Flash :: Cannot Position MovieClips Loaded With Images Based On Their Height
Aug 1, 2011
I use the following code to load some banners: a "banner" is a clickable PNG image. I get the URL it must point to through a parameter of the AdLoader class.
package
{
import flash.display.MovieClip;
import flash.display.Loader;
[Code].....
In practice, I create some MovieClip containers (loader_1, loader_2, etc.) and in each container I want to load one image.
What happens: when the images are loaded I want to position each image at the y+10 pixel of the preceding, so if the first is at y:0 and its height is 140, I want the second image at y:150 (and so on). I can't understand what it happens but sometimes the code works, while most of the time it doesn't.
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Jun 10, 2010
I'm trying to dynamically stack images that are being pulled in via an xml file. Below is what I'm doing, and it almost works. The problem is that it only seems to fire off the event complete function on the very last one, instead of going for all of them. Is there a way to make it run the even.complete function for each image?
function aboutfileLoaded(event:Event):void {
aboutXML = new XML(aboutTextLoader.data);
for(var l:int = 0; l < aboutXML.aboutimages.image.length(); l++)
[Code]....
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Dec 5, 2009
I have text that loads into a dynamic text field that is on the stage. The movie clip("tile" in code below) in which the dynamic text field resides is placed on the stage via loop function.I can load the text from the xml file just fine.However, since each text field in loop autosizes, which is what I want, (in height only-width is fixed), I want the next text in the loop to load in a Y position based on the previous text box height including a "cushion" of my choosing. I'm very close, but can't seem to get the math right that is needed for the tiles Y position...
Here it is:
Code:
var xmlLoader:URLLoader = new URLLoader();
xmlLoader.load(new URLRequest("faq.xml"));
xmlLoader.addEventListener(Event.COMPLETE, onXMLLoad, false, 0, true);
[code]....
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Dec 5, 2009
I have text that loads into a dynamic text field that is on the stage. The movie clip("tile" in code below) in which the dynamic text field resides is placed on the stage via loop function.
I can load the text from the xml file just fine.However, since each text field in loop autosizes, which is what I want, (in height only-width is fixed), I want the next text in the loop to load in a Y position based on the previous text box height including a "cushion" of my choosing.
I'm very close, but can't seem to get the math right that is needed for the tiles Y position...I'm thinking this should be simple
Here it is:
Code:
var xmlLoader:URLLoader = new URLLoader();
xmlLoader.load(new URLRequest("faq.xml"));
xmlLoader.addEventListener(Event.COMPLETE, onXMLLoad, false, 0, true);
[cod].....
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Jul 6, 2011
I am populating a textfield with text from XML files. I am wondering what the best way is to handle positioning the TF based on the number of lines of text. So if there is only one line, the textfield's 'y' position might be 100, but if there are 2 lines I want it to move to say 80.
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Mar 1, 2012
I'm writing a game with Flash CS5/AS 3.0 that tries to simulate depth of field by drawing all the relevant Movie Clips based on their Y position in ascending order, i.e. things lower on the stage overlap things higher on the stage. A MovieClip with a Y position of 10 would therefore need to have a lower index compared to a MovieClip with a Y position of 20, so the second one gets drawn on top of the first.
I wrote a quick and dirty function just to test this. During the trace, I've noticed that the truck's index hits 0 when I go near the top of the stage, but if I go too far up it will completely disappear from the stage. Trace then starts generating this error:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/getChildIndex()
at EICT::Game/ReorganizeDisplayIndexes()
[Code].....
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Apr 12, 2010
I've searched for ages on this and I can't see how it's done, I've got a set of images in my library and each one has been "exported for actionscript" with class names of stim1, stim2...stim12. Now, I have a bit of actionscript code that creates instances of these classes and will load the stimuli to the stage:
[CODE]...
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Nov 22, 2010
I've got a set of images in my library and each one has been "exported for actionscript" with class names of stim1, stim2...stim12.Now, I have a bit of actionscript code that creates instances of these classes and will load the stimuli to the stage:
Code:
var BitmapDataLeft:stim1 = new stim1(150,150);
var imageLeft:Bitmap = new Bitmap(BitmapDataLeft);
[code]....
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Mar 22, 2010
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Code:
var numOfItems: Number;
var i: Number;
[code].....
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Jul 11, 2008
I want to create a set of buttons based on loaded images from xml that onClick turn red or grow in size, whatever, Clicking another turns that button red and the old one back to default. Alsoo it will attach a animated movieclip onclick to the button and when pressing another button, it swifts to that button.
Code:
var tracktype:Array = new Array;
var imgArray:Array = new Array;
var links:int;
[code]....
But Now the problem is that when another button is clicked I have to add the listeners back on the button, but I cant get the button because they all have the same name. Same with addChild the animated movieclip. Can't remove it. The buttons have a variable name, and can be unlimited.
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Code:
myVars = new LoadVars()
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myVars.onLoad = function(success) {
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[Code] .....
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Code:
package
{
import flash.display.*;[code]......
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[Code]...
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[Code]...
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Jul 2, 2009
calculate textarea height based on the text length and fontsize in as2?
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Jul 2, 2010
I´m having troubble positioning an externally loaded swf. It simply does not respond to any settings of its x and y values.
The swf I´m loading is a pure as3 project created in FlashDevelop where the main class extends sprite. I´ve even tried modifying the x and y values afterwards using MonsterDebugger but with no luck.
The swf is loaded into a container on the right side of the stage but always end up at the top left corner. The loading is straight forward:
public var targetContainer:Sprite;
public function load(path:string):void {
loader = new Loader();
[Code]....
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Jan 20, 2010
We have a requirement to show a list of appointment slots. So every hour of a schedule has a set of 10 min slots. The requirement is that if we click on a arrow button at the 8:00, 9:00 hour slot, the layout of the hour slots should change from a vertical list to a horizontal list.For this we modeled the system as follows:ScheduleComponent ->(contains) -> List (Hours of schedule)The HourViewComponent is an Item Renderer, that displays the 10 mins slots based on the available appointments by using a Slots List (list of slots in the 8:00 hour). For the Slots List we have a Slot View Component as an Item Renderer.Now the issue is that when we click on the 8:00 slot we are able to change the HourViewSlot from a VerticalState to a Horizontal state. But The container height is not collapsing in the minimized state. It occupies the same size as the vertical layout! We tried using variableRowHeight attribute.
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Aug 6, 2010
I m trying to make sense of how to load a swf into a parent MovieClip and allow them to communicate.I ve attached two zip files � one which works fine and the other doesn�t. Unfortunately (for me), the one which doesn�t work is closer to my current project.I need to load movieclips into the parent movieclip. The parent movieclip has controls which rely on values parsed from the child movieclip.In the parent movieclips I wait until the loading is complete and so the values should be passed. However, the values aren�t passed unless I use a button (or timer), to pass the values (see the working exampes).The code which doesn�t work is:
Parent movieclip:
ActionScript Code:
stop();
var myLoader:Loader = new Loader();[code].............
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Aug 11, 2009
I'm building a vertical portfolio viewer which uses the below code to create my gallery. I'm loading the data externally via xml (which loads fine, so no problems there). The data which loads is a set of separate .swf files all of different sizes in height. The only thing I can't do is position the newly created .swf file right underneath the last one in the array, based on the height of said last .swf file. The only way I can do it at the moment is per below, which duplicates my project clip (the clip which the .swf's load into) and places the next one right underneath the height of the actual project clip, not the height of the .swf being loaded into it. How I can target the height of the external .swfs, and position the next one in the array right underneath the last one, based on the height of that last .swf, (so if at anypoint in the future the height changed, it would psition itself correctly).
code:
// set up gallery...
setGallery = function () {
// Builds gallery projects menu based on XML Data...
for (i=0; i<total; ++i) {
// Build arrays...
image[i] = xmlNode.childNodes[i].attributes.Image;
[Code] .....
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May 26, 2010
I'm using a tweening engine and I need to be able to base the _yscale % of a movie clip off the height of a dynamic text field that is slightly smaller contained within the movie clip. 52 pixels smaller to be exact.I'm very poor at math but I'm guessing so far that some variable needs to be declared to factor the percentage based off the height of the dynamic text field. And I just can't think of how to do that.What I know so far:movie clip height at 100% _yscale = 396 the 'buffer' space above and below the dynamic field = 52.So if my dynamic text field height = 0, my movie clip would be 52 pixels in height. And that percentage in _yscale is 13.1%.I just can't figure out the math for this and how to translate it into ActionScript.
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Jul 20, 2011
So I'm working on my portfolio and I got this problem. The code posted scrolls the sprite "cellContainer" based on the position of stage.mouseY. Perfect.Problem is that I want stage.mouseY to equal the entire cellContainer height. Kind of like how a small tablet equals a huge monitor. So when stage.mouseY = 0,cellContainer.y = 0 and when stage.mouseY = stage.stageHeight, cellContainer.y = stage.stageHeight - cellContainer.height. Right now, it scrolls, but it takes a while to scroll throught the entire height of cellContainer. I want it to be proportional to stage.mouseY.
Actionscript Code:
private function scrollStart(e:Event)[code]....
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I am working on a site, that has 5 main pages: the home, and four sub-pages. Essentially, I have an element that slides up over the screen anytime you click "from" the home page to one of the remaining pages. Consequently, when returning to the home page, the element slides away / off the screen.
I am thinking the best way to handle this is with a conditional statement, but not really sure at all how that code would look especially in relation to position. My thinking for the code would be as follows:
[Code]...
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Jan 3, 2011
I would like to input a certain (x,y) coordinate and have a function return which movie clip is based at that location. Is such a method possible, to refer to a movie clip based on its position rather than instance name?
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