ActionScript 3 :: Flash Based Augmented Reality Detecting Hand Position / Gestures?

Dec 11, 2009

I'm researching a potential project involving flash based augmented reality, and I've already looked at FlarToolkit and FlarManager which seem pretty straight forward to execute marker detection. What I cannot find are any sites or assistance with how to detect hand position, etc. To allow the subject to 'press' buttons. An example of what I mean can be found here: [URL] where the model presses virtual buttons to take action.

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I'm looking into producing a relatively basic augmented reality web app where a user can print out a pre-made marker, which when held infront of their webcam and viewed through the app will display an object on top which the user can move around and explore. Something very similar to this: [URL] but with a simpler model. I have absolutely no idea where to start and am struggling to find any decent sources online.

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Image Recognition Via Webcam / Augmented Reality With Flash

Oct 3, 2010

URL..which should be recognized via a webcam. So this image is the original which should be included into the swf. If a person show this image in the webcam, an overlay of a video should added and played (augmented reality).How can I do this? I found FLARToolkit, but it is not possible because I need a black border which the original image does not has.Are there other libraries which have this functionality?

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Preload In Augmented Reality?

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The program works just fine, and I am able to play the vĂ­deo.flv in the augmented reality, but i need a preload for this because the flv is about 20Mb... how can I begin to add a preload to this project?

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Flex :: Take A Picture Of Augmented Reality Application

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ActionScript 3.0 :: Have A Click-able Object In Augmented Reality?

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Tutorials that I've been looking at are either about Augmented reality or Papervision 3D click-ability. I haven't found any article that talks about them at the same time

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ActionScript 3.0 :: Papervision 3D - Augmented Reality With 2D Video

Sep 17, 2009

I am trying to get a Papervision 3d plane with video attached to it to orient to the marker on the y axis. That is when you hold the marker at a z axis(flat) the video plane plays vertically, basically like a hologram playing off a flat surface. I am new to papervision 3d and I cant figure out how to orient the plane to the marker.

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Actionscript 3.0 :: Insert A Swf File In Augmented Reality?

May 12, 2010

how to insert a swf file in augmented reality?

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Actionscript 3.0 :: Develop An Augmented Reality Game?

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I'm trying to develop an augmented reality game on an action script project in flex and I have a small problem, I need to load a png image on the stage so I have put it into a swf but when loading the swf with the pngs do not show me anything.

[Code]...

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ActionScript 3.0 :: Augmented Reality Show One Image?

Sep 9, 2009

I'm trying to work with Augmented Reality, I saw some examples and I'm trying to make some changes.

[URL]

this example it shows a 3D cube.What I want is a little easier, I think.I want to show a image or a .Swf file.

AS he it uses:

Code:
package {
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.materials.WireframeMaterial;

[code].....

When I compile, he shows the image.What I want is to show the image only when I show the marker.

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ActionScript 3.0 :: Play Video In Augmented Reality?

Sep 25, 2010

this tutorial create augmented reality an application with 3d *.dae files. [URL] I want to do this with video files. So, when i show the pattern to the camera, video play. How can i do this? :/

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Actionscript 3.0 :: Display Multiple Videos In Augmented Reality?

Jul 23, 2010

I'm trying to make a cube based on six markers for augmented reality and I need to display a defferent video on each marker, I followed Lee Brimelow in "Learn how to use the FLARManager library to make creating AR applications", the tutorial worked perfect but I can't use my own video and SWC file!

And also I followed the best tutorial for multiple markers "Tracking multiple augmented reality markers with FLARManager and papervision" by Rob Hawkes and got it worked, how to load my six videos into an array to work as materials for my planes (markers)?

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Actionscript 3.0 :: Create Augmented Reality An Application With 3d *.dae Files?

Sep 25, 2010

this tutorial create augmented reality an application with 3d *.dae files.

[URL] I want to do this with video files. So, when i show the pattern to the camera, video play. How can i do this?

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Professional :: Making A Augmented Reality Picture For A Business Card

May 22, 2011

This is for a freelance design i am working on. I would do it expect coding and flash is very confusing to me and hurts my head. I have a link that says how you make it but im not quiet sure. [URL]if someone can please make me something that would be great i will give you all the details you want in a email but i dont want to share it in the forums if its illeagle or not (its not illeagle by law but maybe by forums idk) my email to contact me is [URL]

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Actionscript 3.0 :: Augmented Reality - Export A Mov With The Alpha Channel To Let The Background Go Away?

Oct 23, 2010

I tried to playing around with the augmented reality. Therefore I watched the tutorial (http:url....) and all works like a charme to me. I replaced the kramer.m4v with my own video. It works perfectly.But I want to have my own video on a transparent layer.So that I can see myself not within the background of my video.Therefore I did a video on a greenscreen and keyed the background. All seems to be ok!I exported the video in an .mov with the alpha channel. It works so far, but the black background is still there if i hold the marker to the camera.so my question is: Is it not possible to export a mov with the alpha channel to let the background go away?

Any hints or workaround? I just want to have a video with me speaking on a transparent background and not with teh black background. I changed the kramer.m4v in the HELLOFlar.as to kramer.mov (its with my own video, just the name is the same) but the background isn´t gone

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ActionScript 3.0 :: Augmented Reality - Make Background A Webcam View?

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i'm trying to make an augmented reality game..my game will be composed of a main menu..and in the main menu you can either choose to start a new game,option,and exit button, what will i do to make my background a webcam view when i click the new game button??

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ActionScript 3.0 :: Starting And Stopping Video File That Is Attached To Augmented Reality?

Apr 17, 2009

I'm trying to do a little augmented reality. I'm using an action script to call a video and play it. The problem that I'm having is that the sound is starting the moment the window is open and the video plays with the marker is shown. I want the sound and video to only play when the marker is seen. I would like it to pause when the marker is removed and then resume where it left off when the marker is seen again. Here is a copy of my code if someone could look it over and tell me what I'm doing wrong. PLEASE PLEASE PLEASE just correct my mistake. I don't understand enough about coding for you to just say Netstream.pause() and netstream.resume. I don't know where to put that information in.

package { import flash.display.Sprite; import flash.events.Event; import flash.display.BitmapData; import flash.display.Loader; import flash.net.URLRequest; import flash.media.Video; import flash.net.NetConnection; import flash.net.NetStream;

[code]........

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Actionscript 3 :: Augmented Reality Flartoolkit Rotation - Trace The Rotation Of The Marker

Mar 23, 2011

I'm trying to do some augmented reality projects with flartoolkit . I can now put simple 3d objects on my marker and it works fine , but I wanna give my project some events that the user can interact with. I'm trying to trace the rotation of the marker. there's a container:DisplayObject3D which my application uses to add the 3d objects , I traced this :"trace(container.rotationZ)" but it's just returning 0 . I studied another AR application's source code and it was using the rotation of it's container object without problem .and I think I should mention that I'm using the exercise file of seb lee delisle papervision3d course from [URL]. anyone has any experience with flartoolkit? the main functions of my my code is as below:

[Code]...

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Actionscript 3.0 :: Webcam Freezing: "Augmented Reality With FLARManager"?

Aug 13, 2010

I am using Flash Builder 4 to run Lee's tutorial "Augmented Reality with FLARManager".However, upon importing the project and running, it shows the feed from the webcam but it's frozen on the first frame. I have a Logitech Quickcam Pro for Notebooks and, thinking it may be interference from the Logitech software, tried killing all Logitech-related processes but to no avail. I also tried making the project on my own and writing only the first few lines of code as the minimum requirement to get the webcam displayed (ie: everything up to about 9 minutes). Also, I'm working with FLARManager v1.0 which has some slight differences from v.6 Lee was working with for this tutorial. I'm fairly sure I've fixed these differences (in this case, the constructor for FLARManager) as specified on FLARManager's website. Here's my code:

Code: Select allpackage
{
import com.transmote.flar.FLARManager;

[code].....

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I use the following code to load some banners: a "banner" is a clickable PNG image. I get the URL it must point to through a parameter of the AdLoader class.

package
{
import flash.display.MovieClip;
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[Code].....

In practice, I create some MovieClip containers (loader_1, loader_2, etc.) and in each container I want to load one image.

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ActionScript 2.0 :: [Flash CS3] Move A Movieclip Based On Mouse X Position

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I need to move a movieclip based on mouse x position. Like this site [URL] - Which I built using a flashloaded app, but I need more control in this project so I'd like to code it without the app. Basically, I have an image of a boy (left) and a girl (right) and I want to move the boy slightly toward the girl when the mouse goes right and slightly away when the mouse goes left. But only about 25-50 pixels in each direction.

I've cobbled some code together from google searching and rough ideas, and it works in a way, but the boy jumps about 400 pixels to the left on the initial mouse move and then floats a bit too far right and left from there. Here's what I've got on the boyMC:

[Code]...

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ActionScript 3.0 :: Flash To Simply Deal With As Multiple Mouse Down Events Rather Than Going Into Multi-touch Gestures

Mar 17, 2010

I have made a jigsaw puzzle game, that can be scaled up to have lots of pieces. Now I want to implement it so it can be played by more than one person at a time on a large multi-touch screen. I'm not sure how is best to proceed.

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Actionscript 3 :: Detecting Out-of-view Flex Controls - Hide And Show Based On User Context

Sep 10, 2009

In my flex app I have custom tooltips on buttons that hide and show based on user context. The problem that I dealing with is that when I call my showTips() function I only want to show tooltips on the buttons that visible in the view. So buttons that on a un-selected tab (tabNavigator) should not show the tooltips. For some reason all tooltips are showing. Is there a way to detect if a button is not in current view, like on a un-selected tab?

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Android :: Swipe Gestures For Flex+AIR App?

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Is there a way to expand this code to swipe to more than just the 3 views in this code?

Main.MXML
private function handleSwipe(event:TransformGestureEvent):void
{[code]......

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ActionScript 3.0 :: Any Way To Compare Two Similar Gestures?

Jun 17, 2010

Has anyone worked on gesture recognition? I want to know how to proceed on comparing two similar gestures. E.g. : If A draws a circle on the screen , B should draw the same and the program should compare both the circles and compare .

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Sprite Y Based On Mouse Position?

Jul 20, 2011

So I'm working on my portfolio and I got this problem. The code posted scrolls the sprite "cellContainer" based on the position of stage.mouseY. Perfect.Problem is that I want stage.mouseY to equal the entire cellContainer height. Kind of like how a small tablet equals a huge monitor. So when stage.mouseY = 0,cellContainer.y = 0 and when stage.mouseY = stage.stageHeight, cellContainer.y = stage.stageHeight - cellContainer.height. Right now, it scrolls, but it takes a while to scroll throught the entire height of cellContainer. I want it to be proportional to stage.mouseY.

Actionscript Code:
private function scrollStart(e:Event)[code]....

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ActionScript 3.0 :: Statement Based On Mc Position?

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I am working on a site, that has 5 main pages: the home, and four sub-pages. Essentially, I have an element that slides up over the screen anytime you click "from" the home page to one of the remaining pages. Consequently, when returning to the home page, the element slides away / off the screen.

I am thinking the best way to handle this is with a conditional statement, but not really sure at all how that code would look especially in relation to position. My thinking for the code would be as follows:

[Code]...

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I would like to input a certain (x,y) coordinate and have a function return which movie clip is based at that location. Is such a method possible, to refer to a movie clip based on its position rather than instance name?

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