Flash :: Professional - Smooth Swipe Gestures On IPad Using Air For IOS In CS 5.5
Jul 4, 2011
I'm using Flash CS5.5 and have got swipe gestures responding on my iPad. The only problem is that they don't animate and I'm wondering if anyone has had any luck in replicating the smooth iOS swipes using Actionscript 3.0. I found a solution using ENTER FRAME but it was really slow and jerky.
I just upgraded to Flash 5.5. When I compile for iOS my cursor disappears. I'm using the following code. It worked great when I compiled it on 5.0 but it stopped working with 5.5
I am quite experienced in Photshop and other elements however I am an absolute novice when it comes to flash.
What I am trying to create is an effect for a logo in which the motif in a semi circle shape which i want to appear in a wipe fashion starting left to right so that in wipe across and the shape appears in full at the end.
The shape in a rainbow....this would also have the company name below the logo which would be visible from start to finish. I have attached the picture of the logo. I would like the gold pot to also appear in the swipe of the rainbow.
Apple is obviously rejecting Flash to protect it's 'App' revenue. I've been on Android phones that run Flash and display all my content perfectly smooth. It can be quite frustrating how they are trying to bury it when I still have yet to see HTML5 replicate the type of interactive content Flash is capable of producing. Is there any way to display a message on the iPad when the Flash player is not found? I'd like it to says something along the lines of: "Unfortunately the Apple iPad does not support the Flash player because their business interests do not want it taking away from their App revenue. Did you know that the Dell Streak, HTC Flyer, Blackberry Playbook, Motorola Xoom, Samsung Galaxy Tab, Toshiba Thrive, and HP Touchpad all support the Flash player?"
I'm aware of the fact the iPad doesn't support flash so I'm trying to figure out how I can detect an ipad visiting my site and provide an alternate html header. I'm sure there must be some code snipit I can add to my site but have not been able to find something.
We are looking to use flash to create iOS apps, so we have downloaded the latest version of flash, but when testing on the iPad we see pixalation, is there a later version of cs5.5 or an update that will fix this issue?
Or is there a setting beside the setting Resolution set to High...
I did read somewhere about AIR3 is going to better renderring for 3D, but will it be for the iPad and also what about 2D rendering, I mean it is vectors aand I thought they did not pixelate.
I am new to flash and am trying to achieve the following: My website for Salou currently has a static image of google street view, i want to incorporate a live version that will be available on the ipad and ipod touch, will this work as i am told that google street view uses a flash plugin.
I'm researching a potential project involving flash based augmented reality, and I've already looked at FlarToolkit and FlarManager which seem pretty straight forward to execute marker detection. What I cannot find are any sites or assistance with how to detect hand position, etc. To allow the subject to 'press' buttons. An example of what I mean can be found here: [URL] where the model presses virtual buttons to take action.
I have made a jigsaw puzzle game, that can be scaled up to have lots of pieces. Now I want to implement it so it can be played by more than one person at a time on a large multi-touch screen. I'm not sure how is best to proceed.
Ive had a look at some development kits and some tutorials and they seem to go into too many gestures etc. I literally only need the capability to move more than one piece at a time. So is it possible for flash to simply deal with this as multiple mouse down events rather than going into multi-touch gestures etc. Or do I need to do it another way?
I am noticing a lot of stuttering on my Flash videos viewed over the internet, Win 7 64bit and IE 8, Opera & Chrome.[URL] I am a video producer who shoots, edits, encodes and manages a few websites. I am very familiar with bitrates and encoding.
The videos I am seeing stuttering on are created from HD content and were encoded in Adobe Media Encoder at a bitrate from 775kbps down to 400kbps. When I play these through my 6meg DSL connection there is a constant random stutter like the video is stuggling with a low buffer. This happens even after the download bar shows the entire video is downloaded.
So am I expecting too much from Flash video? Will it always be an "internet" experience and not smooth?When I double-click the .swf files in Windows Explorer they play just fine, very smooth. Maybe a SWF Publishing setting?The Flash player is the latest which was uninstalled and re-installed.
I have created a booklet in InDesign cs4 that includes page turn transitions. I have saved it as a SWF file and it works perfectly on my PC with the ability to sweep through the page turns. My issue is now, what type of file can I export the SWF file to so that I can view it on an iPad and am still able to have the page curls?
I am using Flash profassional cs5 and want to create an iPad application but it only allow to make iphone application. It allows to install on iPad but the resolution is very small.
I'm trying to use a fla as a banner on my site. So far the best method I have is: export fla from flash as quicktime mov THEN use media encoder to convert mov to flv THEN insert the flv onto my site with dreamweaver. This works for me except when I try to view the site on an ipad, the animation doesn't run because flash player has to be loaded and that's not possible on an ipad.How can I make this banner viewable to someone on an Ipad as well as a regular PC?I'm thinking by somehow uploading the mov to the site (which I don't know how to do yet) and then having some kind of code or something that makes the mov play for ipad and the flv play for everyone else.
I've created an app in Flash Professional CS5.5 and when I install it on iTunes, I see the icon in the list, and when I sync the iPad, it even comes up on the iPad 'pages' in iTunes, however doesn't show up in the actual iPad.
My OS is Win 7 and I have the windows test versionof Flash Builder Burrito.There I can only develop for Android devices.I've heard it's only possible to develop forthe iPhone/iPad with a Macintosh computer.Or is there a trick to develop for iPhone/iPad on Windows PC with Adobe software(because I don't want to pay a second time for Adobe software for MAC)and only copy the result to a Macintosh? Is it possible in the MAC version of Flash Builder Burrito to develop for iPhone/iPad (and also for Android)?Or have I to use a different IDE for iPhone/iPad apps becauseApple wants native apps and Flash builder burritois only for AIR/Flash app development?
We're seeing very different results from the same files being packaged for iPhone verses iPad. Not having a lot of luck getting things to run smoothly on the iPad when they work great on the iPhone. The iPhone versions also run great on the iPad even though it has to scale down all the retina quality images. I feel like I'm missing some important difference between the two?
I'm using a simple document. It has nothing in the library and the SWF is pointed to the class "Main" (Main.as is in the same folder). All Main.as has in it is this super complex code:
[Code].....
Nothing shows up. I run it in flash (ctrl+enter test movie) and I see google load. On the ipad2 I see absolutely nothing. why I don't see the StageWebView?
I'm currently trying to develop my Flash animation to the iPad, however no audio plays...I'm currently using ActionScript 3 to make the audio appear instead of using the timeline, but even if I use the timeline the audio just doesn't play. The file itself is an mp3, and information on the iPad says that it should be able to play on it.
I have a really bad feeling that this is a Flash/iPad issue and it hasn't been resolved yet. Does anyone have any idea why? I really can't figure out, because it's not like there's an audio option before you publish the application...
I'm building an iPad app with some stories and I have an animation that runs when each story is opened. I created the first animation at 30fps and it works great on an Android tablet and in the Air debug launcher, but when I compile it for the iPad the transitions are very jumpy. It acts like it's only running at 5fps on the iPad.
we can now use RipCode to get our flash apps onto iPad.Apple now has a market cap bigger than Microsoft and with cloud computing on the way Microsoft will become redundant. Apple and Google will fight out the way we use technology in the future. So it's important for me to know about Apple even though they bug me a little with their proprietary techniques - but HEY they are a company . New geneation of downloaders thinking that they should pay for NOTHING .
I have read that the FLVPlayback component has been optimized for the iPad, but I can't get it to work at all.I had it working, albeit poorly, in CS5.But the same app, published with CD5.5, just shows a flickering FLV icon instead of video.
What tool can i use to create an animation the will run in I.E., Firefox and iPad. I want to have a series of large buttons that i can scroll using arrows on the left and right side of the large buttons, with each button being a hot spot. I can't use Flash because it is not supported on the iPad.
I would like to recreate the swipe functionality of the ios platform. Where the user can swipe slow or fast or forward and back - without lifting the finger from the screen - and also be able to flick the finger for a really fast swipe that maybe goes on for a little while. The built in swipe gesture is much too basic for this kind of effect. How would you go about achieving a real swipe effect?
I have developed an app for the iPhone and it runs perfectly fine on the iOS for iPhone. I am trying to port it to the iPad so I have done the proper stage adjustments and have set export as "iPhone & iPad"
It opens up fine on my iPad, but the same app opens distorted on my iPhone (since the stage resolution isn't native, so it gets squished)
Has anyone worked on gesture recognition? I want to know how to proceed on comparing two similar gestures. E.g. : If A draws a circle on the screen , B should draw the same and the program should compare both the circles and compare .
I was wondering if there are any apps that have animation in a format that could be somehow exported for use in Flash, After Effects, or 3D software. So something other than flip book style "paint" animation. Instead something like vector point animation or object/property animation.