Flash :: Multiple Loadmovie() Ends Up With Multiple Videos Played At The Same Time?
May 24, 2010
i use loadmovie() to load youtube videos inside my flash website but when i load another video the old one doesn't stop, so i tried unloadmovie to destroy it but it seems that i did a mistake in my code
This is how the code looks to stop the old one an load the new:
I am creating a stand alone DVD to be used with Flash player. I am wanting to add different videos that play with different buttons. The following is the code I have for the video to play when the corresponding button is clicked..... My problem is how do I get that video to "leave" and stop playing when another button is pushed to play a different video.
Educators_btn.addEventListener(MouseEvent.CLICK,clickEducators); function clickEducators(evtObj:MouseEvent) { gotoAndStop("OE")
I'm very new to Flash. I'm going to have a motion graphics piece where a vid will play for a short time, filling the screen, then shrink to a small square thats in a grid of 6-9 small squares. Once it shrinks down, it stops at its current frame. So there will be 6-9 small squares of the last frame of 6-9 videos. Can this be accomplished in flash? These are not interactive videos; they will automatically play when the first appear
I have a swf file, which plays 6 videos one after the other in a loop. This file is very huge so it is taking more than a minute for it to start playing after the page finished loading. I have taken the original video file, and split it into 6 files. I plan to have 6 tiles in the flash file as soon as the page loads, and when some tile is clicked, the video is loaded dynamically only that video or swf file so that it saves the loading time and once this is done, i want it to revert back to the main page with tiles. I am just starting off with flash and I have no clue how this is possible in flash. I am not asking for code, i need some tips to get started.
I'm completely new to Flash and actionscript, so please bare with me. But I'm in a bind, so I thought I'd give this a shot.I'm needing to play a commercial before playing an actual video on my company's website. Once the commercials ends, I'd like for the video to start automatically. Is there an open souce (free) flash player that will let me do this?I've watched a tutorial on how to do so, but when I try to make it work with a player, it never works.
I just started using CS4. I have one problem with audio played from timeline in multiple scenes. The first 2 sceense work fine but the 3rd one has problem. The audio would pick up the last brief second of the audio before the current one and then plays the current audio. The pick up includes the last second of the last audio of the previous scene or the clip from the current scene.
If I copy all the frames in the problem scene into a new file, audio plays perfectly.
Have anyone seen something like this and what is the cure?
How many instances of Video, NetStream and NetConnection would be needed for multiple videos? Not sure that's the right question but essentially here's the objective:
Currently, I'm working on an interactive product tour, parts of which are to consist of short video clips, each covering a feature. While only one such clip will be playing at any given time, I'd like put them all at the application's fingertips as part of the initial preloading process before launching into it. The idea is to provide a seamless instant-play user experience without hitting the breaks before individual segments.
I've loaded a video into the FLVPlayback component and I'm looking for a way to get the total time and the time played so far and output them to two text fields so the end result would look something like "00:12/00:50".
Right now I'm defining the video by the components inspector but I'm eventually hoping to define this bit by actionscript as well.
I'm fairly new to CS3, and I'm pretty sure I can figure this out. I don't know the vocab. but I'm thinking I do something like this (forgive my newbie lingo):load my first video on a layer. On a separate layer put all my buttons... on a different layer put some code telling what to do when each button is pushed... I was thinking of putting all the videos on the timeline in different spots, then just having each button jump to it's video's "spot" .... but thinking about that... that's probably a stupid way to do it... because they'll probalby be playing on top of each other.
I'm having a heck of a time trying to get a number of external SWFs loaded into one main SWF in successive order, the next one playing after the other has ended. To complicate matters, the external SWFs have FLV files in them.
using Flash CS3 Actionscript 3.0
So, here's essentially what I'm looking to do: - I have one main SWF file (call it main.swf)- load several SWF files into this file so they play in order (let's call them movie1.swf, movie2.swf, movie3.swf, and so on) - these external SWF files all have FLV progressive downloads (not embedded, becuase then my audio doesn't sync up) - I want movie1.swf to load and play in the main file, then detect when the movie is complete, and unload that audio/video then load in movie2.swf, and so on.
This script seemed promising, but loads all of my SWFs on top of each other, making for some ::interesting:: audio... (i have it pasted in actions on first frame in main.swf)
var a:Array = new Array("movie1.swf", "movie2.swf", "movie3.swf");var tl:MovieClip=this var index:uint=0; loadF(new Event("nada"));
[Code]....
Maybe there's some code that can be pasted in the individual SWFs?
I'm looking for a solution to play HD videos on a multimonitor OSX environment for a projector/desktop application. It could be one huge video, or a video split in parts.So far I've been using Flash StageVideo successfully to play 1080p and 720p on single monitors. This works great with flash projectors. The problem with flash projectors is you can't span multiple monitors, or multiple windows. I still haven't tried opening multiple projectors, because I wouldn't know how to position each projector in a different monitor consistently.
In Adobe AIR you can have multiple windows and control their position, but AFAIK you can't use StageVideo to decode videos with the GPU... and using the classic Video class is really out of the question.
With C++ there are multiple frameworks (cinder/openFrameworks) but AFAIK opening multiple windows, or spaning multiple monitors is not such a good idea because of bad performance. I stil haven't figured out if it's possible or even a good idea to open one app per monitor and control it's position.
I have been trying to use mutiple videos with the pesudo streaming xmoov php script, the issue I have is determaning the current vs total time of the video, and properly scurbbing.
I'm working on a "TV" in Flash where I use several videos running at the same time, so the videos tend to be lagging in the beginning. I think I would need a loading bar to show the user when the TV is ready to be turned on. [code]...
I was following a tutorial, but it was a little bit limited in options.So what I wanted is to have a few buttons and when we clicked on them they would play a different video. I found the cove above, but I wanted it to have at least one or two extra things.For example I didn't wanted the video to start immediately without any click on the button.And I would like to have a close button that would remove the video player from stage (I tried some things, but the best I got was only removing the video player but I could still ear the video playing).[code]
I am building a video player which should load multiple videos in a FLVPlayback. When the loading of the first video has finished, the second one should start, using the VideoProgress Event.
My code looks like this, videos is an array with the paths to the videos:
flvPlayback.addEventListener(fl.video.VideoProgressEvent.PROGRESS, progress); flvPlayback.addEventListener(VideoEvent.COMPLETE, onComplete); private function progress(e:fl.video.VideoProgressEvent):void
[Code]....
Now I have the problem when I test this locally, the first video is invisible sometimes when starting to play. This is not happening everytime, but sometimes the video is not shown, but I can hear the sound, and I can see the scrubber on the seekbar moving.
I already tried to check in the progress function if the video is already playing, and if not, set a timer that will call the progress function again in 1 second.
I have my stage with the FLVPlayer and its easy enough to get it to play one video, but I have a series of buttons on the right hand side (day1, day2, day3.. etc).How can I go about getting a button click to change the FLV srouce and begin playback? And do I need to stop the loading of the previous video, or is that handled automatically?
I'm tweaking a flash website for a freind and he wants to have some videos play from a page. There are 25 files and ideally I want to achieve the 'Lightbox' look so that the browser window dims and the video plays over the top. After looking around I haven't found any easy solutions.What is the best way to achieve this, bearing in mind I shall have all these buttons on a page and want to have the video 'float' on top of the actual site?I'm relatively new to this although a long standing flash user when it comes to animation etc - not great on scripting.
Following is my code for loading one video using FileReference class and it works fine [code]...
then after this, the file.name and file.size goes to mxml page and the video is displayed on stage with name and file size but the samething i want to do with FileReferenceList class, i am solving this problem from last 2 weeks but cant.
I have 5 videos that all have separate buttons to play each one individually...however, I cannot figure out how to make the 5 play back to back if you are to click a "Play All" button. I figure this is something that needs to be coded...so I thought I should probably ask here. This is using AS 3 and Flash CS4.
I've multiple videos stored as MovieClip objects and would like to merge them into a single MovieClip video object in order to play all of them in sequence (so that a user thinks it's a single longer video).
I need to build a website which shows multiple instruments in a band, being played in sync. Each camera/video block is a different instrument, and played together, they constitute an entire band. I have been searching high and low for ways to do this, and it definitely appears that HTML5 is out. It looks like standard FLV progressive download is out, too, because it's impossible to get 4-8 videos to sync perfectly.
I see on the FMS page that it has some abilities in synching. How would one (conceptually) go about making a webpage where say 4-8 videos begin to buffer, then when ready, play in sync? And they would also need to, when the location is changed, all sync to that location and rebuffer.
The objective is so that the user can mute/solo each video's audio, to remove an instrument(s) from the "mix" at any time.An alternative way of doing this, I think, would be to just put the 4-8 videos together in video editing, and encode this into one video, but have each video's audio track be a separate audio channel. If FMS can do multichannel audio on one video, this might work, if it could mix them in/out individually, as the user requires.
I am working on a project where i need to support multiple players and platforms to play videos. Major Platforms will be: Windows PC,Mac PC,Apple Devices and Android. This is the precedence i will be following. First it will check browser support for Silverlight 3 or later then Flash then HTML5. If not any one of them is supported user will be asked to installed Silverlight. I wanted to know which pattern and strategy i should use in order to support this functionality. Currently i have investigated about some javascript api that can do this detection on client side easily and load the player appropriately.. but as many of browser could be without javascript support so this method will fails to play videos. Is there any way I can do this detection on server side and inject proper Player HTML on client end?
I got roped into assembling a cd of videos to send out to jazz students for my video class and I'm a bit over my head code-wise, so I'm turning to the pros. The project has about 5 different videos that are all suppose to play (locally from the disk) when the corresponding button is clicked, and they need to be scaled and positioned on the video section of the background img. I can make the buttons work, scale and position is no issue, but can't get one video to stop and the other to start.
I thought I would simply just removeChild the current video and start up the next one. When I took the project I thought it would be simple, but I had never really worked much with video so when I dug into it I found myself a bit overwhelmed. How to work with local media (I found tons of stuff on streaming it from the web) all I need is to make one video stop and another play when a button is clicked.
I'm trying to make a cube based on six markers for augmented reality and I need to display a defferent video on each marker, I followed Lee Brimelow in "Learn how to use the FLARManager library to make creating AR applications", the tutorial worked perfect but I can't use my own video and SWC file!
And also I followed the best tutorial for multiple markers "Tracking multiple augmented reality markers with FLARManager and papervision" by Rob Hawkes and got it worked, how to load my six videos into an array to work as materials for my planes (markers)?
I have 4 live f4vs that I'm using with interactive server 3.5. Thus they are running in dvr. I'm trying to find a way to control all 4 videos so that when you go back on one video all 4 videos go back to the same time. This is very important with camera 4 as it is the only one with sound.I have tried putting all 4 videos in one swf file and I have tried putting each video as its own swf.