Actionscript 3.0 :: Display Multiple Videos In Augmented Reality?
Jul 23, 2010
I'm trying to make a cube based on six markers for augmented reality and I need to display a defferent video on each marker, I followed Lee Brimelow in "Learn how to use the FLARManager library to make creating AR applications", the tutorial worked perfect but I can't use my own video and SWC file!
And also I followed the best tutorial for multiple markers "Tracking multiple augmented reality markers with FLARManager and papervision" by Rob Hawkes and got it worked, how to load my six videos into an array to work as materials for my planes (markers)?
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Jul 15, 2010
The program works just fine, and I am able to play the vĂdeo.flv in the augmented reality, but i need a preload for this because the flv is about 20Mb... how can I begin to add a preload to this project?
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Mar 1, 2011
Is there any tutorial of how we can take a picture of augmented reality application in Flex, like in this video at 1:12 min.
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Mar 22, 2011
Tutorials that I've been looking at are either about Augmented reality or Papervision 3D click-ability. I haven't found any article that talks about them at the same time
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Sep 17, 2009
I am trying to get a Papervision 3d plane with video attached to it to orient to the marker on the y axis. That is when you hold the marker at a z axis(flat) the video plane plays vertically, basically like a hologram playing off a flat surface. I am new to papervision 3d and I cant figure out how to orient the plane to the marker.
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May 12, 2010
how to insert a swf file in augmented reality?
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Jun 10, 2010
I'm trying to develop an augmented reality game on an action script project in flex and I have a small problem, I need to load a png image on the stage so I have put it into a swf but when loading the swf with the pngs do not show me anything.
[Code]...
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Sep 9, 2009
I'm trying to work with Augmented Reality, I saw some examples and I'm trying to make some changes.
[URL]
this example it shows a 3D cube.What I want is a little easier, I think.I want to show a image or a .Swf file.
AS he it uses:
Code:
package {
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.materials.WireframeMaterial;
[code].....
When I compile, he shows the image.What I want is to show the image only when I show the marker.
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Sep 25, 2010
this tutorial create augmented reality an application with 3d *.dae files. [URL] I want to do this with video files. So, when i show the pattern to the camera, video play. How can i do this? :/
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Oct 3, 2010
URL..which should be recognized via a webcam. So this image is the original which should be included into the swf. If a person show this image in the webcam, an overlay of a video should added and played (augmented reality).How can I do this? I found FLARToolkit, but it is not possible because I need a black border which the original image does not has.Are there other libraries which have this functionality?
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Sep 22, 2011
I'm looking into producing a relatively basic augmented reality web app where a user can print out a pre-made marker, which when held infront of their webcam and viewed through the app will display an object on top which the user can move around and explore. Something very similar to this: [URL] but with a simpler model. I have absolutely no idea where to start and am struggling to find any decent sources online.
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Sep 25, 2010
this tutorial create augmented reality an application with 3d *.dae files.
[URL] I want to do this with video files. So, when i show the pattern to the camera, video play. How can i do this?
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May 22, 2011
This is for a freelance design i am working on. I would do it expect coding and flash is very confusing to me and hurts my head. I have a link that says how you make it but im not quiet sure. [URL]if someone can please make me something that would be great i will give you all the details you want in a email but i dont want to share it in the forums if its illeagle or not (its not illeagle by law but maybe by forums idk) my email to contact me is [URL]
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Oct 23, 2010
I tried to playing around with the augmented reality. Therefore I watched the tutorial (http:url....) and all works like a charme to me. I replaced the kramer.m4v with my own video. It works perfectly.But I want to have my own video on a transparent layer.So that I can see myself not within the background of my video.Therefore I did a video on a greenscreen and keyed the background. All seems to be ok!I exported the video in an .mov with the alpha channel. It works so far, but the black background is still there if i hold the marker to the camera.so my question is: Is it not possible to export a mov with the alpha channel to let the background go away?
Any hints or workaround? I just want to have a video with me speaking on a transparent background and not with teh black background. I changed the kramer.m4v in the HELLOFlar.as to kramer.mov (its with my own video, just the name is the same) but the background isn´t gone
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May 31, 2011
i'm trying to make an augmented reality game..my game will be composed of a main menu..and in the main menu you can either choose to start a new game,option,and exit button, what will i do to make my background a webcam view when i click the new game button??
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Apr 17, 2009
I'm trying to do a little augmented reality. I'm using an action script to call a video and play it. The problem that I'm having is that the sound is starting the moment the window is open and the video plays with the marker is shown. I want the sound and video to only play when the marker is seen. I would like it to pause when the marker is removed and then resume where it left off when the marker is seen again. Here is a copy of my code if someone could look it over and tell me what I'm doing wrong. PLEASE PLEASE PLEASE just correct my mistake. I don't understand enough about coding for you to just say Netstream.pause() and netstream.resume. I don't know where to put that information in.
package { import flash.display.Sprite; import flash.events.Event; import flash.display.BitmapData; import flash.display.Loader; import flash.net.URLRequest; import flash.media.Video; import flash.net.NetConnection; import flash.net.NetStream;
[code]........
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Dec 11, 2009
I'm researching a potential project involving flash based augmented reality, and I've already looked at FlarToolkit and FlarManager which seem pretty straight forward to execute marker detection. What I cannot find are any sites or assistance with how to detect hand position, etc. To allow the subject to 'press' buttons. An example of what I mean can be found here: [URL] where the model presses virtual buttons to take action.
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Mar 23, 2011
I'm trying to do some augmented reality projects with flartoolkit . I can now put simple 3d objects on my marker and it works fine , but I wanna give my project some events that the user can interact with. I'm trying to trace the rotation of the marker. there's a container:DisplayObject3D which my application uses to add the 3d objects , I traced this :"trace(container.rotationZ)" but it's just returning 0 . I studied another AR application's source code and it was using the rotation of it's container object without problem .and I think I should mention that I'm using the exercise file of seb lee delisle papervision3d course from [URL]. anyone has any experience with flartoolkit? the main functions of my my code is as below:
[Code]...
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Aug 13, 2010
I am using Flash Builder 4 to run Lee's tutorial "Augmented Reality with FLARManager".However, upon importing the project and running, it shows the feed from the webcam but it's frozen on the first frame. I have a Logitech Quickcam Pro for Notebooks and, thinking it may be interference from the Logitech software, tried killing all Logitech-related processes but to no avail. I also tried making the project on my own and writing only the first few lines of code as the minimum requirement to get the webcam displayed (ie: everything up to about 9 minutes). Also, I'm working with FLARManager v1.0 which has some slight differences from v.6 Lee was working with for this tutorial. I'm fairly sure I've fixed these differences (in this case, the constructor for FLARManager) as specified on FLARManager's website. Here's my code:
Code: Select allpackage
{
import com.transmote.flar.FLARManager;
[code].....
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May 24, 2010
i use loadmovie() to load youtube videos inside my flash website but when i load another video the old one doesn't stop, so i tried unloadmovie to destroy it but it seems that i did a mistake in my code
This is how the code looks to stop the old one an load the new:
vloader.unloadMovie();
vloader.loadMovie("http://www.youtube.com/v/Alw5hs0chj0&hl=fr&fs=1hJ-mPcGtC");
How to do that? use other objects or classes, i only want to edit that code.
Note: I have an empty MOVIE CLIP called "vloader" where i load the video player.
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Feb 4, 2010
I am creating a stand alone DVD to be used with Flash player. I am wanting to add different videos that play with different buttons. The following is the code I have for the video to play when the corresponding button is clicked..... My problem is how do I get that video to "leave" and stop playing when another button is pushed to play a different video.
Educators_btn.addEventListener(MouseEvent.CLICK,clickEducators);
function clickEducators(evtObj:MouseEvent)
{
gotoAndStop("OE")
[code]....
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Apr 9, 2009
I'm fairly new to CS3, and I'm pretty sure I can figure this out. I don't know the vocab. but I'm thinking I do something like this (forgive my newbie lingo):load my first video on a layer. On a separate layer put all my buttons... on a different layer put some code telling what to do when each button is pushed... I was thinking of putting all the videos on the timeline in different spots, then just having each button jump to it's video's "spot" .... but thinking about that... that's probably a stupid way to do it... because they'll probalby be playing on top of each other.
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Sep 29, 2009
I'm having a heck of a time trying to get a number of external SWFs loaded into one main SWF in successive order, the next one playing after the other has ended. To complicate matters, the external SWFs have FLV files in them.
using Flash CS3
Actionscript 3.0
So, here's essentially what I'm looking to do: - I have one main SWF file (call it main.swf)- load several SWF files into this file so they play in order (let's call them movie1.swf, movie2.swf, movie3.swf, and so on) - these external SWF files all have FLV progressive downloads (not embedded, becuase then my audio doesn't sync up) - I want movie1.swf to load and play in the main file, then detect when the movie is complete, and unload that audio/video then load in movie2.swf, and so on.
This script seemed promising, but loads all of my SWFs on top of each other, making for some ::interesting:: audio... (i have it pasted in actions on first frame in main.swf)
var a:Array = new Array("movie1.swf", "movie2.swf", "movie3.swf");var tl:MovieClip=this
var index:uint=0;
loadF(new Event("nada"));
[Code]....
Maybe there's some code that can be pasted in the individual SWFs?
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Aug 31, 2011
I'm very new to Flash. I'm going to have a motion graphics piece where a vid will play for a short time, filling the screen, then shrink to a small square thats in a grid of 6-9 small squares. Once it shrinks down, it stops at its current frame. So there will be 6-9 small squares of the last frame of 6-9 videos. Can this be accomplished in flash? These are not interactive videos; they will automatically play when the first appear
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Nov 5, 2011
I'm looking for a solution to play HD videos on a multimonitor OSX environment for a projector/desktop application. It could be one huge video, or a video split in parts.So far I've been using Flash StageVideo successfully to play 1080p and 720p on single monitors. This works great with flash projectors. The problem with flash projectors is you can't span multiple monitors, or multiple windows. I still haven't tried opening multiple projectors, because I wouldn't know how to position each projector in a different monitor consistently.
In Adobe AIR you can have multiple windows and control their position, but AFAIK you can't use StageVideo to decode videos with the GPU... and using the classic Video class is really out of the question.
With C++ there are multiple frameworks (cinder/openFrameworks) but AFAIK opening multiple windows, or spaning multiple monitors is not such a good idea because of bad performance. I stil haven't figured out if it's possible or even a good idea to open one app per monitor and control it's position.
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Jun 24, 2010
I have been trying to use mutiple videos with the pesudo streaming xmoov php script, the issue I have is determaning the current vs total time of the video, and properly scurbbing.
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May 17, 2011
I'm working on a "TV" in Flash where I use several videos running at the same time, so the videos tend to be lagging in the beginning. I think I would need a loading bar to show the user when the TV is ready to be turned on. [code]...
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Jan 23, 2012
I was following a tutorial, but it was a little bit limited in options.So what I wanted is to have a few buttons and when we clicked on them they would play a different video. I found the cove above, but I wanted it to have at least one or two extra things.For example I didn't wanted the video to start immediately without any click on the button.And I would like to have a close button that would remove the video player from stage (I tried some things, but the best I got was only removing the video player but I could still ear the video playing).[code]
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Jun 4, 2009
I am building a video player which should load multiple videos in a FLVPlayback. When the loading of the first video has finished, the second one should start, using the VideoProgress Event.
My code looks like this, videos is an array with the paths to the videos:
flvPlayback.addEventListener(fl.video.VideoProgressEvent.PROGRESS, progress);
flvPlayback.addEventListener(VideoEvent.COMPLETE, onComplete);
private function progress(e:fl.video.VideoProgressEvent):void
[Code]....
Now I have the problem when I test this locally, the first video is invisible sometimes when starting to play. This is not happening everytime, but sometimes the video is not shown, but I can hear the sound, and I can see the scrubber on the seekbar moving.
I already tried to check in the progress function if the video is already playing, and if not, set a timer that will call the progress function again in 1 second.
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Feb 9, 2011
I have my stage with the FLVPlayer and its easy enough to get it to play one video, but I have a series of buttons on the right hand side (day1, day2, day3.. etc).How can I go about getting a button click to change the FLV srouce and begin playback? And do I need to stop the loading of the previous video, or is that handled automatically?
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