Actionscript 3.0 :: Make A Circle Follow A Mouse Pointer?
Oct 8, 2009How can i make a circle follow a mouse pointer?
View 1 RepliesHow can i make a circle follow a mouse pointer?
View 1 Repliesi want to make one circle follow the mouse cursor, inside another circle. Similar to an eye looking at the cursor. Ive attached an example.
View 4 Repliesi have a script for my project that exactly does what i want but the only thing missing is i want it to follow the path with ease . that i couldn't figure out. here is the code you can copy and past it on the first frame of a flash project and it will work:
var s = _root.createEmptyMovieClip("circle", 10);
s._x = 250;
s._y = 200;
[Code]....
i want to change the mouse pointer to something dif .. but only for the flash.. i know how to do it html but i wanna do it in a flash.
View 1 Repliesi want to change the mouse pointer to something dif .. but only for the flash.i know how to do it html but i wanna do it in a flash
View 1 RepliesI've read some previous post by others, and have got the concept of how to make it happen just need to ask a few specific questions, one is the action script for changing the movie to the cursor and telling it how to move as the mouse cursor, next question is how do i get to act as the mouse pointer for the whole page, for instance I'm using frames I've got my buttons in the left frame, with a banner it the nested top and then the pages of course load in the main frame, how when creating the mouse cursor do i get it to work all over the page? I wasn't sure if using the normal method if it acts through out the whole site or just over a flash movie.
View 3 Repliesi know how to make an animated mask to have an image on top of another to have them transition as the mask passes thru..but this time instead of animating the mask i was wondering how to make the mask be sort of a brush on the tip of the mouse pointer.
View 3 Repliesmake eyes move and follow a mouse on the _x and _y axis, but the eye needs constrained with in an eye socket.I have used two mc to constrain while mousedown.
// mc_1
onClipEvent (enterFrame) {
bounds = getBounds(this);
[code].....
sorry for this dumb one i am having a blond day, how do i make a movie clilp follow the mouse at all times without ease or anything fancy, i found lots of documentation of fancy things and was unable to strip them down to just a simple follow,
View 13 RepliesHow can I make a MC to follow the mouse?
View 1 Replieshow do i make a movie clilp follow the mouse at all times without ease or anything fancy, i found lots of documentation of fancy things and was unable to strip them down to just a simple follow,
View 13 RepliesIs there anyway to make a movieclip follow the mouse. I have a menu, as a movieclip and when i roll over the menu i want something to pop up where the mouse is that says 'click & drag to scroll' my main menu is called: container_mc the movieclip i want to appear i have exported it for actionscript and is called mouseovermenu.This is the AS3 i have so far:
Code:
container_mc.addEventListener(MouseEvent.ROLL_OVER, onRollOverHandler);
container_mc.buttonMode = true;
container_mc.useHandCursor = true;
[code]....
At the moment the pop up appears when i roll over but it dosnt follow the mouse. Also, i am getting more than one instance of the rollover movieclip appearing.
i am trying to make the tooltip follow my mouse, i did the motion but i do not know if it is the correct way. the problem is when i rollover the movie or button and after the tooltip appears, the tooltip blinks when i move my mouse around the objects correct the code
[Code]...
I need to know the action script to make a movie clip follow my mouse on the x axis only, you see it used a lot in banners.
View 7 RepliesI have this code is AS3
Code:
var xMouse = mouseX;
var yMouse = mouseY;
[Code]...
But unfortunately, the ship does not follow mouse rotation. The ship only rotates with respect to the mouse when you move the ship, not when you move the mouse.
Is there a way that I could make a symbol/button follow my mouse without having to drag it? for example, a car following the cursor.
View 4 Replieshow to make the camera follow my hero (mc), I think the problems involve me using the mouse to move my player instead of the keyboard. This is my code:
var distx:Number;
var disty:Number;
var gravity = 0.6;
[code]....
The result is my Hero following my mouse and when I click it jumps. But the camera is not following it.
I am making my second flash game, I am still very much a beginner. This time i am trying to make a platformer in the style of fancy pants adventure. To do this i obviously need to make the camera follow my character. The problem is; i simply don't know how. I have yet to find a CS5 compatible solution with my less than good google skills, and so here I am.
View 6 RepliesI have a mouse trailer which trails pixie dust and would like it to follow a movie clip instead of the mouse. Here is the script I have for the mouse trailer... the mc is named mc_fly.
[Code]...
I'm not sure what to call this particular way of making the movieclip follow the mouse.When the mouse moves up, the movieclip plays through the frame. If the mouse moves down, the movieclip plays in reverse? I think that's how it works.
View 2 RepliesI found this tutorial [URL] and is wondering if I could limit the area where the clip can follow? I'm planning to have my cartoon's EYEBALLS follow the mouse move.
View 1 RepliesI am on a tight deadline and looking for the AS3 code of how to do what this company does on their site:URL...However, I don't know AS3.Literally my project requires I recreate the what is shown with the hand holding the sharpie and moving only back and forth restricted to a centered rectangular area at the bottom of the screen.I know how to import the image that follows the mouse to the stage, and to make it a movieclip. Let's say I have named the instance "Image_mc".Does anyone have the actionscript for how to do this? Do you attach it to the object or to a keyframe on a separate actions layer?
View 5 RepliesI am using the following code on the main timeline
Mouse.hide();
target.onMouseMove = function() {
this._x = _xmouse;
[Code]....
And on the movie clip (target) that i am using for the custom pointer, i've put
onClipEvent (load) {
startDrag(true);
}
How can i constrain the pointer to an area of lets say 800x600 ?
On the site above, the designer has managed to replace the mouse pointer with a plus (+) or minus (-) depending on where the mouse pointer is (either the left hand side of the screen or the right).I'd like to know how I could achieve this via AS3, if this is a possibility.
View 6 RepliesI have three large movieclip buttons on stage which change color on mouseover. When the user clicks on one of these, the buttons are hidden for the user a few seconds (timer). When the buttons reappear, and if the mouse pointer is already over one of these buttons, I would like the button to have the mouseover color. As it is now, the user has to move the pointer away and back on the button to change it's color.
So I would like to get the instance name of a movieclip under the mouse pointer after a timer completes. I tried this[code]....
I've managed to find the tutorial for custom mouse pointers but I haven't managed to find quite what I need.What I want is a mouse pointer thats actually a car (an overhead view) that rotates as tho it was driving. So its orientation is dependent on the direction the mouse pointer is moving. Basically I want the car to face the direction its driving in.
View 5 RepliesI am looking for a quick and simple way of having a movieclip follow the mouse with easing, until it reaches the mouse, at which point I want it to stop. It needs to ease out, so the standard cursorMC.x = mouseX will not do (also because it doesn't update the position of the mouse.
View 1 RepliesI have a large background mc that is bigger than the the stage. On the first frame I have this [code]...
it scrolls left, right, up, down, and even diagonally. But lets say I want to have a certain area on the right side where if the mouse pointer is within that area the mc does not scroll at all, but if not in that area, mc will scroll right.
I'm not really replacing the mouse cursor exactly. Just placing a custom image of a pointer below it so it will follow the mouse cursor as it moves around the screen. I want this pointer image to move with the mouse and to rotate and point in the direction the mouse is traveling. Simple stuff. The problem is that the rotation of the pointer graphic is not smooth at all. It is jumpy and somewhat erratic particularly at slower mouse speeds. When the mouse is moving quickly the problem seems to go away.
PHP Code:
package {
import flash.display.Sprite;
import flash.events.*;
public class MouseFollower extends Sprite {
private var pointer:Pointer = new Pointer(); // ...a simple triangle mc
[Code] .....
I am using Macromedia Flash 8, trying to show the detail positioning of mouse pointer in button through video tutorials but following errors appears:
**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 1: Statement must appear within on handler
import flash.external.ExternalInterface;
[code].....