ActionScript 2.0 :: Make Movieclip Follow Mouse Tween Movement?
Jun 13, 2011
I'm not sure what to call this particular way of making the movieclip follow the mouse.When the mouse moves up, the movieclip plays through the frame. If the mouse moves down, the movieclip plays in reverse? I think that's how it works.
Is there anyway to make a movieclip follow the mouse. I have a menu, as a movieclip and when i roll over the menu i want something to pop up where the mouse is that says 'click & drag to scroll' my main menu is called: container_mc the movieclip i want to appear i have exported it for actionscript and is called mouseovermenu.This is the AS3 i have so far:
At the moment the pop up appears when i roll over but it dosnt follow the mouse. Also, i am getting more than one instance of the rollover movieclip appearing.
But unfortunately, the ship does not follow mouse rotation. The ship only rotates with respect to the mouse when you move the ship, not when you move the mouse.
[URL]I want to replicate the movement of it-only the initial part where user moves his mouse and the whole screen moves. I need this part to replicate.
I'm neither a beginner nor a pro in AS. Would u pls help me in this issue-this is very imp and urgent.
[URL].. This is a cool site. I want to replicate the movement of it-only the initial part where user moves his mouse and the whole screen moves. I need this part to replicate.
Not sure if this is tutorial length stuff but I'm after a bit of actionscript that will allow a pupil to follow the users mouse movement within the confines of an eye?
I have a blank flash movie which has a circle drawn in the middle I then have a movie clip symbol called "star", it is basically a line drawing of a star Within the main movie, I have the "star" snapped to the circle so that I can make a "motion tween" to rotate the star around the circle. What I want to do, is make the "star" rotate around the circle but only doing it when the mouse cursor is being moved around the circle. So the "star" is following the mouse cursor, but the star should remain clipped to the curcle.
Searched the forum and couldn't find the mouse movement using the ._x/._y tween class to move based on another mc's dimension to give me the idea how to work on it.
I want to have a movieclip have its alpha tween in, when I move the mouse, and fade out when I stop it. Alas - with either an onEnterFrame or onMouseMove if the mouse is moving - it keeps repeating the tween function - how do I make it fire the tween function only once..? here's what Ive done - but its too unreliable ..
Code: var mousex:Number;var mousey:Number; var moving:Boolean = false; onEnterFrame = function()
make eyes move and follow a mouse on the _x and _y axis, but the eye needs constrained with in an eye socket.I have used two mc to constrain while mousedown.
sorry for this dumb one i am having a blond day, how do i make a movie clilp follow the mouse at all times without ease or anything fancy, i found lots of documentation of fancy things and was unable to strip them down to just a simple follow,
how do i make a movie clilp follow the mouse at all times without ease or anything fancy, i found lots of documentation of fancy things and was unable to strip them down to just a simple follow,
i am trying to make the tooltip follow my mouse, i did the motion but i do not know if it is the correct way. the problem is when i rollover the movie or button and after the tooltip appears, the tooltip blinks when i move my mouse around the objects correct the code
how to make the camera follow my hero (mc), I think the problems involve me using the mouse to move my player instead of the keyboard. This is my code:
var distx:Number; var disty:Number; var gravity = 0.6;
[code]....
The result is my Hero following my mouse and when I click it jumps. But the camera is not following it.
I am making my second flash game, I am still very much a beginner. This time i am trying to make a platformer in the style of fancy pants adventure. To do this i obviously need to make the camera follow my character. The problem is; i simply don't know how. I have yet to find a CS5 compatible solution with my less than good google skills, and so here I am.
I have a mouse trailer which trails pixie dust and would like it to follow a movie clip instead of the mouse. Here is the script I have for the mouse trailer... the mc is named mc_fly.
Imagine we have a MovieClip called "box". When I click somewhere on the screen, I want the box MC to move to that position. So I wrote something like this (just for horizontal movement):
PHP Code: onMouseDown=function(){moveTo(_xmouse);}; function moveTo(newx){box.onEnterFrame=function(){if(box._x<newx){box._x+=5; }else if(box._x>newx){box._x-=5;}else{delete box.onEnterFrame;}};}
Now this works to a degree, except that when the box MC moves to the right position, it then proceeds to vibrate on the spot. I thought it was probably because it can never move to the exact position of _xmouse because I'm adding 10 to the x property which is why the condition is never met. However even if I just add 1 instead of 10, I still have the same problem..
I'm fairly new to using ActionScript to move MovieClips around. I'd like to have a movieclip follow my mouse around the screen (like a mouse cursor). I put one instance of the MC on my stage, with an instance name of 'a', without quotes. (identifier is 'box', class is 'boxClass', without quotes.)
[Code]...
This doesn't work, which should be apparent since I'm posting this. (lol) How can I tell my movieClip to follow the user's mouse?
I'm using the following code to have an MC follow the users mouse based on it's x value. But I'd like to have this inverted...so that if the users mouse goes right, the MC goes left....instead of going right along with the mouse.
Code: import mx.utils.Delegate; class Mover { private var target:MovieClip; private var limits:MovieClip; private var ease:Number; [Code] ......
I found this tutorial [URL] and is wondering if I could limit the area where the clip can follow? I'm planning to have my cartoon's EYEBALLS follow the mouse move.
How would you force a mouse follow movieclip to snap to a x y position if it reaches x y boundaries or perhaps if a button is released the movie clip snaps to a x y position? Of course if the mouse returns to x y boundaries I'd like for the movie clip to follow again.
Right now this is the code I'm using to make the movieclip follow the mouse within x y boundaries:
make snap object on the mouse movement. As, I have made the code but getting issue on removing from snapping. I have attached the file. you can look in the [URL]
So I've created a script where a mc is clicked on and the player can draw a path using the mouse. I'm trying to figure out how I can get the mc to follow the path drawn out by the player's mouse and when the player clicks again, it erases all of the path.my code is below
Can anyone tell me how could I be able to move a movieClip in opposite direction of the _xmouse?That means when I move the mouse pointer to right side, my movieClip would move some distance to the left side. And when I move the mouse to the left ,the movieClip should also move to right.I have done something in the attached file but i dont want to continue the movieClip's movement when the mouse movement stops.
As the topic indicates, i'm trying to create a curved path and make a movieclip follow that path up and down with a bit of rotation.
This could easily be done animating the timeline, however I need this to be done through pure AS - as when I mouseOver the MC, the MC need to stop and go to the top. [url]...