Image Recognition Via Webcam / Augmented Reality With Flash
Oct 3, 2010
URL..which should be recognized via a webcam. So this image is the original which should be included into the swf. If a person show this image in the webcam, an overlay of a video should added and played (augmented reality).How can I do this? I found FLARToolkit, but it is not possible because I need a black border which the original image does not has.Are there other libraries which have this functionality?
i'm trying to make an augmented reality game..my game will be composed of a main menu..and in the main menu you can either choose to start a new game,option,and exit button, what will i do to make my background a webcam view when i click the new game button??
I am using Flash Builder 4 to run Lee's tutorial "Augmented Reality with FLARManager".However, upon importing the project and running, it shows the feed from the webcam but it's frozen on the first frame. I have a Logitech Quickcam Pro for Notebooks and, thinking it may be interference from the Logitech software, tried killing all Logitech-related processes but to no avail. I also tried making the project on my own and writing only the first few lines of code as the minimum requirement to get the webcam displayed (ie: everything up to about 9 minutes). Also, I'm working with FLARManager v1.0 which has some slight differences from v.6 Lee was working with for this tutorial. I'm fairly sure I've fixed these differences (in this case, the constructor for FLARManager) as specified on FLARManager's website. Here's my code:
I'm researching a potential project involving flash based augmented reality, and I've already looked at FlarToolkit and FlarManager which seem pretty straight forward to execute marker detection. What I cannot find are any sites or assistance with how to detect hand position, etc. To allow the subject to 'press' buttons. An example of what I mean can be found here: [URL] where the model presses virtual buttons to take action.
The program works just fine, and I am able to play the vÃdeo.flv in the augmented reality, but i need a preload for this because the flv is about 20Mb... how can I begin to add a preload to this project?
Tutorials that I've been looking at are either about Augmented reality or Papervision 3D click-ability. I haven't found any article that talks about them at the same time
I am trying to get a Papervision 3d plane with video attached to it to orient to the marker on the y axis. That is when you hold the marker at a z axis(flat) the video plane plays vertically, basically like a hologram playing off a flat surface. I am new to papervision 3d and I cant figure out how to orient the plane to the marker.
I'm trying to develop an augmented reality game on an action script project in flex and I have a small problem, I need to load a png image on the stage so I have put it into a swf but when loading the swf with the pngs do not show me anything.
this tutorial create augmented reality an application with 3d *.dae files. [URL] I want to do this with video files. So, when i show the pattern to the camera, video play. How can i do this? :/
I'm looking into producing a relatively basic augmented reality web app where a user can print out a pre-made marker, which when held infront of their webcam and viewed through the app will display an object on top which the user can move around and explore. Something very similar to this: [URL] but with a simpler model. I have absolutely no idea where to start and am struggling to find any decent sources online.
I'm trying to make a cube based on six markers for augmented reality and I need to display a defferent video on each marker, I followed Lee Brimelow in "Learn how to use the FLARManager library to make creating AR applications", the tutorial worked perfect but I can't use my own video and SWC file!
And also I followed the best tutorial for multiple markers "Tracking multiple augmented reality markers with FLARManager and papervision" by Rob Hawkes and got it worked, how to load my six videos into an array to work as materials for my planes (markers)?
This is for a freelance design i am working on. I would do it expect coding and flash is very confusing to me and hurts my head. I have a link that says how you make it but im not quiet sure. [URL]if someone can please make me something that would be great i will give you all the details you want in a email but i dont want to share it in the forums if its illeagle or not (its not illeagle by law but maybe by forums idk) my email to contact me is [URL]
I tried to playing around with the augmented reality. Therefore I watched the tutorial (http:url....) and all works like a charme to me. I replaced the kramer.m4v with my own video. It works perfectly.But I want to have my own video on a transparent layer.So that I can see myself not within the background of my video.Therefore I did a video on a greenscreen and keyed the background. All seems to be ok!I exported the video in an .mov with the alpha channel. It works so far, but the black background is still there if i hold the marker to the camera.so my question is: Is it not possible to export a mov with the alpha channel to let the background go away?
Any hints or workaround? I just want to have a video with me speaking on a transparent background and not with teh black background. I changed the kramer.m4v in the HELLOFlar.as to kramer.mov (its with my own video, just the name is the same) but the background isnīt gone
I'm trying to do a little augmented reality. I'm using an action script to call a video and play it. The problem that I'm having is that the sound is starting the moment the window is open and the video plays with the marker is shown. I want the sound and video to only play when the marker is seen. I would like it to pause when the marker is removed and then resume where it left off when the marker is seen again. Here is a copy of my code if someone could look it over and tell me what I'm doing wrong. PLEASE PLEASE PLEASE just correct my mistake. I don't understand enough about coding for you to just say Netstream.pause() and netstream.resume. I don't know where to put that information in.
I'm trying to do some augmented reality projects with flartoolkit . I can now put simple 3d objects on my marker and it works fine , but I wanna give my project some events that the user can interact with. I'm trying to trace the rotation of the marker. there's a container:DisplayObject3D which my application uses to add the 3d objects , I traced this :"trace(container.rotationZ)" but it's just returning 0 . I studied another AR application's source code and it was using the rotation of it's container object without problem .and I think I should mention that I'm using the exercise file of seb lee delisle papervision3d course from [URL]. anyone has any experience with flartoolkit? the main functions of my my code is as below:
I need to create an application to get input from a webcam or camera connected to a computer and detect certain 3d objects.I could do this from a .3ds file or something else? I'm not quite sure.I am pretty sure it is possible with flash as3? I have been looking into openCV but i can't find any examples of this kind of thing.
we have the below code and it captured the video but not the actual video which displayed in the webcam. It only captured one third of the image like from x 100 and y 40 something how to capture the whole image displayed in the webcam like 320*250 below is the code
I'm trying to have a webcam option in my flash that would allows the user (if they have a webcam) to take a picture of themselves and show this picture in flash.So far I've only been able to get the camera part working, that is the webcam feed is showing. How do I go about capturing the image when a user presses the button and then load that up in the flash?
I have this online poker game that i play often.I'm curios now, i wxit the game, restart the browser, change my ip,and it still recognizes me next time i come to the site.If necessary i will provide a link (if it's allowed).
I am trying to develop a module for voice recognition that could be integrated with a pre-existing flash website. I don't need the full speech recognition functionality, but a limited set of it (only specific commands like next, go etc). I looked at some functionality available like speechapi.I did try to do a bit of flash training by myself since i got into this project. So anyway, if I have to go ahead, will I have to do this in Actionscript?
I'm looking for handwriting recognition solution. I've found one here, which is a flash application. What's the principle of how it works? Does it make any queries to db to find the character?
I'm developing a web user interface to enter some information that is not very complex but needs to be loaded in real time. I think that the application could make use of speech recognition to facilitate the task.
Te core of the interface is being built with Javascript and jQuery, but can easily include a flash or silverlight component. I believe thatīs probably the way to go. I don't need to recognize everything that the user says, but only a few prerecorded commands. Also, I don't want the user to click on a button to specify the begining and the end of the spoken command. It should be detected live.
Is there anything that does this? I would be grateful if anyone tells me about a complete solution, free or commercial, as well as any advice on capturing a sound stream from the mic and process it with flash or sliverlight.
How to implement Online Speech Recognition through a Web Browser Interface.
Is it possible to implement this without using any Streaming Server (completely browser-based application)? Without building any own plug-ins, is it possible to implement Speech Recognition using Flash ...
can some guide me that how i can make speech recognition software in flash, for e.g if i speech letter "A" than letter A appear on page and start animated, this is my project i need help.