What tool can i use to create an animation the will run in I.E., Firefox and iPad. I want to have a series of large buttons that i can scroll using arrows on the left and right side of the large buttons, with each button being a hot spot. I can't use Flash because it is not supported on the iPad.
I am using Flash profassional cs5 and want to create an iPad application but it only allow to make iphone application. It allows to install on iPad but the resolution is very small.
We'd like to show some shiny charts/plots/tables for some business data. It targets PC browsers and iPhone/iPad.
We have done some research and here's possible solutions:
HTML5: not yet very standard and we are lack of experience. Flash: it looks like Flash on iPhone runs on some sort of virtual machine, it's not very efficient. We have little knowledge on this too. Silverlight + Cocoa Touch: it looks like MS is now giving up SL. We need two times of work on GUI if we choose this. Maybe I can write some XAML parser for iOS using UIKit and Core Animation.
I'm trying to use a fla as a banner on my site. So far the best method I have is: export fla from flash as quicktime mov THEN use media encoder to convert mov to flv THEN insert the flv onto my site with dreamweaver. This works for me except when I try to view the site on an ipad, the animation doesn't run because flash player has to be loaded and that's not possible on an ipad.How can I make this banner viewable to someone on an Ipad as well as a regular PC?I'm thinking by somehow uploading the mov to the site (which I don't know how to do yet) and then having some kind of code or something that makes the mov play for ipad and the flv play for everyone else.
I've created an app in Flash Professional CS5.5 and when I install it on iTunes, I see the icon in the list, and when I sync the iPad, it even comes up on the iPad 'pages' in iTunes, however doesn't show up in the actual iPad.
My OS is Win 7 and I have the windows test versionof Flash Builder Burrito.There I can only develop for Android devices.I've heard it's only possible to develop forthe iPhone/iPad with a Macintosh computer.Or is there a trick to develop for iPhone/iPad on Windows PC with Adobe software(because I don't want to pay a second time for Adobe software for MAC)and only copy the result to a Macintosh? Is it possible in the MAC version of Flash Builder Burrito to develop for iPhone/iPad (and also for Android)?Or have I to use a different IDE for iPhone/iPad apps becauseApple wants native apps and Flash builder burritois only for AIR/Flash app development?
We're seeing very different results from the same files being packaged for iPhone verses iPad. Not having a lot of luck getting things to run smoothly on the iPad when they work great on the iPhone. The iPhone versions also run great on the iPad even though it has to scale down all the retina quality images. I feel like I'm missing some important difference between the two?
I'm using a simple document. It has nothing in the library and the SWF is pointed to the class "Main" (Main.as is in the same folder). All Main.as has in it is this super complex code:
[Code].....
Nothing shows up. I run it in flash (ctrl+enter test movie) and I see google load. On the ipad2 I see absolutely nothing. why I don't see the StageWebView?
I'm currently trying to develop my Flash animation to the iPad, however no audio plays...I'm currently using ActionScript 3 to make the audio appear instead of using the timeline, but even if I use the timeline the audio just doesn't play. The file itself is an mp3, and information on the iPad says that it should be able to play on it.
I have a really bad feeling that this is a Flash/iPad issue and it hasn't been resolved yet. Does anyone have any idea why? I really can't figure out, because it's not like there's an audio option before you publish the application...
I'm building an iPad app with some stories and I have an animation that runs when each story is opened. I created the first animation at 30fps and it works great on an Android tablet and in the Air debug launcher, but when I compile it for the iPad the transitions are very jumpy. It acts like it's only running at 5fps on the iPad.
I have read that the FLVPlayback component has been optimized for the iPad, but I can't get it to work at all.I had it working, albeit poorly, in CS5.But the same app, published with CD5.5, just shows a flickering FLV icon instead of video.
I just upgraded to Flash 5.5. When I compile for iOS my cursor disappears. I'm using the following code. It worked great when I compiled it on 5.0 but it stopped working with 5.5
I'm using Flash CS5.5 and have got swipe gestures responding on my iPad. The only problem is that they don't animate and I'm wondering if anyone has had any luck in replicating the smooth iOS swipes using Actionscript 3.0. I found a solution using ENTER FRAME but it was really slow and jerky.
Apple is obviously rejecting Flash to protect it's 'App' revenue. I've been on Android phones that run Flash and display all my content perfectly smooth. It can be quite frustrating how they are trying to bury it when I still have yet to see HTML5 replicate the type of interactive content Flash is capable of producing. Is there any way to display a message on the iPad when the Flash player is not found? I'd like it to says something along the lines of: "Unfortunately the Apple iPad does not support the Flash player because their business interests do not want it taking away from their App revenue. Did you know that the Dell Streak, HTC Flyer, Blackberry Playbook, Motorola Xoom, Samsung Galaxy Tab, Toshiba Thrive, and HP Touchpad all support the Flash player?"
I have developed an app for the iPhone and it runs perfectly fine on the iOS for iPhone. I am trying to port it to the iPad so I have done the proper stage adjustments and have set export as "iPhone & iPad"
It opens up fine on my iPad, but the same app opens distorted on my iPhone (since the stage resolution isn't native, so it gets squished)
I'm aware of the fact the iPad doesn't support flash so I'm trying to figure out how I can detect an ipad visiting my site and provide an alternate html header. I'm sure there must be some code snipit I can add to my site but have not been able to find something.
I was wondering if there are any apps that have animation in a format that could be somehow exported for use in Flash, After Effects, or 3D software. So something other than flip book style "paint" animation. Instead something like vector point animation or object/property animation.
I would like to point out that I am not an employee of either Comedy Central, The Daily Show or the website. The labels 'Production Assistant' and 'Intern' are just the sites rankings descriptions.There is an assumption by iPad owners, that all Flash websites must be converted to be compatible with the iPad, rather than the iPad should be compatible with existing websites.Is it worth continuing to defend against this assumption? Should we just give in to these people or try to engage them in a discussion, get them to demand Flash support from Apple?
We are looking to use flash to create iOS apps, so we have downloaded the latest version of flash, but when testing on the iPad we see pixalation, is there a later version of cs5.5 or an update that will fix this issue?
Or is there a setting beside the setting Resolution set to High...
I did read somewhere about AIR3 is going to better renderring for 3D, but will it be for the iPad and also what about 2D rendering, I mean it is vectors aand I thought they did not pixelate.
Is there a documented best practice for providing alternate content for Flash in Safari on iOS devices?I am getting white space where my Flash animation would normally appear, and management is displeased. I need to display alternative content in this space.
I am new to flash and am trying to achieve the following: My website for Salou currently has a static image of google street view, i want to incorporate a live version that will be available on the ipad and ipod touch, will this work as i am told that google street view uses a flash plugin.
I have created a booklet in InDesign cs4 that includes page turn transitions. I have saved it as a SWF file and it works perfectly on my PC with the ability to sweep through the page turns. My issue is now, what type of file can I export the SWF file to so that I can view it on an iPad and am still able to have the page curls?
we can now use RipCode to get our flash apps onto iPad.Apple now has a market cap bigger than Microsoft and with cloud computing on the way Microsoft will become redundant. Apple and Google will fight out the way we use technology in the future. So it's important for me to know about Apple even though they bug me a little with their proprietary techniques - but HEY they are a company . New geneation of downloaders thinking that they should pay for NOTHING .
I'm trying to create a flash program that uses it's own code to send and create images. Each square has a colour and that colour gets added into the array. A black, then grey, then white is:
filecode = ["Bl", "Gr", "Wh"];
That works fine, but when I try to paste it into an Input text box it will only fill in the first part of the array.
filecode = ["Bl,Gr,Wh"];
So the program has NO idea what I want.The only ways I can think of fixing this is by putting in 402 text boxes to suit every box...But every one of them needs a Variable Name.Or by sending the information straight into the array. But this way you are just looking at what you just drew, and that is not at ALL practical.
I am making an AIR for iOS app that can download pdfs. I do not want to display the pdf in the app itself but want the default pdf-viewer (iBooks) to launch and show the pdf. How can this be done.
I am aware that navigateToURL can be used to open a file with the uri scheme of iBooks. But i dont know how to tell iBooks to look in the app-directory of my app. (Or is there some secret directory to place the file in from within the app - where iBooks can find it)
I have a hard time figuring out what the expected behavior should be. I can open iBooks from the app, but where should i place the file so that iBooks can get to it?
Years ago, when I was designing a game site, it was recommended to me to do what you pretty much suggested in your answer to a question about Flash sound: put my sound effects as Flash elements. This works great on every platform except the iPad.