ActionScript 3.0 :: Make A MC To Follow The Mouse?
Feb 15, 2010How can I make a MC to follow the mouse?
View 1 RepliesHow can I make a MC to follow the mouse?
View 1 Repliesmake eyes move and follow a mouse on the _x and _y axis, but the eye needs constrained with in an eye socket.I have used two mc to constrain while mousedown.
// mc_1
onClipEvent (enterFrame) {
bounds = getBounds(this);
[code].....
sorry for this dumb one i am having a blond day, how do i make a movie clilp follow the mouse at all times without ease or anything fancy, i found lots of documentation of fancy things and was unable to strip them down to just a simple follow,
View 13 Replieshow do i make a movie clilp follow the mouse at all times without ease or anything fancy, i found lots of documentation of fancy things and was unable to strip them down to just a simple follow,
View 13 RepliesIs there anyway to make a movieclip follow the mouse. I have a menu, as a movieclip and when i roll over the menu i want something to pop up where the mouse is that says 'click & drag to scroll' my main menu is called: container_mc the movieclip i want to appear i have exported it for actionscript and is called mouseovermenu.This is the AS3 i have so far:
Code:
container_mc.addEventListener(MouseEvent.ROLL_OVER, onRollOverHandler);
container_mc.buttonMode = true;
container_mc.useHandCursor = true;
[code]....
At the moment the pop up appears when i roll over but it dosnt follow the mouse. Also, i am getting more than one instance of the rollover movieclip appearing.
i am trying to make the tooltip follow my mouse, i did the motion but i do not know if it is the correct way. the problem is when i rollover the movie or button and after the tooltip appears, the tooltip blinks when i move my mouse around the objects correct the code
[Code]...
I need to know the action script to make a movie clip follow my mouse on the x axis only, you see it used a lot in banners.
View 7 RepliesI have this code is AS3
Code:
var xMouse = mouseX;
var yMouse = mouseY;
[Code]...
But unfortunately, the ship does not follow mouse rotation. The ship only rotates with respect to the mouse when you move the ship, not when you move the mouse.
Is there a way that I could make a symbol/button follow my mouse without having to drag it? for example, a car following the cursor.
View 4 Replieshow to make the camera follow my hero (mc), I think the problems involve me using the mouse to move my player instead of the keyboard. This is my code:
var distx:Number;
var disty:Number;
var gravity = 0.6;
[code]....
The result is my Hero following my mouse and when I click it jumps. But the camera is not following it.
How can i make a circle follow a mouse pointer?
View 1 RepliesI am making my second flash game, I am still very much a beginner. This time i am trying to make a platformer in the style of fancy pants adventure. To do this i obviously need to make the camera follow my character. The problem is; i simply don't know how. I have yet to find a CS5 compatible solution with my less than good google skills, and so here I am.
View 6 RepliesI have a mouse trailer which trails pixie dust and would like it to follow a movie clip instead of the mouse. Here is the script I have for the mouse trailer... the mc is named mc_fly.
[Code]...
I'm not sure what to call this particular way of making the movieclip follow the mouse.When the mouse moves up, the movieclip plays through the frame. If the mouse moves down, the movieclip plays in reverse? I think that's how it works.
View 2 RepliesI found this tutorial [URL] and is wondering if I could limit the area where the clip can follow? I'm planning to have my cartoon's EYEBALLS follow the mouse move.
View 1 Repliesi want to make one circle follow the mouse cursor, inside another circle. Similar to an eye looking at the cursor. Ive attached an example.
View 4 RepliesI am on a tight deadline and looking for the AS3 code of how to do what this company does on their site:URL...However, I don't know AS3.Literally my project requires I recreate the what is shown with the hand holding the sharpie and moving only back and forth restricted to a centered rectangular area at the bottom of the screen.I know how to import the image that follows the mouse to the stage, and to make it a movieclip. Let's say I have named the instance "Image_mc".Does anyone have the actionscript for how to do this? Do you attach it to the object or to a keyframe on a separate actions layer?
View 5 RepliesI am looking for a quick and simple way of having a movieclip follow the mouse with easing, until it reaches the mouse, at which point I want it to stop. It needs to ease out, so the standard cursorMC.x = mouseX will not do (also because it doesn't update the position of the mouse.
View 1 RepliesI have created a small flash movie where the eyes of the character follow the cursor. Its based on this one here Only problem is, it only works while the mouse is actually over the movie. Is there any way to increase the sensitive area to the whole screen without increasing the actual size of the movie?
View 1 RepliesI am using CS3 and trying to get an object to follow the mouse and having a hard time finding a tutorial on this, because all of the ones i have found want me to add the actionscript to the MC, and my version of flash won't let me do that. Flash expects me to attach it to the frame and so the code doesn't work.
View 11 Replies...without using the startDrag method. I know I can use code like this inside of a mouse event listener/function:
Code:
objectMC.x=mouseX;
objectMC.y=mouseY;
This code makes the object move with the mouse, but only if I move the mouse very slowly. When I move the mouse quickly, the mouse leaves the area of the object and thus the MOUSE_OVER listener stops listening, causing the object to stop.
I can't find any info on this so I guess I'll just ask. I'm trying to make moveclips that will follow the mouse pointer on MOUSE_OVER but only up to a certain distance then tween back to its original coordinates (preferably with a bounce or elastic ease).I tried startDrag(); on mouse over and that works quit cool but the problem is stopping the drag...
View 5 RepliesI'm trying to get a little mc to follow my mouse but stop when it gets to the "walls" (borders).
I first tried to test when the mc itself hit that _x value:
Code:
if (this._x <= 88){
_root.mc_go = false;
} else {
[Code]....
but when the mouse leaves the area, the mc does not continue to follow it all the way to the border, it just stops immediately.
Using this code:
[Code]...
I have a compass that is rotating depending on the position of the mouse, however it rotates it from the top left of the stage not the movie clip, how to get the AS to recognise the centre of the compass.. Also, I thought a nice touch would be if the compass had a slight "wobble"
I have this kind of menu structure design (see image attached), and the way It needs to work is when the mouse goes close to a topic it follows it and when the mouse is a certain distance away it springs back to its orginal place?
View 6 RepliesI am trying to have a flashlight follow the mouse from it's pivot point. Rotating from its registration point, 180 degree rotation. Also have it move back to place if the mouse is off stage.
View 1 RepliesIm trying to make a object follow the Mouse_x while locked on a Guide line for the Y axis, but in the Test the object doesnt follow the guide.
how to make a object do a Half Circle motion?
I found several tutorials that work great for having movie objects follow the mouse but I haven't been able to find one that restricts it to only a certain area. This is one of the tutorials that I was looking at: http:[url].......What I basically want to do is have this hanging lamp tilt either left or right depending or where the mouse comes from.
View 1 RepliesI have a graphic replacing the mouse cursor and I'm having it so that when the user goes over a MC (called hitSquare in this case) the cursor graphic moves to a certain location on the stage, then returns to the location of the real mouse position.[code]The problem with this is that during the 0.5 seconds that it takes the graphic to return to the mouse position, the user can still move the mouse, so it actually goes to different co-ordinates and when the user moves the mouse after the 0.5 is over, the cursor just jumps to the new location.How can I make it so that the graphic smoothly follows the mouse, (even if it's being moved and has to update in real time) and then returns to the standard mouse follow code (cursorMC.x = mouseX; etc) once it's met its final destination?I take it this requires some "mouse trail" code that gets removed once it's caught up with the mouse.
View 10 RepliesI am trying to make a menu bar that when the mouse moves around from button to button it has a bar that follows under the text.I have found scripts for making a MC follow a mouse around the screen but I cant find anything for what I need.
View 8 Replies