ActionScript 3.0 :: Create Circle On Mouse Click?
Dec 5, 2010
I write some working code that creates a circle on mouse click with a radius of 5 and with a random colour each time...I have the code to create the circle and the code for the random colour here:
var myColour:Number = Math.floor(Math.random()*0xFFFFFF);
this.graphics.beginFill(myColour);
this.graphics.drawCircle(0, 0, 10);
this.graphics.endFill();
Essentially I want to create a Flash application that places random coloured circles with a radius of 5 on the stage with a centre location of the mouse position each time a user clicks.
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Sep 30, 2005
i want to make one circle follow the mouse cursor, inside another circle. Similar to an eye looking at the cursor. Ive attached an example.
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Apr 26, 2011
I bought a Flash video tutorial online for Animating and the FIRST step is to create a circle with the circle tool, and the guy does it online, and it fills itself in. I repeat his actions exactly and I cannot get the same result at all. I just get a circle.
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Jan 11, 2009
it might sound weird but what i need is... Create a movieclip, with an instance name, when i click with my mouse left button, anywhere i click! i don't even know if it's possible(Anyway if you wonder why i need this, i'll explain:in a certain level of my game, you play with a m�ssile launcher, and there's enemies in front of you, when you "fire" against them, (so, when you left click) your pointer (or mouse arrow) create's a movieclip that is an explosion, and, if this explosion hit's the enemies, they die
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Jul 5, 2010
I want to create a class where when you mouse click on an instance of it, all other instances are notified about this click.
I want this functionality to be inside the class so there wll be no need to write any code outside the class definition, like assigning listeners to all instances and such.I wrote the following code but the event I dispatch doesn't get catched.
package sample{ import flash.events.EventDispatcher; import flash.events.MouseEvent; import flash.display.MovieClip; import flash.events.Event; public class labels extends MovieClip { var dispatcher:EventDispatcher = new EventDispatcher(); public function labels() { this.buttonMode = true;
[code]...
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Apr 27, 2011
When someone "click and holds" I want to fire off function over and over, say, once every 100ms while the mouse is clicked. Instead of MouseEvent.CLICK I would look for MouseEvent.MOUSE_DOWN and then start a timer on that event function that calls another function every 100ms. Then, on MouseEvent.MOUSE_UP I would stop the timer. Am I on the right track? Will I be able to get updated X and Y coordinates while the mousedown event is firing?
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Apr 4, 2010
i'd like to create a single movieclip that responds to the same input (mouse click) in two different ways: if playhead is on frame labeled "one" go to frame labeled "two", otherwise if playhead is on frame labeled "two" go to frame labeled "one". i've tried if/else and switch statements with no success - what's a good approach to doing this?
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Apr 19, 2011
i create this code but i cant spinning it with mouse (when i hold it)
Code: Select allmthr.addEventListener(Event.ENTER_FRAME,rotate);
function rotate (e:Event)
{[code]....
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Jun 6, 2011
It is possible to create a "virtual mouse" which will be click on links on the HTML page loaded into HTMLLoader? I tried to do this using the class senocular .url... but it does not work.[code]
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It is possible to create a "virtual mouse" which will be click on links on the HTML page loaded into HTMLLoader? I tried to do this using the class [URL] - but it does not work I have something like this:
[Code]...
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May 5, 2011
It's the beginning of a Monkey Island / Grisworld The Goblin kind of ultra short and simple game. Actually this is the only think I have to figure out.
Actually it already works if you click the x where it's positioned on the screenshot, but it doesn't work other places. And yes I've tried everything, and I'm just nok smart enough to figure this out.
More precisely it's the alternative path, after the arrow collides with the circle, that's causing me problems - since it's going to find it's way to the point clicked on stage.
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Aug 28, 2011
I'm a newbie in flash.I want to click a circle to show a rectangle surrounding it,and click any other places in this stage to hide this rectangle,how to implement this event?
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Jun 18, 2008
I have a circle and a square on the stage. When you click on the square the circle will go to "circle._x = 300" when the circle is at 300 I want to make it when you click on the square the circle will go "circle._x = 45"
Code:
moveCircle = function () {
circle._x = 300;
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circle._x = 45;
}} square.onRelease = function() {
moveCircle();
trace(circle._x + "is the position of the circle");
}
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Apr 21, 2009
i have a script for my project that exactly does what i want but the only thing missing is i want it to follow the path with ease . that i couldn't figure out. here is the code you can copy and past it on the first frame of a flash project and it will work:
var s = _root.createEmptyMovieClip("circle", 10);
s._x = 250;
s._y = 200;
[Code]....
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Jan 31, 2010
I have been working on this and thinking about it for days but I just can't seem to get it right. I want to have a circle that I can "pick up" with the mouse and then rotate (with the rotation point in the center). Currently I have done this with the following code:
PHP Code:
var radians = Math.atan2(mouseY-circle.y, mouseX-circle.x); var degrees = Math.round((radians*180/Math.PI)); circle.rotation = degrees + 90;
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Jan 31, 2010
I have been working on this and thinking about it for days but I just can't seem to get it right. I want to have a circle that I can "pick up" with the mouse and then rotate (with the rotation point in the center). Currently I have done this with the following code:
PHP Code:
var radians = Math.atan2(mouseY-circle.y, mouseX-circle.x);
var degrees = Math.round((radians*180/Math.PI));
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I have added a mouse listener for movement to the circle mc and then checked if a button was down. On button down this code would be executed on enter frame. This code works but the main problem is that I want to be able to "pick the circle up" at any angle and rotate it. If I pick it up with this code the circle automatically rotates to 90 degrees.
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CODE.................
import flash.display.MovieClip;
import fl.transitions.Tween;
import fl.motion.Tweenables;
[Code].....
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Jul 15, 2009
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[Code]...
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[Code]...
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[Code]...
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Frame 1
Code:
band_button.buttonMode = true;
band_button.useHandCursor = true;
[code].....
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