ActionScript 3.0 :: Any Way To Draw Shapes (Circle)?
Mar 16, 2010Any way of drawing circles with AS? I'd like to draw a number of small MC's on the stage in a circle actually. My problem is how to draw in a circle.
View 5 RepliesAny way of drawing circles with AS? I'd like to draw a number of small MC's on the stage in a circle actually. My problem is how to draw in a circle.
View 5 RepliesI`m working on a app that you can draw lines.....like circles, rectangles... my problem is when a user draw a circle for example....i wanna be able to paint (change color) inside of this circle. I`ve tried working on Shapes with cacheAsBitmap = true and Bitmaps with BitmapData but it doesn`t seens to work.
View 4 RepliesWhy is it that when I draw with the pencil tool, my lines get auto-reshaped? This is nice but it's not nice when I try to draw a stickfigure and it turns out completely wrong. Sometimes when I draw a circle with the pencil tool it becomes a square. But then again I don't use a drawing pad. I use a mouse.
Somebody told me: "Because Flash is really a vector drawing tool, not a bitmap drawing tool. It is *interpreting* your marks as pieces of a curve. That said I think there may be a setting to remove this smooth - in effect using more line parts for you drawing."
Is is possible to draw something like [URL] using AS3? If yes, is it possible to do it without masks? I'm trying to create a circle from a vertical line, like analog clock 12 oclock, and then clockwise, in fluid motion, that line goes around 360 and makes a circle in an amount of sec, let's say in 6 sec.
View 4 RepliesIm designing an 'L-System' (Lindenmayer System) in flash which generates random shapes using lines working around rewrite rules. I've got so far and my program seems to be outputting the correct rewrite rules but I just can't seem to get it to draw according. I'll post my code below
[Code]...
I have been practicing on how to draw shapes on the stage with actionscript and it seems fun.
Code:
var rec:Sprite = new Sprite();
with (rec.graphics) {
beginFill(0xff23564,1);
[code]....
But now I was wondering how hard would it be to animate what you draw for instance how would you animate a simple line?
Code:
var rec:Sprite = new Sprite();
with (rec.graphics) {
lineStyle(0);
[code]....
This question was posted in response to the following article: [URL]..
View 6 RepliesWhat would be your recommendation for drawing shapes (rects, circles...) onto BitmapData, and how to effectively switch between colors.Draw shapes on BitmapData / getting its graphics context
Is there any way to get graphics context from BitmapData so I could easily paint shapes using graphics.draw...()?
I am copying a bunch of shapes from my stage to a set of bitmaps for filtering.
Is there a faster way to do this? Is there a way to copy everything over together from the stage rather than how I'm doing it by copying the shapes in my array one by one?[code]...
I'd like to learn how to create classes. For instance, I'd like to create a class that draws a custom shape. Like an arrow that is just a rectangle with a triangle on the end. I'd like to be able to do this sort of thing:
myArrow = new Arrow();
myArrow._x = 10;
myArrow._y = 50;
myArrow._width = 100;
etc . . .
I'm trying to create a draw program in AS2 where I can draw shapes with my mouse inside a Scrollpane. Furthermore, I need to be able to drag and drop these objects within the Scrollpane. Currently, I'm doing the following:
1) I created an empty movie clip called main and I'm attaching it inside the Scrollpane called scroll
2) I draw the objects inside another empty movie clip called p0, p1, p2, etc. which I'm attaching inside main. When I drag the objects around, they can be dragged outside the boundaries of the Scrollpane. How can I prevent that from happening?
Basically I discovered its no problem at all to draw lines or shapes or whatever directly onto an mx:Text object using its graphics property (Text.graphics.lineTo, etc.). If just displaying that text, then any such drawn lines are displayed as well. However, if that Text object is used as a mask, then any drawn lines on that text object are merely ignored when the mask is rendered. And its hard for me to see the reason behind this, if anyone else is able to. I mean you're designating the Text object itself as the mask. It seems like any visual change to that text object should be part of the mask.
View 1 RepliesI can't post images yet: [URL]. Using Actionscript 3 I'm drawing multiple Shapes onto a MovieClip [top drawing]. The end result I need is the bottom drawing. I originally thought it would be simple to just merge the shapes and then find a way to draw a border around the end result but I can't seem to find any way of doing this. Is this possible or is there a better way of trying to do this?
View 1 Repliesfor example:
var mc:MovieClip=new MovieClip();
mc.graphics.beginFill(0x000000,0.5);
mc.graphics.drawRect(0,0,100,100);
[code].....
How to draw a circle using action script (as a component) i tried some xample did not work.
View 2 RepliesI am making a simple drawing application, and i have come across a problem. Im not very good with trig at all so i got the code for drawing a circle and customised it and it goes a little dodgy. Could someone tell me why it is happening, and how i should fix it?
View 3 RepliesI need to draw a circle like a pie chart. But I need the circle to only go around about 2/3's or whatever I choose. I've tried the 'curveTo' method but that didn't work. It makes the circle more bulged and not round like a circle.how to make a perfect circle with a slice taken out?
View 2 Repliesusing action script how to draw a semi circle...i need to add tha semicircle in another circle the circle looks like this ![alt text][1] how to draw a semi circle inside that circle
View 1 RepliesI want to draw a circle in as3 that has a 'hole' in it (like a donut). Something like this, but without the outlines[code]...
View 4 Repliesi do not want to draw a circle on the same layer the background is. So how can i separate background layer and drawing layer? using graphics.drawCircle to draw circle
View 1 Repliesi have the custom flv player which reads an XmL and draws circles on Flv video. Postion and time is specified in the XML. I did calculation with as3 getTimer() function. It works fine, no matter how long u pause and then play again. Circles are shown at right time.Now i have two problems
1- How getTimer can be reset?? it is required when user is allowed to play another swf..
2- Is there any other way besides getTimer calculation. I am not using Timer Class as it is Dependant on Frame-Script Execution time and may yield wrong result so this is not as accurate as getTimer() function.
3- As i am using Custom Slider , so i have to do calculations each time when user click or drag slider w.r.t getTimer() function and then subtracts seconds and all that. but again it goes very hard when user plays another swf as my calculations are based on getTimer() Funtion.
I have a requirement wherien a semi circle has to be drawn. The circle radius can be chosen/varied by the user. How can i do it dynamicaly using action script.
View 1 RepliesI want to draw a circle on the scrren of a random x,y position and a random radius. Then, I would like to draw a line that starts at the center of the circle and ends at the spot where the circle ends, at its perimeter. All I have been capable of doing by myself was creating that circle and set the drawing position with the moveTo function to its center, but I don't know how to calculate the length of the radius, so I have the coordinates for the lineTo function.
View 7 Repliesi drew a circle and i want to make a hole inside it ,, here is my code -->
ActionScript Code:
var _Target:Sprite=new Sprite();
_Target.graphics.beginFill(0xFFCC00);
[code].......
This code is to be the animation that shows how much time is left before a specific event fires off. I am struggling with the Math though. How can I calculate how often to have a Timer function fire to draw a complete circle in 7 seconds? (It is 7 for now but may change so it would be nice to have the value be calculated).This code is all in the document class: [URL]
Code: Select allpackage {
import flash.display.*;
import flash.events.*;
[code].....
I need to make a circle with a brush tool so that it looks like a child draws it. If I make a dot with the brush tool on the first frame and a circle on the 15th frame and then create shape tween between those frames it looks stupid, like the circle grows itself. Is there any possibility of making such a thing except for drawing it per frame?
View 3 RepliesI draw a circle in authoring flash or in as3 and when i test it in flash ;it looks ok but when i doubleclik the swf in flashplayer i get an oval instaed of a circle!!!
View 1 RepliesI need draw rectangle with two circle holes inside. The problem is in circles interception. I want them to join together and cut from background, but they seems to be XORed:
At first I tried drawRect and DrawCircle:
graphics.beginFill(0, 0.5);
graphics.drawRect(0, 0, width, height);
graphics.drawCircle(width/2, height/2, 50);
[Code].....
here getCirclePath returns object with points to draw polygon which looks like circle. Also I tried different combinations of GraphicsPathWinding constants, but no luck.
how to draw two intersecting circle holes in graphics?
I'm having issues with drawing a circle. The code seems to work for drawing all the required segments except one, but tracing the points of the drawing looks correct.This is the class that generates the segments:
package views
{
import flash.display.Sprite;
import flash.geom.Point;
[code]....
This draws almost perfect circle:
ActionScript Code:
var _angle:Number = 0;
var _speed:Number = .1;
var _radius:Number = 100;
[code]...
but...... if I wanted the circle to be drawn faster and change _speed to lets say .7 the circle becomes a polygon. How to get the circle to be drawn fast so it looks like a circle?