Actionscript 3 :: Rotating Images Wit Odd Pixel Sides Length?

Aug 10, 2010

If you have an image whose sides are even for example 48 x 24 you may do this and you are just fine:

matrix.translate(-24, -12);
matrix.rotate(Math.PI);
matrix.translate(24, 12);

But if you have an image of size something like 49 x 25, then there is a problem with those odd pixels, how to compute when and where to add or remove those odd pixels so image gets allways perfectly rotated?

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