I am quite experienced in Photshop and other elements however I am an absolute novice when it comes to flash.
What I am trying to create is an effect for a logo in which the motif in a semi circle shape which i want to appear in a wipe fashion starting left to right so that in wipe across and the shape appears in full at the end.
The shape in a rainbow....this would also have the company name below the logo which would be visible from start to finish. I have attached the picture of the logo. I would like the gold pot to also appear in the swipe of the rainbow.
using action script how to draw a semi circle...i need to add tha semicircle in another circle the circle looks like this ![alt text][1] how to draw a semi circle inside that circle
I bought a Flash video tutorial online for Animating and the FIRST step is to create a circle with the circle tool, and the guy does it online, and it fills itself in. I repeat his actions exactly and I cannot get the same result at all. I just get a circle.
I'm just starting out with AS3, so I'm trying my hand as some of the more basic drawing functions, to try and get a handle on them. The problem I've hit is using 'curveTo' to create a smooth curve is creating some very poor aliasing results. Here is an example: [URL]
The first part (which is actually on the right) is a very simple curve from 50,50 to 100,100, through 100,50. I would have expected the end points of the line to be single pixel width, but it's aliased over two pixels.
The second part (on the left) shows why this is a problem for me. I'm trying to draw a basic shape outline with a semi-circle at the top, but it really doesn't look great (it looks shifted half a pixel to the left relative to the rest of the shape).
how to create flash movies but the damn program is too complicated. Been trying to figure out how to create a shape inside it as it doesnt want to import any image I have into the library.Is there a way to just create a simple circle?
I'm using AS 2.0.I have big MC(circle - vector). It's not perfect circle because of Flash.On this circle I have some mc's (small circles - bitmaps) --> I'm using attachMovie on Big circle. I'm rotating with big circle by 45 degrees.Sometimes I have to delete small circle and create another one at the same location. But after rebuild the position of new small circle is a little bit changed[mm].It's visible and I'm very disappointed. It happens even the rotation is 0.
Is it possible to create a swipe dissolve between two images? I'm looking to do a basic swipe for the most part but without have a hard edge. I tried playing with a blurred mask, but that isn't quite what I'm looking for, since it seems to only be able to work with a colored edge and not fade into the other pic.
whether it is possible to automatically create a motion tween of a black circle that would result in an animated drawing of a line? The circle should not only move but also leave its own copy at each frame of its route.
I am trying to find out if it is possible to a) create a semi transparent box in flash, b) motion tween that box into place, c) subsequently use it to run forms and PHP scripts (connect to a MySQL instance, ect). I know that an exact answer to c) will be long and complex, so a simple (general) yes or no will suffice... but if someone could point me in more detailed direction with a) and b), If you need to see the actual project I'm working on, or if I need to clarify my questions,
I'm using Flash CS5.5 and have got swipe gestures responding on my iPad. The only problem is that they don't animate and I'm wondering if anyone has had any luck in replicating the smooth iOS swipes using Actionscript 3.0. I found a solution using ENTER FRAME but it was really slow and jerky.
I have a simple three ring animation where the three rings fade in and out.On the stage the rings are a perfect circle, in the publish preview they look fine, but once I publish the SWF, all of the sudden the rings are not perfectly round anymore.
They are almost perfect but right at the top and bottom there is just a small portion which has sort of "flattened out"...
I write some working code that creates a circle on mouse click with a radius of 5 and with a random colour each time...I have the code to create the circle and the code for the random colour here:
var myColour:Number = Math.floor(Math.random()*0xFFFFFF); this.graphics.beginFill(myColour); this.graphics.drawCircle(0, 0, 10); this.graphics.endFill();
Essentially I want to create a Flash application that places random coloured circles with a radius of 5 on the stage with a centre location of the mouse position each time a user clicks.
I'm using AS 2.0 I have big MC(circle - vector). It's not perfect circle because of Flash.On this circle I have some mc's (small circles - bitmaps) --> I'm using attachMovie on Big circle. I'm rotating with big circle by 45 degrees.
Sometimes I have to delete small circle and create another one at the same location. But after rebuild the position of new small circle is a little bit changed[mm].
It's visible and I'm very disappointed. It happens even the rotation is 0.
I've been trying to learn just now how to dynamically create a radial gradient in a circle. All the pages that I can find use the command 'beginGradientFill', but when I use it I get the following messages:
Warning: 1060: Migration issue: The method beginGradientFill is no longer supported. For more information, see the Graphics class.. and TypeError: Error #1006: beginGradientFill is not a function.
Unfortunately I can't seem to find the replacement, or any other pages that describe an alternative to that function. What is the way to do a radial gradient now?
I'm trying to create a radar effect (a looping circle which gets larger). Now, the way i do this with other programming languages is to draw a rectangle as the background with a low alpha amount. Then draw the circle growing on top of the background, then draw the background again in the loop.I've got it working like this in flash but it gets really slow after a very short time since I am adding children each time the loops goes through.
Code:
var radarSize:Number = 1; stage.addEventListener(Event.ENTER_FRAME, loop); //-----------------------------------------------
I need to allow the user to create a circle with a specific radius and colour in a certain frame (lets say frame 2), and then add that circle as a symbol to a different frame (say frame 1). First off, im simply creating a circle.. This is what ive got in frame 2 so far:
I'm developing a game atm, and I need some help on the mathematics/coding of colliding circles (and their change in x/y speed). What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision
If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled. Does anyone here have any insight, links or tips on how I can du this?
What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision.If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled.
I`m working on a app that you can draw lines.....like circles, rectangles... my problem is when a user draw a circle for example....i wanna be able to paint (change color) inside of this circle. I`ve tried working on Shapes with cacheAsBitmap = true and Bitmaps with BitmapData but it doesn`t seens to work.
Trying to do circle circle collisions via math which I'm really having trouble with. One circle (player) just moves from keyboard. The ball reacts to the player. All the code shown is in my players class and I passed in a reference to the ball.
On my enterframe I have:
Code: var xmov1 = xSpeed; var ymov1 = ySpeed; var xmov2 = ballRef.xSpeed; var ymov2 = ballRef.ySpeed;
[code]....
Perhaps I'll go with a box2d equivalent instead of trying out my own physics shenanigans.
Simple animation..I want to rotate a circle with a cut in (looks like pacman).I want to rotate i 1 x clockwise and devide this animation in 4 parts. so if you think of a clock it goes, 9, 12, 3, 9, ...The rotation works perfect until i start adding the keyframes and adjusting the rotation, at some point it always goes wrong.. insted of going the right way (clockwise) the circle starts to move counter clockwise.. I have to add some extra keyframes to keep the rotation on track, this result in a not so smooth rotation.
ps: Just to make my self clear, it happents only once you start to manualy rotate and adjust pacman - this is a must since i have to have keyframes in certen points (when the packman is at 90 degree rotation) [URL]
Here I what i need is : Start drawing first circle and when first circle is on half way, Start second circle.same way second and third circles. and after completing 3 circles, just gotoAndPlay 2nd Frame .
I need to build an animation. Some pictures must move around an imaginary circle and react on mouse events. What i mean is that images must move to left or right depending on mouse position.However, the mouse events issue is not the problem. The problem is that i have no clue about how can i build the animation of the pictures.The animation what i'm talking about is something like that found on URL...