IDE :: Mc Follow Mouse With Boundaries?

Jun 1, 2010

I can't find any info on this so I guess I'll just ask. I'm trying to make moveclips that will follow the mouse pointer on MOUSE_OVER but only up to a certain distance then tween back to its original coordinates (preferably with a bounce or elastic ease).I tried startDrag(); on mouse over and that works quit cool but the problem is stopping the drag...

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ActionScript 2.0 :: Mouse Follow X Within Set Boundaries

May 14, 2005

Not sure how to explain this, but I have a horizontal menu, and a small image above it that follows the mouse, within it's set boundaries. The only thing I have trouble with is getting it to stop right above the button when it's clicked, and wait for the user to move over the navigation menu again before it starts following the mouse... So, when a user clicks on a button, the image should stick there. I had the idea to have a transparent area above the nav that would detect for the mouse? Because right now, your mouse can be anywhere on the page, and this image scrolls right or left. How to set that up?

Here is the code I have on my image mc (called 'niteLite')... it's in the root (my navigation is in another mc though - couldn't get the mouse follower to work right within another mc, unfortunately)... On niteLite (image mc)
Code:
onClipEvent (load) {
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} onClipEvent (enterFrame) {
[Code] .....

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ActionScript 2.0 :: Force A Mouse Follow Movieclip To Snap To A X Y Position If It Reaches X Y Boundaries?

Mar 30, 2009

How would you force a mouse follow movieclip to snap to a x y position if it reaches x y boundaries or perhaps if a button is released the movie clip snaps to a x y position? Of course if the mouse returns to x y boundaries I'd like for the movie clip to follow again.

Right now this is the code I'm using to make the movieclip follow the mouse within x y boundaries:

Code:
onClipEvent (load) {
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[code]....

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I found this tutorial [URL] and is wondering if I could limit the area where the clip can follow? I'm planning to have my cartoon's EYEBALLS follow the mouse move.

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I am looking for a quick and simple way of having a movieclip follow the mouse with easing, until it reaches the mouse, at which point I want it to stop. It needs to ease out, so the standard cursorMC.x = mouseX will not do (also because it doesn't update the position of the mouse.

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Mar 19, 2012

So this one is a tricky one (for me) vital to the development of my project due to the fact that we can't directly modify the position of mouseX and mouseY - they are read-only variables. Basically, what I want to do is have a player able to move their mouse only within a certain triangular area when a specific instance is active. The latter bit I can manage just fine, however I am having trouble restricting mouse movement -- or apparent mouse movement.

Here's what I have done so far:
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My problem is, I am not sure what the best way is to go about allowing mouse movement again. For what it's worth, this is to stop users from aiming in an unrealistic direction with a character in a top-down (ish) shooter.

Here is my code regarding mouse movement thus far:
import flash.ui.Mouse;
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addchild(c);
var myCollisionList:CollisionList;
myCollisionList = new CollisionList(c);
[Code] .....

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ActionScript 2.0 :: Rotate Towards Mouse W/ Boundaries And Reflection?

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I'm using the code 'rotate towards the mouse' from [URL].. It works fine to rotate the clip, but there's two things I'd like to have happen here: 1. At a certain angle of rotation, the MC that is following the mouse reflects horizontally. example: a profile of a head is following the mouse. i don't want the head to be upside down when the mouse reaches the back of the head, but rather the head flips over to watch the mouse.

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ActionScript 2.0 :: Rotate Towards Mouse With Boundaries And Reflection?

Oct 20, 2003

I'm using the code 'rotate towards the mouse' from [URL]

It works fine to rotate the clip, but there's two things I'd like to have happen here:

1. At a certain angle of rotation, the MC that is following the mouse reflects horizontally. example: a profile of a head is following the mouse. i don't want the head to be upside down when the mouse reaches the back of the head, but rather the head flips over to watch the mouse.

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I'm using Flash MX or MX 2k4, whichever is more convenient for this project.

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I have used the following code:

Code:

onClipEvent (load) {
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[Code]....

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...without using the startDrag method. I know I can use code like this inside of a mouse event listener/function:

Code:
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This code makes the object move with the mouse, but only if I move the mouse very slowly. When I move the mouse quickly, the mouse leaves the area of the object and thus the MOUSE_OVER listener stops listening, causing the object to stop.

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Code:
if (this._x <= 88){
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[Code]....

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// mc_1
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[code].....

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Using this code:

[Code]...

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I am working on a project that involves having a FollowSpot following the mouse until the user click on a button. Beeing fairly new to Flash, I searched on the Internet and came out with a few ideas but I could not find exactly what I was looking for. I have included the code that I now use as a test bench: Everything is included on one frame and it obviously has to loop until a selection is made.

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btw heres my code
 
package
{
import flash.display.*;
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[code]....

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i have a plane that gonna follow the mouse but i dont want the plane to stop when it reaches the mouse position , instead it needs to continue its wauy then follow the mouse when it moves again this is what i have so far package

{
import flash.display.MovieClip;[code]....

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I'm trying to create a navigation bar similar to that of [url]....I have tried to code a rectangle box to follow the mouse, but with no luck.

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ActionScript 2.0 :: Restricting The Mouse Follow?

Dec 8, 2002

how do I make it so that the an object only follows your mouse between certain points? I have a square with the code startDrag("", true). Then I put an if then statement saying...

if(this._x <=200){
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ActionScript 2.0 :: Mouse Follow Without Easing

Sep 11, 2004

i just read the tutorial on mouse follow with easing.i've been trying to work on it not that its that hard but what i've been trying to do is to make an object get to the mouse with any easing at a constant rate probably i'm skipping on some concept, but i'm gettin into line equations n stuff .... which is makin the code really comlpicated and still there are some hiccups in the code [code]in this code , division with the constant "speed" is what results in the easing but i'm talkin about the object approaching the mouse at a constant rate

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ActionScript 2.0 :: Make Mc Follow Mouse

Oct 22, 2004

sorry for this dumb one i am having a blond day, how do i make a movie clilp follow the mouse at all times without ease or anything fancy, i found lots of documentation of fancy things and was unable to strip them down to just a simple follow,

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