ActionScript 2.0 :: Make A Circle Rotate Over 6 Seconds
Feb 27, 2008
I want to make a circle rotate over 6 seconds. Does anyone know how to code this in AS 2.0 so that it happens over the 6 seconds. Basically I want the twelve oclock position on the circle will rotate all the way around back to the top over the 6 seconds.
Simple animation..I want to rotate a circle with a cut in (looks like pacman).I want to rotate i 1 x clockwise and devide this animation in 4 parts. so if you think of a clock it goes, 9, 12, 3, 9, ...The rotation works perfect until i start adding the keyframes and adjusting the rotation, at some point it always goes wrong.. insted of going the right way (clockwise) the circle starts to move counter clockwise.. I have to add some extra keyframes to keep the rotation on track, this result in a not so smooth rotation.
ps: Just to make my self clear, it happents only once you start to manualy rotate and adjust pacman - this is a must since i have to have keyframes in certen points (when the packman is at 90 degree rotation) [URL]
i got a circle inside a mc (116x116 px) and i want it to rotate continuous...if i do it in flash itself it works great the circle rotates nice on its own axis(tween) , but if i try it with actionscript the circle gets of its place and makes a big rotation
I'm trying to make a dummy from a circular menu that reacts (rotate) to mouse movement, I uploaded a fla example, different colors, size, etc, but essentially the same in function; but for now I'm freezed how to do somethings, I'm not a programer or actionscripter, but I want to learn.Currently using CS3 and AS2, downloading the FLA example may help. in the "fla", you will see a circle who rotates versus mouse movement (I would like to make a delay rotation for a smooth feelling when mouse is moving, those like "_x += (_xmouse/5)" but with rotation. Other thing I would like to do,is... that the movement stops progressively a few degrees before the mouse reach de cian angles(a1,a2), and then, the circles doesn't move if the mouse is moving under those angles, like a... an inactive area(U1), and if it could work with instances.
I'm trying to make a dummy from a circular menu that reacts (rotate) to mouse movement, I uploaded a fla example, different colors, size, etc, but essentially the same in function; but for now I'm freezed how to do somethings, I'm not a programer or actionscripter, but I want to learn. Currently using CS3 and AS2, downloading the FLA.
Ok, in the "fla", you will see a circle who rotates versus mouse movement (I would like to make a delay rotation for a smooth feelling when mouse is moving, those like "_x += (_xmouse/5)" but with rotation. Other thing I would like to do,is... that the movement stops progressively a few degrees before the mouse reach de cian angles(a1,a2), and then, the circles doesn't move if the mouse is moving under those angles, like a... an inactive area(U1), and if it could work with instances.
This code is to be the animation that shows how much time is left before a specific event fires off. I am struggling with the Math though. How can I calculate how often to have a Timer function fire to draw a complete circle in 7 seconds? (It is 7 for now but may change so it would be nice to have the value be calculated).This code is all in the document class: [URL]
what i have is a circle image (for this purpose lets say it looks like a clock). For example: when you click 3 o'clock, the whole clock needs to rotate around with the 3 o'clock btn at the 6 o'clock position (with the pivot point in the centre). each of the 'time' positions (2 o'clock, 3 o'clock, 4 o'clock ...etc) needs to be a button and thus be able to rotate around to the 6 o'clock position.This would seem simple enough by just using a.rotate value or using tween movieclips...however the tricky part is:the actionscript needs to determine which way the clock turns (anti/clockwise), dependant on where the clicked time-btn's position is. it needs to be some sort of if statement that says:if (3'oclock-btn) is positioned between 0 degrees (being original 12'oclock position) and 180 degrees (original 6 o'clock position), then rotate clockwise to the 6 o'clock position. If the (3o'clock btn) is positioned between 180degrees and 259 degrees (12 o'clock position), rotate anti-clockwise to the 6'oclock position.
I have this problem...no worries it is only about ActionScript! I have created two movieclips: one is called "sun_mc" (with a nice smile) and a ring of sunrays (short and long ones) called "ring_mc".the ring is situated around the sun.
The user clicks the sun and drags to rotate it.The user can click the ring to rotate that too.When the sun is rotating...the ring should not be...and vice versa.
I have three problems...
1) I can't get the two mc's to move independently 2) When rotating the mouse position always jumps to a certain point on the movieclip...not the point where you clicked it first 3) The ring is also rotating when the mouse is outside the ring...
What should I do?I tried to obscure a part of the ring_mc with some masking...That didn't work.Should I try hitTest? And how should I do that? That only works with squares doesn't it?
I purchased a template from template monster that has a Flash Intro. It has a header with a previous and next button and three photos.When the site loads up the first photo drops into place and text flies out from the sides of the photo then when you hit the next button the next photo drops in with its text and so on.I was able to change the photos and text and all works fine. What I want is for the banner to automatically rotate these three images and texts every 4 seconds or when someone hits those next or previous buttons.
Right now the images/text only move if you hit the next or previous buttons. In dreamweaver I set the Flash to autoplay and loop but that did nothting.
This should be easy, but I can't find a good way to make an Engine and a couple of Illustrated cars circle around the inside of a snow globe. I'm using Flash CS4 but am not familiar enough with the bones tool or 3d to get it to look rightpoint me in the right direction. This is kind of important. I'll even do frame by frame animation...I feel a little more in control.
I'm trying to make an animation and it seems like an impossible task. I'm not a beginner, and this is harder than it first seems to be.So this is what I need: to make a tween between a partial small circle to a big circle. What I mean is I want to use the Oval Primitive tool and on frame 1 I'll have a circle (radius 100px) with Start Angle: 0 and End Angle: 230 and on frame 50 I'll need the same 100px circle with Start Angle: 0 and End Angle: 300.
I need the pink square to travel from one circle to another when a circle is clicked. However, I only want the square to be able to travel to circles that are right next to it (no travelling across circles).
I am a beginner in flash and have been trying to figure out how to make something like this work in flash.I need to make the blue and red lines move around the circle with the yellow only showing between the blue lines.This is my drawing from Illustrator CS5. As the lines move around the circleI no make it look like this and know how to make it work in flash CS5.
I am trying to make a sound spectrum that uses a circle.I have finished the easy part and am trying to add a blur filter to it.I followed a tutorial, except only the bottom right quarter of the circle will blur.I've tried messing with it but I've gotten no luck.Here's the code.
For this site I'm building [URL] I want to make a scrollbar with a scroller that follows the edge of a round screen. So when you pull the button up and down it sticks to the round side of the text screen when scrolling through the text...
was looking into classes,I wonder if they are needed,Like i want to make a circle with a prototype added.This doesnt work, and i wonder how i would make it work?(Might be lots of syntax here)
[AS] class Circle{ this.isCrazy() }
[code]....
Is classes needed for this? What good comes with classes?
Now what i need to know is how can i make a sentence for example "welcome to blah blah blah blah" go around in a circle i already try using Dynamic text and wrap the word but only thing i get is the whole sentence just going around with out going around following each other.
how to make an object spin in an 360 degree sorta like sureshot's site.
Does anyone know how to mask in a circle? To try to clarify: If you had a clock face with the minute hand at 12, as the minute hand sweeps round it reveals a picture. Here is an example of what I'm looking to do (the orange logo at the top)[URL]
I'm a Web designer from London and although I have good Photoshop skills, I can't put together my designs for animation
Description:
I would like to know how I can make an image invisible until I hover the mouse over it. Once the image becomes visible how can I make an image behind it (on a different layer) rotate until I move the mouse away.
1. How do I make image invisible until I hover mouse over it?
2. Once image is displayed how do I make an image rotate 90 degrees behind it?
3. Once I move the mouse off, how do I make the button become invisible again, and the rotated image to be restored to it's original rotation.
I have a rotating menu that rotates but stops at the first and last menu object rather than just continuing in a 360 rotation. I have tried downloading other AS3 rotating menus but as I am newbie to this, can't really get it to work. [url]...
I have a rotating menu that rotates but stops at the first and last menu object rather than just continuing in a 360 rotation.I have tried downloading other AS3 rotating menus but as I am newbie to this, can't really get it to work.