem I'm facing is: the font width of the strings in the collection are different e.g. 'W' looks wider than 'l'. So I estimated the width of a character to be 8 pixels but that's not pretty neat. If a string that has many 'W' and 'M' is encountered the estimation is wrong. So I want precise pixel width of strings. How can i get the exact length of a string in pixels??
My solution that estimates all character to be 8 pixels wide is given below:
public function populateDropDownList():void{
var array:Array = new Array("o","two","three four five six seven eight wwww");
var sampleArrayCollection:ArrayCollection = new ArrayCollection(array);
[Code].....
Is there an actionscript function I can use to pad a string to a certain length with a certain character?
Example: I have a number lets say 274 and I want to make sure that number is at least 6 characters long...with any open space receiving the character 'W'. So I'd call the pad function and my final number would look like this: WWW274
how do convert the myString var which is a string to the class name?
var myString:String = "movieClipInTheLibraryClassName"
var t:myString = myString()
I have a string provided to my flash file that I need to break into a max of 3 sentences(strings).
I have written some actionscript to break it up by set lengths, but I also need it to not break words up.
To test you can place the following code in a blank as2 file.
Code:
var personalMessage:String = "You got this far so we reckon that you could be curious enough to learn a little more, we�ll contact you shortly to answer any questions you may have.";
_root.myArray = new Array();
_root.myArray = personalMessage.split("");
[Code].....
I'm trying to do a test on the length of a string and then call a function depending on the result. This is the pertinent excerpt from the fla file:
Code:
_loc4._comment = candles[_loc3].comment;
// I want to find out the length of _comment and call differently depending
_loc4.onRollOver = function () {
if (_loc4._comment.length > 0 && _loc4._comment.length < 60) {
show_comment(this._comment, this._x + this._parent._x, this._parent._parent._y - 50);
} else {
show_comment(this._comment, this._x + this._parent._x, this._parent._parent._y - 100);
}};
Basically I want to check the length (in characters) of _loc4.comment and if its under 60 call with an offset of 50 and if its not call with an offset of 100.
I am trying to assign a number to a variable that is dynically generated from a binded array...when i try and assign it and trace it out nothing happens, which means I am obviously doing something wrong but I am not sure? just for fun i decided to bind the data to a label like so...
[Code]...
i made a function for replacing a text letter by letter. You've probably seen this effect of putting in place of a text a random one, with the length of the new text and then replacing the random text, letter by letter with the new one. It worked fine but I had to do some adjustments, because I needed to vertically align the text to the bottom, and I had the newline character in the text which gave me some issues with the aligning. Since I did this adjustments, string.length returns undefined even if trace(string) shows the correct text in the output window. On the other hand length(string) gives me the right answer. I also use the charAt function which also returns undefined, even if the trace function shows the correct text.
View 7 RepliesIs there a way to set up a dynamic text box to increase in size (height) based on the length of text loaded into it?
How to create the dynamic text box based on the length of the some text
View 1 Replies