IDE :: Follow Mouse - Limit The Area Where The Clip Can Follow?
Oct 26, 2009
I found this tutorial [URL] and is wondering if I could limit the area where the clip can follow? I'm planning to have my cartoon's EYEBALLS follow the mouse move.
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Oct 9, 2009
I found several tutorials that work great for having movie objects follow the mouse but I haven't been able to find one that restricts it to only a certain area. This is one of the tutorials that I was looking at: http:[url].......What I basically want to do is have this hanging lamp tilt either left or right depending or where the mouse comes from.
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Oct 30, 2010
I made a code which gives function to an object follow the mouse within an specific area. Just check the code and try to improve it.
Code:
this.onEnterFrame = function() {
if (bg_mc.hitTest(_root._xmouse, _root._ymouse, true)) {
positionX = _root._xmouse;
[Code]....
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Aug 27, 2009
I have created a small flash movie where the eyes of the character follow the cursor. Its based on this one here Only problem is, it only works while the mouse is actually over the movie. Is there any way to increase the sensitive area to the whole screen without increasing the actual size of the movie?
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Feb 1, 2009
I made spiral rotating line in 3D space animation using Flash CS4. I would like for my 3D spiral Movie clip to follow the mouse movements of a visitor.
My code works.....but....the spiral decreases in size and eventually disappears when moved to certain sections.
In short, what I am trying to do is to keep my spiral effect constantly the same size and movable on the screen.
[Code]...
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May 17, 2006
I am trying to have a slingshot follow the mouse from a pivot point: that is, have it rotate from its registration point, not follow the mouse around the stage, or have 36o-degree rotation. The mouse will pass over an invisible button, which, on press, will go to and play an animation in a different scene, of a rock zooming to the target. This in turn will go to and play another animation in a different scene. I have a very basic understanding of Actionscript, and I am working in Flash MX (my school won't upgrade)
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Jan 24, 2009
[URL]I want to replicate the movement of it-only the initial part where user moves his mouse and the whole screen moves. I need this part to replicate.
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Nov 3, 2009
I have a blank flash movie which has a circle drawn in the middle I then have a movie clip symbol called "star", it is basically a line drawing of a star Within the main movie, I have the "star" snapped to the circle so that I can make a "motion tween" to rotate the star around the circle. What I want to do, is make the "star" rotate around the circle but only doing it when the mouse cursor is being moved around the circle. So the "star" is following the mouse cursor, but the star should remain clipped to the curcle.
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Aug 16, 2005
First off, lemme start by saying that this site is incredibly awesome. Every time I have a problem or wish to learn something in Flash I turn to [URL]. Now for my problem. Have you ever played Madness? You know how, depending on where the mouse is, the hand rotates i.e. points at the mouse's current position? Well, I want to learn how to do that. I've attached a short animation demonstrating what I want to be able to do (the arrow points at the mouse's position, and then gun represents the movie clip that rotates) using a script
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Jan 24, 2009
I'm neither a beginner nor a pro in AS. Would u pls help me in this issue-this is very imp and urgent.
[URL].. This is a cool site. I want to replicate the movement of it-only the initial part where user moves his mouse and the whole screen moves. I need this part to replicate.
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Dec 1, 2010
I have a mouse trailer which trails pixie dust and would like it to follow a movie clip instead of the mouse. Here is the script I have for the mouse trailer... the mc is named mc_fly.
[Code]...
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Apr 22, 2009
what i want to happen is have images in a movie clip scroll up and down but i don't want to have to move the mouse to the top of the page to see the top image
here is my code so far
frame 1:
if (_root._ymouse > _root.circle._y) {
_root.circle._y = (_root.circle._y + 10);
} else {
[Code].....
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Apr 22, 2009
what i want to happen is have images in a movie clip scroll up and down but i don't want to have to move the mouse to the top of the page to see the top image here is my code so far
[CODE]...
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Apr 21, 2009
I'm trying to make a movie clip follow my mouse. I have that working. But I want to designate a specific area where this the following of the cursor happens. Outside of this area the house would be visible and functional normally. startDrag("myMovieclip", true);
Mouse.hide();
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Dec 26, 2009
I am using CS3 and trying to get an object to follow the mouse and having a hard time finding a tutorial on this, because all of the ones i have found want me to add the actionscript to the MC, and my version of flash won't let me do that. Flash expects me to attach it to the frame and so the code doesn't work.
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Feb 24, 2010
...without using the startDrag method. I know I can use code like this inside of a mouse event listener/function:
Code:
objectMC.x=mouseX;
objectMC.y=mouseY;
This code makes the object move with the mouse, but only if I move the mouse very slowly. When I move the mouse quickly, the mouse leaves the area of the object and thus the MOUSE_OVER listener stops listening, causing the object to stop.
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Jun 1, 2010
I can't find any info on this so I guess I'll just ask. I'm trying to make moveclips that will follow the mouse pointer on MOUSE_OVER but only up to a certain distance then tween back to its original coordinates (preferably with a bounce or elastic ease).I tried startDrag(); on mouse over and that works quit cool but the problem is stopping the drag...
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Jan 4, 2011
I'm trying to get a little mc to follow my mouse but stop when it gets to the "walls" (borders).
I first tried to test when the mc itself hit that _x value:
Code:
if (this._x <= 88){
_root.mc_go = false;
} else {
[Code]....
but when the mouse leaves the area, the mc does not continue to follow it all the way to the border, it just stops immediately.
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Jun 23, 2010
I am looking for a quick and simple way of having a movieclip follow the mouse with easing, until it reaches the mouse, at which point I want it to stop. It needs to ease out, so the standard cursorMC.x = mouseX will not do (also because it doesn't update the position of the mouse.
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Apr 21, 2004
make eyes move and follow a mouse on the _x and _y axis, but the eye needs constrained with in an eye socket.I have used two mc to constrain while mousedown.
// mc_1
onClipEvent (enterFrame) {
bounds = getBounds(this);
[code].....
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Feb 12, 2009
Using this code:
[Code]...
I have a compass that is rotating depending on the position of the mouse, however it rotates it from the top left of the stage not the movie clip, how to get the AS to recognise the centre of the compass.. Also, I thought a nice touch would be if the compass had a slight "wobble"
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May 18, 2009
I have this kind of menu structure design (see image attached), and the way It needs to work is when the mouse goes close to a topic it follows it and when the mouse is a certain distance away it springs back to its orginal place?
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Jun 8, 2009
I am trying to have a flashlight follow the mouse from it's pivot point. Rotating from its registration point, 180 degree rotation. Also have it move back to place if the mouse is off stage.
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Aug 1, 2009
Im trying to make a object follow the Mouse_x while locked on a Guide line for the Y axis, but in the Test the object doesnt follow the guide.
how to make a object do a Half Circle motion?
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Jun 19, 2010
I have a graphic replacing the mouse cursor and I'm having it so that when the user goes over a MC (called hitSquare in this case) the cursor graphic moves to a certain location on the stage, then returns to the location of the real mouse position.[code]The problem with this is that during the 0.5 seconds that it takes the graphic to return to the mouse position, the user can still move the mouse, so it actually goes to different co-ordinates and when the user moves the mouse after the 0.5 is over, the cursor just jumps to the new location.How can I make it so that the graphic smoothly follows the mouse, (even if it's being moved and has to update in real time) and then returns to the standard mouse follow code (cursorMC.x = mouseX; etc) once it's met its final destination?I take it this requires some "mouse trail" code that gets removed once it's caught up with the mouse.
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Sep 30, 2011
I am trying to make a menu bar that when the mouse moves around from button to button it has a bar that follows under the text.I have found scripts for making a MC follow a mouse around the screen but I cant find anything for what I need.
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Oct 30, 2008
I am working on a project that involves having a FollowSpot following the mouse until the user click on a button. Beeing fairly new to Flash, I searched on the Internet and came out with a few ideas but I could not find exactly what I was looking for. I have included the code that I now use as a test bench: Everything is included on one frame and it obviously has to loop until a selection is made.
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Jun 24, 2011
In my latest project I'm trying to have a line follow my mouse, I succeeded doing this with the LineTo and MoveTo functions this is what i have come up with [URL]if you will play with it for a while you will notice that sometimes the line is burned on the screen and just stays there,Another thing i want to achieve is that the line will be created out of a movie clip and will have animations and graphics in it insted of just plain color.
btw heres my code
package
{
import flash.display.*;
import flash.utils.*;
[code]....
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Nov 8, 2011
i have a plane that gonna follow the mouse but i dont want the plane to stop when it reaches the mouse position , instead it needs to continue its wauy then follow the mouse when it moves again this is what i have so far package
{
import flash.display.MovieClip;[code]....
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Jul 5, 2009
I really didn't want to have to post this question on any forums because it would be hard to explain, but I have spent far too many hours trying to figure this out so I have no choice.his is what I want to do: I want to have a little ball follow the mouse but not go into any walls at all. Here is a swf of my current attempts at doing this:As you can see, if there is a Y obstruction but not an X one, the ball will still follow mouseX, and vice-versa. However, there are some glitchy limitations as to having the ball follow mouseX when there is a Y obstruction and it must go over some hills to get to mouseX.Also, the code currently only checks to see if the four points around the ball are sinking into the walls, but it would be nice if it used more complex sphere calculations, or maybe 8 points
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