ActionScript 2.0 :: Movie Clip Will Follow The Mouse Movement
Jan 24, 2009[URL]I want to replicate the movement of it-only the initial part where user moves his mouse and the whole screen moves. I need this part to replicate.
View 1 Replies[URL]I want to replicate the movement of it-only the initial part where user moves his mouse and the whole screen moves. I need this part to replicate.
View 1 RepliesI'm neither a beginner nor a pro in AS. Would u pls help me in this issue-this is very imp and urgent.
[URL].. This is a cool site. I want to replicate the movement of it-only the initial part where user moves his mouse and the whole screen moves. I need this part to replicate.
I made spiral rotating line in 3D space animation using Flash CS4. I would like for my 3D spiral Movie clip to follow the mouse movements of a visitor.
My code works.....but....the spiral decreases in size and eventually disappears when moved to certain sections.
In short, what I am trying to do is to keep my spiral effect constantly the same size and movable on the screen.
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I am trying to have a slingshot follow the mouse from a pivot point: that is, have it rotate from its registration point, not follow the mouse around the stage, or have 36o-degree rotation. The mouse will pass over an invisible button, which, on press, will go to and play an animation in a different scene, of a rock zooming to the target. This in turn will go to and play another animation in a different scene. I have a very basic understanding of Actionscript, and I am working in Flash MX (my school won't upgrade)
View 4 RepliesFirst off, lemme start by saying that this site is incredibly awesome. Every time I have a problem or wish to learn something in Flash I turn to [URL]. Now for my problem. Have you ever played Madness? You know how, depending on where the mouse is, the hand rotates i.e. points at the mouse's current position? Well, I want to learn how to do that. I've attached a short animation demonstrating what I want to be able to do (the arrow points at the mouse's position, and then gun represents the movie clip that rotates) using a script
View 6 RepliesI have a mouse trailer which trails pixie dust and would like it to follow a movie clip instead of the mouse. Here is the script I have for the mouse trailer... the mc is named mc_fly.
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I found this tutorial [URL] and is wondering if I could limit the area where the clip can follow? I'm planning to have my cartoon's EYEBALLS follow the mouse move.
View 1 RepliesNot sure if this is tutorial length stuff but I'm after a bit of actionscript that will allow a pupil to follow the users mouse movement within the confines of an eye?
View 2 RepliesI'm not sure what to call this particular way of making the movieclip follow the mouse.When the mouse moves up, the movieclip plays through the frame. If the mouse moves down, the movieclip plays in reverse? I think that's how it works.
View 2 RepliesI have a blank flash movie which has a circle drawn in the middle I then have a movie clip symbol called "star", it is basically a line drawing of a star Within the main movie, I have the "star" snapped to the circle so that I can make a "motion tween" to rotate the star around the circle. What I want to do, is make the "star" rotate around the circle but only doing it when the mouse cursor is being moved around the circle. So the "star" is following the mouse cursor, but the star should remain clipped to the curcle.
View 1 Replieshow do I get one movie clip to follow another?
View 1 Repliesat this site on the right hand site... there are 3 menu options...with one white box that follows where your curror goes. i can acomplish this but the movie i make snaps the white bow back to the top.url...
View 10 RepliesSo I've created a script where a mc is clicked on and the player can draw a path using the mouse. I'm trying to figure out how I can get the mc to follow the path drawn out by the player's mouse and when the player clicks again, it erases all of the path.my code is below
Code:
import flash.display.Sprite;
import flash.events.MouseEvent;[code].....
I'm working on a game where you have a car that will drive along a side-scrolling terrain, and it needs to folllow the hills up and down and rotate accordingly. Because the front wheel and back wheel will need to be at different heights as the car moves, I'm wondering what the best way to make it rotate correctly is?
The height detection works, and the car will follow the hills but that's just using one point on the car movie clip to test with - it needs to use the front and back of the car.
I'm trying to achieve this kind of menu effect:[URL] I would like to have the menu centered under the main movie clip and follow it as it tweened to its different dimensions. I can get kinda close, but it never works out right.
View 2 RepliesI am making an interactive map and am trying to contain my mouse movement to only stay within a certain box instead of the whole page / flash movie template.I have made a Movie Clip and given it an Instance Name of "menu"This is the code I have used to make the mouse move all around at free will.
difference = _xmouse - arrow._x;
arrow._x = arrow._x + (difference/delay);
menu._x = - arrow._x;
I want to keep that mouse movement for that map inside the grey box so when I move outside of it, the map stops moving.
I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
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What I'm trying to do is something of a jumping character in a platform game. My problem is that no matter where I place the character, it's jumping to a certain height on the stage, rather than to a height relative to the movie clip's original position. As if I'm telling it to jump to a global y coordinate, when what I really want it to do is move it "n amount" in the y direction. Here's what I have so far, this is the code I placed on the movie clip itself.
//Constants
onClipEvent (enterFrame) {
jumpspeed = this._y/1.2;
code]....
All i need is to add is mouse movement so when you scroll up down left right the movie clip moves about 50pixels in each direction..any tutorial script I have found does not add a width and height restriction making me drag the movie off the screen.
View 13 RepliesI'd like to add a movement easing script to a movie clip that rotates toward the mouse constantly. Here's the script on a controller movie clip (I know that's old-fashioned):
Code:
//variables are angle, x, y, and r
//x and y are the mouse's relative coordinates (legs)
//angle is the rotation of the gun (hypotenuse angle)
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I'd like that line <<_parent.turret._rotation = (this.angle*-1);>> to instead smooth the movement (That is, go half the distance each frame) . . . but upon adding the traditional code (which can also be found somewhere on kirupa), when I cross the mouse from, say 359 degrees to 1 degree, the accursed thing spins the opposite direction. I understand why this happens, but have no thoughts as to how to fix it. It has baffled me for some time.
I'll attach the .fla in case the above is too cryptic, but keep in mind that there are some other features since added, like firing bullets and such. Ignore the actions concerning these; the only important code is on an empty mC called script. It's inside the motoGun mC, at 0x0.
I just followed this tutorial and I did get how it all worked.. and i got my movie clip flying arround the stage. Then when i tried to apply it to a little project i'm working on, i couldn't get it working. I have a movie clip called mc_main and when i click a button I want it to move - using easing - to a new position on the stage. In the first frame of my timeline i have put this AS:
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I'm making movement of movie clip via creating new Tween in Action Script 3, Flash CS4 and it happens, when I mouse over button in another movie clip. The problem is that movement sometimes work perfectly, but sometimes it gets stuck in middle of movement and continues only if I mouse over again. Here is the code of function of first frame in main scene:
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I have a map application that when I use the mouse wheel the map will scale up or scale down. The next thing I want to do is to focus on the mouse pointer while zooming on the part of the map.
I have this code...
function focusMousePosition(){ onMouseMove = function (){ Stage.width = _root._xmouse; Stage.height = _root._ymouse; updateAfterEvent(); }}
var mouseWheelListener = new Object();var wheelNum:Number;
mouseWheelListener.onMouseWheel = function(wheelNum){ focusMousePosition(); if (wheelNum > 0){ map._xscale *= 0.9; map._yscale *= 0.9; }else{ map._xscale *= 1.1; map._yscale *= 1.1; }}Mouse.addListener(mouseWheelListener);
Is it possible to use a movie clip to block the mouse from activating the stage MOUSE_OVER event?
View 4 RepliesI guys i am trying to make Movie clip movement to infinite loop to x axis.It should move like left to right on loop, without any jurk.i used this code. this is working fine to move left, but i am not getting how should i make it move on looop.
Code:
this.onEnterFrame = function() {
if (this.masked._x>-100) {
this.masked._x += -10;[code].............
I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.
I've been trying to figure this out (see my lame attempt below) but without much luck.
onClipEvent (mouseMove) {
buffer=20 //movement buffer
mousePos=_root.fStrip._xmouse //store mouse position
if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved
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i have a problem with hitTest, i want when my mouse is on the leaf movie clip the movies clip disappear. or away any where
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I am looking for a quick and simple way of having a movieclip follow the mouse with easing, until it reaches the mouse, at which point I want it to stop. It needs to ease out, so the standard cursorMC.x = mouseX will not do (also because it doesn't update the position of the mouse.
View 1 RepliesI want to reduce the alpha of a movie clip when mouse is rollOver the movie , the alpha will be continuously reducing over frames, i dont want to use tween.
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i this code when i rollOver the mouse on a movie clip, it shows the alpha reducing over time , and at roll out alpha increases over time. but if i rollOver and rollOut in fractions of seconds , it flickers (like 60-100 instead of from the current alpha lvl), So i am looking for some code that can help me in fixing this problem.
i'm kinda new to actionscript but im trying to find out how to realise a banner i am making.I have 1 big movieclip thats about 5x larger then what is shown, i have 4 movieclips each on each side of the movieclip, left, right, up and down.The idea is that when i hover on 1 of the movieclips the big movie clip moves that way until the mouse isn't hovering above it or when the movieclip reaches the end of the side.I have given a mouse listener event to each movieclip on the side, the trace works well, but i i don't know how to make the big movieclip move when i hover the side, i hope someone can give me some pointers on how to proceed.
Code:
stop();
import flash.events.MouseEvent;
leftMove.addEventListener(MouseEvent.MOUSE_OVER,move_left);
function move_left(event_object:MouseEvent) {
[code]....