ActionScript 2.0 :: Make One Circle Follow The Mouse Cursor Inside Another Circle
Sep 30, 2005i want to make one circle follow the mouse cursor, inside another circle. Similar to an eye looking at the cursor. Ive attached an example.
View 4 Repliesi want to make one circle follow the mouse cursor, inside another circle. Similar to an eye looking at the cursor. Ive attached an example.
View 4 RepliesHow can i make a circle follow a mouse pointer?
View 1 Repliesi have a script for my project that exactly does what i want but the only thing missing is i want it to follow the path with ease . that i couldn't figure out. here is the code you can copy and past it on the first frame of a flash project and it will work:
var s = _root.createEmptyMovieClip("circle", 10);
s._x = 250;
s._y = 200;
[Code]....
I`m working on a app that you can draw lines.....like circles, rectangles... my problem is when a user draw a circle for example....i wanna be able to paint (change color) inside of this circle. I`ve tried working on Shapes with cacheAsBitmap = true and Bitmaps with BitmapData but it doesn`t seens to work.
View 4 RepliesI'd like to make a circle slide ( Slider that on the shape of circle instead of vertical and horizontal Slider) like this one:
[URL]
Is there a ready Component on the web.
I'm developing a game atm, and I need some help on the mathematics/coding of colliding circles (and their change in x/y speed). What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision
If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled. Does anyone here have any insight, links or tips on how I can du this?
I have text in a dynamic field showing up as circle. I want to say if circle shows up change it to cercle (french).
[Code]...
What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision.If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled.
View 6 RepliesI want to create circle, and put 8 points on it. So, user can drag each point in order to change it's shape.
Is there any way to do this in flash?
I have some following code:
Ref. - How to draw a continuous curved line from 3 given points at a time
package{import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.geom.Point;
[Code].....
So, can anyone convert these three point curve line to 8 points circle?
I have to draw a circle using action script. The Circle Diameter has to be controlled by a button.
View 0 RepliesTrying to do circle circle collisions via math which I'm really having trouble with. One circle (player) just moves from keyboard. The ball reacts to the player. All the code shown is in my players class and I passed in a reference to the ball.
On my enterframe I have:
Code:
var xmov1 = xSpeed;
var ymov1 = ySpeed;
var xmov2 = ballRef.xSpeed;
var ymov2 = ballRef.ySpeed;
[code]....
Perhaps I'll go with a box2d equivalent instead of trying out my own physics shenanigans.
Here I what i need is : Start drawing first circle and when first circle is on half way, Start second circle.same way second and third circles. and after completing 3 circles, just gotoAndPlay 2nd Frame .
View 3 RepliesI have a simple three ring animation where the three rings fade in and out.On the stage the rings are a perfect circle, in the publish preview they look fine, but once I publish the SWF, all of the sudden the rings are not perfectly round anymore.
They are almost perfect but right at the top and bottom there is just a small portion which has sort of "flattened out"...
I bought a Flash video tutorial online for Animating and the FIRST step is to create a circle with the circle tool, and the guy does it online, and it fills itself in. I repeat his actions exactly and I cannot get the same result at all. I just get a circle.
View 5 RepliesI have two MC's, circular in shape. One of the circles is stationary and you can drag the other. I'm trying to get the moveable circle to be able to move around the circumference of the stationary circle, but not overlap. I'm able to detect when they overlap, not using hittest. I just can't figure out how to code it so that the draggable circle can't be moved over the stationary circle.
View 4 RepliesDoes anyone know of any tutorial or code example that deals with resolving circle-circle collisions including rotation?
View 2 RepliesI have been trying to get this right for hours now it cant be as hard as I am finding it! but basically I have a circle and in that circle is a circle and all I want is for the inner circle to not be able to leave its parent. that's it but I just cant get it to work.
View 1 Repliesi create this code but i cant spinning it with mouse (when i hold it)
Code: Select allmthr.addEventListener(Event.ENTER_FRAME,rotate);
function rotate (e:Event)
{[code]....
What I'm trying to do is attach a bunch of movieclips onto my game table in a grid like pattern. But the game table is a circle. So I want to cut out all of the coordinates that are not inside the circle. I could sit there and map out all of these possible coordinates my self, but I'd rather have my actionscript do it dynamically.
View 3 RepliesI have a circle drawn on the screen, wherein I add a moving object. I want it to keep inside. My strategy is to calculate the circle's radius and compare it with the distance the moving object is off its center. I beleive it's the proper solution. However, I'm having a problem with letting Flash know when the running guy should stop, so he doesn't leave the circle and ruin all the fun. Here's the code I'm using (it's not working of course):
function moveTheCreaturesRightwards(event:Event)
{
if(maleMovingRight == true)
{
[Code]....
The line: rayMale.width = maleRadius.width; was added when nothing else had seemed to be working
i drew a circle and i want to make a hole inside it ,, here is my code -->
ActionScript Code:
var _Target:Sprite=new Sprite();
_Target.graphics.beginFill(0xFFCC00);
[code].......
Okay without putting a million boxes around the circle, which i found laggs out my game alot. How can i use some sort of code to find all the coordinates inside a circle.
View 2 RepliesI have been working on this and thinking about it for days but I just can't seem to get it right. I want to have a circle that I can "pick up" with the mouse and then rotate (with the rotation point in the center). Currently I have done this with the following code:
PHP Code:
var radians = Math.atan2(mouseY-circle.y, mouseX-circle.x); var degrees = Math.round((radians*180/Math.PI)); circle.rotation = degrees + 90;
I have added a mouse listener for movement to the circle mc and then checked if a button was down. On button down this code would be executed on enter frame. This code works but the main problem is that I want to be able to "pick the circle up" at any angle and rotate it. If I pick it up with this code the circle automatically rotates to 90 degrees.
I am trying to figure out a way to randomly move a ball inside a bigger circle. The motion has to be smooth and completely random.
View 3 RepliesI have been working on this and thinking about it for days but I just can't seem to get it right. I want to have a circle that I can "pick up" with the mouse and then rotate (with the rotation point in the center). Currently I have done this with the following code:
PHP Code:
var radians = Math.atan2(mouseY-circle.y, mouseX-circle.x);
var degrees = Math.round((radians*180/Math.PI));
circle.rotation = degrees + 90;
I have added a mouse listener for movement to the circle mc and then checked if a button was down. On button down this code would be executed on enter frame. This code works but the main problem is that I want to be able to "pick the circle up" at any angle and rotate it. If I pick it up with this code the circle automatically rotates to 90 degrees.
when the mouse is idle, dynamically create a circle and scale . the scaling has to depend on the mouse idle time.. so here i couldn't scale the circle, but all other are done. am put the code here.
CODE.................
import flash.display.MovieClip;
import fl.transitions.Tween;
import fl.motion.Tweenables;
[Code].....
I'm trying to make a dummy from a circular menu that reacts (rotate) to mouse movement, I uploaded a fla example, different colors, size, etc, but essentially the same in function; but for now I'm freezed how to do somethings, I'm not a programer or actionscripter, but I want to learn.Currently using CS3 and AS2, downloading the FLA example may help. in the "fla", you will see a circle who rotates versus mouse movement (I would like to make a delay rotation for a smooth feelling when mouse is moving, those like "_x += (_xmouse/5)" but with rotation. Other thing I would like to do,is... that the movement stops progressively a few degrees before the mouse reach de cian angles(a1,a2), and then, the circles doesn't move if the mouse is moving under those angles, like a... an inactive area(U1), and if it could work with instances.
View 0 RepliesI write some working code that creates a circle on mouse click with a radius of 5 and with a random colour each time...I have the code to create the circle and the code for the random colour here:
var myColour:Number = Math.floor(Math.random()*0xFFFFFF);
this.graphics.beginFill(myColour);
this.graphics.drawCircle(0, 0, 10);
this.graphics.endFill();
Essentially I want to create a Flash application that places random coloured circles with a radius of 5 on the stage with a centre location of the mouse position each time a user clicks.
so basically I have a circle which I got to spin around and stop when the mouse is over it. However I now need it to also spin Anti-Clockwise if the mouse is near the top of the page and clockwise if the mouse is at the bottom of the page.
Can anyone help? I did the animation through tweening in flash so my code is tiny, but here's what it is. I'm new to flash so forgive me if I don't know what I'm doing.
[Code]...
I'm trying to make a dummy from a circular menu that reacts (rotate) to mouse movement, I uploaded a fla example, different colors, size, etc, but essentially the same in function; but for now I'm freezed how to do somethings, I'm not a programer or actionscripter, but I want to learn. Currently using CS3 and AS2, downloading the FLA.
Ok, in the "fla", you will see a circle who rotates versus mouse movement (I would like to make a delay rotation for a smooth feelling when mouse is moving, those like "_x += (_xmouse/5)" but with rotation. Other thing I would like to do,is... that the movement stops progressively a few degrees before the mouse reach de cian angles(a1,a2), and then, the circles doesn't move if the mouse is moving under those angles, like a... an inactive area(U1), and if it could work with instances.