The program works just fine, and I am able to play the vĂdeo.flv in the augmented reality, but i need a preload for this because the flv is about 20Mb... how can I begin to add a preload to this project?
Tutorials that I've been looking at are either about Augmented reality or Papervision 3D click-ability. I haven't found any article that talks about them at the same time
I am trying to get a Papervision 3d plane with video attached to it to orient to the marker on the y axis. That is when you hold the marker at a z axis(flat) the video plane plays vertically, basically like a hologram playing off a flat surface. I am new to papervision 3d and I cant figure out how to orient the plane to the marker.
I'm trying to develop an augmented reality game on an action script project in flex and I have a small problem, I need to load a png image on the stage so I have put it into a swf but when loading the swf with the pngs do not show me anything.
this tutorial create augmented reality an application with 3d *.dae files. [URL] I want to do this with video files. So, when i show the pattern to the camera, video play. How can i do this? :/
URL..which should be recognized via a webcam. So this image is the original which should be included into the swf. If a person show this image in the webcam, an overlay of a video should added and played (augmented reality).How can I do this? I found FLARToolkit, but it is not possible because I need a black border which the original image does not has.Are there other libraries which have this functionality?
I'm looking into producing a relatively basic augmented reality web app where a user can print out a pre-made marker, which when held infront of their webcam and viewed through the app will display an object on top which the user can move around and explore. Something very similar to this: [URL] but with a simpler model. I have absolutely no idea where to start and am struggling to find any decent sources online.
I'm trying to make a cube based on six markers for augmented reality and I need to display a defferent video on each marker, I followed Lee Brimelow in "Learn how to use the FLARManager library to make creating AR applications", the tutorial worked perfect but I can't use my own video and SWC file!
And also I followed the best tutorial for multiple markers "Tracking multiple augmented reality markers with FLARManager and papervision" by Rob Hawkes and got it worked, how to load my six videos into an array to work as materials for my planes (markers)?
This is for a freelance design i am working on. I would do it expect coding and flash is very confusing to me and hurts my head. I have a link that says how you make it but im not quiet sure. [URL]if someone can please make me something that would be great i will give you all the details you want in a email but i dont want to share it in the forums if its illeagle or not (its not illeagle by law but maybe by forums idk) my email to contact me is [URL]
I tried to playing around with the augmented reality. Therefore I watched the tutorial (http:url....) and all works like a charme to me. I replaced the kramer.m4v with my own video. It works perfectly.But I want to have my own video on a transparent layer.So that I can see myself not within the background of my video.Therefore I did a video on a greenscreen and keyed the background. All seems to be ok!I exported the video in an .mov with the alpha channel. It works so far, but the black background is still there if i hold the marker to the camera.so my question is: Is it not possible to export a mov with the alpha channel to let the background go away?
Any hints or workaround? I just want to have a video with me speaking on a transparent background and not with teh black background. I changed the kramer.m4v in the HELLOFlar.as to kramer.mov (its with my own video, just the name is the same) but the background isn´t gone
i'm trying to make an augmented reality game..my game will be composed of a main menu..and in the main menu you can either choose to start a new game,option,and exit button, what will i do to make my background a webcam view when i click the new game button??
I'm trying to do a little augmented reality. I'm using an action script to call a video and play it. The problem that I'm having is that the sound is starting the moment the window is open and the video plays with the marker is shown. I want the sound and video to only play when the marker is seen. I would like it to pause when the marker is removed and then resume where it left off when the marker is seen again. Here is a copy of my code if someone could look it over and tell me what I'm doing wrong. PLEASE PLEASE PLEASE just correct my mistake. I don't understand enough about coding for you to just say Netstream.pause() and netstream.resume. I don't know where to put that information in.
I'm researching a potential project involving flash based augmented reality, and I've already looked at FlarToolkit and FlarManager which seem pretty straight forward to execute marker detection. What I cannot find are any sites or assistance with how to detect hand position, etc. To allow the subject to 'press' buttons. An example of what I mean can be found here: [URL] where the model presses virtual buttons to take action.
I'm trying to do some augmented reality projects with flartoolkit . I can now put simple 3d objects on my marker and it works fine , but I wanna give my project some events that the user can interact with. I'm trying to trace the rotation of the marker. there's a container:DisplayObject3D which my application uses to add the 3d objects , I traced this :"trace(container.rotationZ)" but it's just returning 0 . I studied another AR application's source code and it was using the rotation of it's container object without problem .and I think I should mention that I'm using the exercise file of seb lee delisle papervision3d course from [URL]. anyone has any experience with flartoolkit? the main functions of my my code is as below:
I am using Flash Builder 4 to run Lee's tutorial "Augmented Reality with FLARManager".However, upon importing the project and running, it shows the feed from the webcam but it's frozen on the first frame. I have a Logitech Quickcam Pro for Notebooks and, thinking it may be interference from the Logitech software, tried killing all Logitech-related processes but to no avail. I also tried making the project on my own and writing only the first few lines of code as the minimum requirement to get the webcam displayed (ie: everything up to about 9 minutes). Also, I'm working with FLARManager v1.0 which has some slight differences from v.6 Lee was working with for this tutorial. I'm fairly sure I've fixed these differences (in this case, the constructor for FLARManager) as specified on FLARManager's website. Here's my code:
application definition: i have this desktop flash application that will go fullscreen what this application do is loading external asset (mostlySWF) and play it inside this application. Each external asset will be place inside a container/holder (empty movie clip created by code), each of this container have it's own dimension ( width, height, x, y).my code all working without any warning nor error.oh and i also have an image.jpg/png as it's background and place at the bottom of display list (depth = 0), the image is customly made with using photoshop and each container location and dimension also measured there so it just needed to be writen down is the XML file..,
the problem: the bug is when i loaded some image of those background image each container width,height,x,y will mismatch with what i have in the XML file. the funny thing is when i trace the value of each container width,height,x,y it value is the same with what the XML has yet by seeing with eye you know that is wrong..,
I've a preload bar in my movieclip that i add on the stage for every thumb. With this code only the last preload bar does the preload...the others don't do anything...Here the code:
I have a site with several images on it. there is a main image with buttons on it, and each button load a series of images (simulating a zoom) What i want to know is if there is a way to preload the external swf (the ones each button loads) while the user is looking the main movie, so, when he presses a button, the external swf plays inmediately and there is no "loading" time. I try several ways and google it and find some tutorials but no one works.
In order to put some dynamic content into my flash site, I have used loadvariables in order to retrieve into variables some html content.I have also used dynamic text (renderred as html) in order to retrieve the values of those variables (using Var parameter).My problem is that whenever html indicates <img> tags, those images are loaded when the dynamic texts first appeared in screen.
I have 3 swf containing FLV instances, and one main swf file. There are buttons on the main file which link to preloaders for the other 3 swf . I have created 3 separate preloader swf for the 3 sub pages, using movie clips and this [code]...
i want to make a preload. I search a lot and i make one preloader with 100%. But i want instade of 100% i want to load a movieclip tha i make and when the movie clip goes in 47frame (last frame) the goes to play the next scen.
I have all the graphics together,I have a .swf file that is to large it will not play at desired speed. The background images need to run 882 frames while the rest only needs 210 frames. I want all the layers to loop. I am trying to preload the 882 frames but don't know how to.
I'm currently doing my first project in Flash.My client has complained that it pauses after the start of the animation when loaded through a browser for the first time.They are asking me if I can set it up to pre load the animation.
having a few problems with preloaders - starts loading at 50% i want to preload everything in my swf. I have the preloader action on my first frame (along with the sounds)
My clients have alarge flash presentation (kind of microsite) which is 18MB of size.How can i embed it to their site, and have a preloader for it.The Clients dont have the FLA, as the developer didnt provide, as is out of reach.I am a Zero-Flash knowledge, just a small time web (CSS/HTML) developer.[URL]