Actionscript 3.0 :: Draw A Complete Circle In 7 Seconds?
Apr 24, 2009
This code is to be the animation that shows how much time is left before a specific event fires off. I am struggling with the Math though. How can I calculate how often to have a Timer function fire to draw a complete circle in 7 seconds? (It is 7 for now but may change so it would be nice to have the value be calculated).This code is all in the document class: [URL]
I`m working on a app that you can draw lines.....like circles, rectangles... my problem is when a user draw a circle for example....i wanna be able to paint (change color) inside of this circle. I`ve tried working on Shapes with cacheAsBitmap = true and Bitmaps with BitmapData but it doesn`t seens to work.
I want to make a circle rotate over 6 seconds. Does anyone know how to code this in AS 2.0 so that it happens over the 6 seconds. Basically I want the twelve oclock position on the circle will rotate all the way around back to the top over the 6 seconds.
I am making a simple drawing application, and i have come across a problem. Im not very good with trig at all so i got the code for drawing a circle and customised it and it goes a little dodgy. Could someone tell me why it is happening, and how i should fix it?
I need to draw a circle like a pie chart. But I need the circle to only go around about 2/3's or whatever I choose. I've tried the 'curveTo' method but that didn't work. It makes the circle more bulged and not round like a circle.how to make a perfect circle with a slice taken out?
using action script how to draw a semi circle...i need to add tha semicircle in another circle the circle looks like this ![alt text][1] how to draw a semi circle inside that circle
i do not want to draw a circle on the same layer the background is. So how can i separate background layer and drawing layer? using graphics.drawCircle to draw circle
i have the custom flv player which reads an XmL and draws circles on Flv video. Postion and time is specified in the XML. I did calculation with as3 getTimer() function. It works fine, no matter how long u pause and then play again. Circles are shown at right time.Now i have two problems
1- How getTimer can be reset?? it is required when user is allowed to play another swf..
2- Is there any other way besides getTimer calculation. I am not using Timer Class as it is Dependant on Frame-Script Execution time and may yield wrong result so this is not as accurate as getTimer() function.
3- As i am using Custom Slider , so i have to do calculations each time when user click or drag slider w.r.t getTimer() function and then subtracts seconds and all that. but again it goes very hard when user plays another swf as my calculations are based on getTimer() Funtion.
I have a requirement wherien a semi circle has to be drawn. The circle radius can be chosen/varied by the user. How can i do it dynamicaly using action script.
I want to draw a circle on the scrren of a random x,y position and a random radius. Then, I would like to draw a line that starts at the center of the circle and ends at the spot where the circle ends, at its perimeter. All I have been capable of doing by myself was creating that circle and set the drawing position with the moveTo function to its center, but I don't know how to calculate the length of the radius, so I have the coordinates for the lineTo function.
I need to make a circle with a brush tool so that it looks like a child draws it. If I make a dot with the brush tool on the first frame and a circle on the 15th frame and then create shape tween between those frames it looks stupid, like the circle grows itself. Is there any possibility of making such a thing except for drawing it per frame?
I draw a circle in authoring flash or in as3 and when i test it in flash ;it looks ok but when i doubleclik the swf in flashplayer i get an oval instaed of a circle!!!
I need draw rectangle with two circle holes inside. The problem is in circles interception. I want them to join together and cut from background, but they seems to be XORed:
here getCirclePath returns object with points to draw polygon which looks like circle. Also I tried different combinations of GraphicsPathWinding constants, but no luck.
how to draw two intersecting circle holes in graphics?
I'm having issues with drawing a circle. The code seems to work for drawing all the required segments except one, but tracing the points of the drawing looks correct.This is the class that generates the segments:
ActionScript Code: var _angle:Number = 0; var _speed:Number = .1; var _radius:Number = 100;
[code]...
but...... if I wanted the circle to be drawn faster and change _speed to lets say .7 the circle becomes a polygon. How to get the circle to be drawn fast so it looks like a circle?
I was wondering if anyone could tell me how and if it is possible to draw a line/ circle and place a movie clip on it and get the movie clip to go round the circle by placing the left and right arrow keys on the keyboard.
I want to draw a simple circle behind my class both center aligned, but I'm getting problems with the coordenates of my class/movieclip.Here is my class.
public class SM extends MovieClip { public var auxx:Number; public var auxy:Number;[code].....
I think that my class/movieclip isn't at (100,50) because when I manually substitute 'auxx' and 'auxy' in drawCircle for 100 and 50, still not ok.
My basic requirement is to draw a circle inside a BorderContainer with the layout set to BasicLayout.I run this method in the CREATION_COMPLETE event of the BorderContainer object.[code]I know I must be missing something VERY basic here. Can I just draw like this OR should I draw in some other event? I know that I can create a Ellipse object and easily add it to the border container but I would like to know how I can do this using the graphics object.
how to make a dynamic unfilled and filled circle. that will take input from a slider to dertermine how much of the circle is drawn. I wanted to use this for a preloader. Unlike the author I would like to use it inside of a document class. I am getting 1061: Call to a possibly undefined method createEmptyMovieClip through a reference with static type document. and 1120: Access of undefined property circ1. The second is caused from the first. How would I get this to work in my document class?
//original code // x: circles center x, y: circles center y // a1: first angle, a2: angle to draw to, r: radius // dir: direction; 1 for clockwise -1 for counter clockwise
I want to make an editor like this site. [URL] If you browse this link you will find "Button. If you press this button you will navigate to a editor to design your layout. After draw a rectangle or circle or line you can resize that or can rotate that. When you finish if press the "you will back to the previous page where your desinged layout display. If you press the "" again then you will navigate the editor with the previously designed layout. I want to make a site like this. I want to use the flash cs4 to make the editor. Anybody knows how to draw a rectangle or circle shape with mouse and how to scale by setting the point and how to rotate by setting the rotation point also by using flash cs4 and as3?.
This should be a bit of simple geometry: How do I calculate the points to draw the lines in the code below so that it makes a 2D cone or wedge shape?
import flash.geom.Point;
//draw circle var mc=new Sprite()[code]...........
UPDATE:I should have mentioned my aim is not to draw a wedge shape, but to draw a line from a random point to the edge of an existing circle.If you're more comfortable with algebra than actionscript,
I'm just starting out with AS3, so I'm trying my hand as some of the more basic drawing functions, to try and get a handle on them. The problem I've hit is using 'curveTo' to create a smooth curve is creating some very poor aliasing results. Here is an example: [URL]
The first part (which is actually on the right) is a very simple curve from 50,50 to 100,100, through 100,50. I would have expected the end points of the line to be single pixel width, but it's aliased over two pixels.
The second part (on the left) shows why this is a problem for me. I'm trying to draw a basic shape outline with a semi-circle at the top, but it really doesn't look great (it looks shifted half a pixel to the left relative to the rest of the shape).
I draw a rectangle i should see a little bold circle to indicate a perfect rectangle, I seemed to lost mine, can somebody please tell me how to get it back!
I made a test where I download a file using URLLoader - something like this:
[Code]....
in the middle of the downloading process I physically disconnect the internet connection. the download stalls - but after aproximately 30 seconds downloadSuccessful is invoked, although only half of the data was downloaded. how can I make sure that the data to be downloaded is complete and correct?
I am loading in binary files with the url class which can be quite large 10mb + and it works fine on my server but another server I am testing on it can sometimes not work. Sometimes it will not load the file and other times it will only load about 20% and it throw a complete event??? Then of course other times it works fine. This server is https maybe that has something to do this it?