For this site I'm building [URL] I want to make a scrollbar with a scroller that follows the edge of a round screen. So when you pull the button up and down it sticks to the round side of the text screen when scrolling through the text...
So I can create a circle and an oval using trig in flash. But what if I want to create an oval with rounder points? I'm using this code for circles and ovals:[code]Could anyone help me in editing the code so i can control the tips of the oval and make them rounder?
Here I what i need is : Start drawing first circle and when first circle is on half way, Start second circle.same way second and third circles. and after completing 3 circles, just gotoAndPlay 2nd Frame .
any techniques they use to draw a perfect half circle?
I've seen the curveTo() method, and I cannot seem to make it come out with anywhere nearly good enough results. It always looks like half of a skewed ellipse.
I don't *want* to use a mask -- since there will be other drawings on this same Sprite that I do not want masked.
To be even more picky -- I don't *want* to create the half circle in another Sprite and add that to my original drawing.
I have a movieclip with an image fading in and out (using an actionscript tween class set to yoyo). This movieclip is loaded into a dummy movieclip when a button is pressed. The first time you click the button the fading movieclip plays as it should, fading in and out continuously. However, the second or subsequent times the button is clicked the fading movieclip goes crazy, half fading in/out and half jumping from one alpha value to another.
Building a flash website in CS3. I've made every button the exact same way, draw a rectangle, convert to symbol, type as either button or movie clip (doesn't seem to matter and I'm not using rollover stuff), alpha 0% and stick it on its own layer above everything else.Action scrip is as follows:
main1.addEventListener(MouseEvent.CLICK, gotoMain); main2.addEventListener(MouseEvent.CLICK, gotoMain); function gotoMain(event:MouseEvent):void { gotoAndPlay(1); }
that's with 2 buttons for main. I have the exact same code multiple times for many different buttons. It works everywhere except the last two buttons on my page will work the first time you click them from the main page, but then don't work after that until you click on the main page again. Then it works.These two:
the function is described on an earlier action keyframe:
bcontact1.addEventListener(MouseEvent.CLICK, gotoBcontact1); function gotoBcontact1(event:MouseEvent):void[code]...
Of course I've tried just having one button do this and copy/pasting the button on different areas of the movie, but nothing I've done fixes. I've even gone through and deleted every button and AS and redone it. I've put every button on its own layer (shouldn't matter but I'm trying everything I can think of).if there is an easier way of using AS to navigate a flash movie let me know. The other options I've seen seem a bit too complex at the moment.
The first half of the tween doesn't work but the second half does. It only does this when I add the code link._visible = 0;. This is to make the alpha completly disappear.
If the counter reaches 350 and I move my mouse down now it hops on over to 250. I just want it to start counting down. I.e. 349, 348, 347 and so on. What do I need to change?
//Function function countUp(e:TimerEvent):void{ if (mouseY < 180) {
[code]...
EDIT: What do I need to write in AS3 to make a dynamic text field increase in increments of 1 if the user hovers at the upper half of the screen, and decrease in increments of 1 if the user hovers at the lower half of the screen?Purpose, it isn't a game.
What I have right now isn't actually doing any of those things, I've just been mucking about trying to get all the masks working and they finally are.
I've included the code to offer as much information as possible about my specific project. There is also a few more lines that changes the colour of the dial when the user rolls over the specific coloured bars. I can post that as well if it helps.
To clarify the scene, the arrow part of the dial tracks the user's mouse. Always pointing towards it. The bars, when rolled over changes the colour of said dial. The "73M" is static, as well is "POINTS" but the 380 value is dynamic. It is that string I need to affect.
If anything is unclear please feel free to ask, I've been at this all night so there is a chance I'm so into it that I can't see straight.
i would like to know if it is possible to have a letter that is made up of multiple colors. for example above you will see a hebrew letter. the DOT underneath it is actually part of the letter, but it is a different color.is it possible to have this same functionality in flash? what i would need to do is upload an XML file with all the words, and i would need all the dots below the letters to be a different color
This should be easy, but I can't find a good way to make an Engine and a couple of Illustrated cars circle around the inside of a snow globe. I'm using Flash CS4 but am not familiar enough with the bones tool or 3d to get it to look rightpoint me in the right direction. This is kind of important. I'll even do frame by frame animation...I feel a little more in control.
I'm trying to make an animation and it seems like an impossible task. I'm not a beginner, and this is harder than it first seems to be.So this is what I need: to make a tween between a partial small circle to a big circle. What I mean is I want to use the Oval Primitive tool and on frame 1 I'll have a circle (radius 100px) with Start Angle: 0 and End Angle: 230 and on frame 50 I'll need the same 100px circle with Start Angle: 0 and End Angle: 300.
I need the pink square to travel from one circle to another when a circle is clicked. However, I only want the square to be able to travel to circles that are right next to it (no travelling across circles).
I am a beginner in flash and have been trying to figure out how to make something like this work in flash.I need to make the blue and red lines move around the circle with the yellow only showing between the blue lines.This is my drawing from Illustrator CS5. As the lines move around the circleI no make it look like this and know how to make it work in flash CS5.
I am trying to make a sound spectrum that uses a circle.I have finished the easy part and am trying to add a blur filter to it.I followed a tutorial, except only the bottom right quarter of the circle will blur.I've tried messing with it but I've gotten no luck.Here's the code.
I want to make a circle rotate over 6 seconds. Does anyone know how to code this in AS 2.0 so that it happens over the 6 seconds. Basically I want the twelve oclock position on the circle will rotate all the way around back to the top over the 6 seconds.
was looking into classes,I wonder if they are needed,Like i want to make a circle with a prototype added.This doesnt work, and i wonder how i would make it work?(Might be lots of syntax here)
[AS] class Circle{ this.isCrazy() }
[code]....
Is classes needed for this? What good comes with classes?
Now what i need to know is how can i make a sentence for example "welcome to blah blah blah blah" go around in a circle i already try using Dynamic text and wrap the word but only thing i get is the whole sentence just going around with out going around following each other.
how to make an object spin in an 360 degree sorta like sureshot's site.
Does anyone know how to mask in a circle? To try to clarify: If you had a clock face with the minute hand at 12, as the minute hand sweeps round it reveals a picture. Here is an example of what I'm looking to do (the orange logo at the top)[URL]
what i am trying to do is make a circle turn and act like a wheel... what code would i use to make a circle turn and move in the direction it is turning while on the ground?
I want to rotate a 2d object on its' y-axis but it won't make a complete circle. It just turns 90and then turns back the same 90 in the opposite direction. How can I make my 2d object make a full circle?
I posted a while back looking for a function to make one movieClip circle around a fixed point. The solution I was given (which has worked perfectly up until now) is:[code]This function is called repeatedly by a Timer (loopTimer) with delay 10.The problem I have hit now though, is that if I want to modify or reverse the speed of rotation at any point it causes a jump in position (because I am setting the x and y values directly, rather than incrementing them e.g. "x = ..." rather than "x += ..."). Can anyone see a way to modify this function so that I can just increment the x/y positions?