ActionScript 3.0 :: Position Text From Xml Based On Autosize Textfield Height?
Dec 5, 2009
I have text that loads into a dynamic text field that is on the stage. The movie clip("tile" in code below) in which the dynamic text field resides is placed on the stage via loop function.
I can load the text from the xml file just fine.However, since each text field in loop autosizes, which is what I want, (in height only-width is fixed), I want the next text in the loop to load in a Y position based on the previous text box height including a "cushion" of my choosing.
I'm very close, but can't seem to get the math right that is needed for the tiles Y position...I'm thinking this should be simple
Here it is:
Code:
var xmlLoader:URLLoader = new URLLoader();
xmlLoader.load(new URLRequest("faq.xml"));
xmlLoader.addEventListener(Event.COMPLETE, onXMLLoad, false, 0, true);
I have text that loads into a dynamic text field that is on the stage. The movie clip("tile" in code below) in which the dynamic text field resides is placed on the stage via loop function.I can load the text from the xml file just fine.However, since each text field in loop autosizes, which is what I want, (in height only-width is fixed), I want the next text in the loop to load in a Y position based on the previous text box height including a "cushion" of my choosing. I'm very close, but can't seem to get the math right that is needed for the tiles Y position...
Here it is:
Code: var xmlLoader:URLLoader = new URLLoader(); xmlLoader.load(new URLRequest("faq.xml")); xmlLoader.addEventListener(Event.COMPLETE, onXMLLoad, false, 0, true);
I am populating a textfield with text from XML files. I am wondering what the best way is to handle positioning the TF based on the number of lines of text. So if there is only one line, the textfield's 'y' position might be 100, but if there are 2 lines I want it to move to say 80.
I use the following code to load some banners: a "banner" is a clickable PNG image. I get the URL it must point to through a parameter of the AdLoader class.
In practice, I create some MovieClip containers (loader_1, loader_2, etc.) and in each container I want to load one image.
What happens: when the images are loaded I want to position each image at the y+10 pixel of the preceding, so if the first is at y:0 and its height is 140, I want the second image at y:150 (and so on). I can't understand what it happens but sometimes the code works, while most of the time it doesn't.
I'm trying to dynamically stack images that are being pulled in via an xml file. Below is what I'm doing, and it almost works. The problem is that it only seems to fire off the event complete function on the very last one, instead of going for all of them. Is there a way to make it run the even.complete function for each image?
function aboutfileLoaded(event:Event):void { aboutXML = new XML(aboutTextLoader.data); for(var l:int = 0; l < aboutXML.aboutimages.image.length(); l++)
I have the following code to populate a dynamic text box: Code: myData = new LoadVars(); myData.onLoad = function() { trace ("The text box before autosize is: " + sailing_txt._height); sailing_txt.htmlText = unescape(this.myVariable); sailing_txt.autoSize = true; trace ("The text box after autosize is: " + sailing_txt._height); }; myData.load("sailing.txt");
The output of this is: The text box before autosize is: 388.25 The text box after autosize is: 712.5
My problem is that I need to get the autosized height instead of the regular height of the text box before autosize. In a parent movie clip I have the following code to do some custom scrolling: Code: contentHeight = _parent.scrolledMC.sailing_txt._height; trace("The content height is: " + contentHeight);
The output of this is: The content height is: 388.25 So it's getting the size of the text box before it's autosized.
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textField.autoSize = TextFieldAutoSize.RIGHT;
It runs perfectly on the computer. But if I transfer the app to my iPhone and I test it, the textfield turns in the size of one character so the rest I'm typing scrolls out of the textfield area. It's pretty hard to explain what happens, but it just looks like it doesn't set the height and width the right way. And even if I use the
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onClipEvent (load) { //set inicial position this.posY = 20;
I have a TextField with multiline and word wrap enabled, and a fixed width. I want to calculate the total height of the text inside it. I tried using TextField.textHeight, but that gives me the height of one line. Because of the wrapping, I can't easily calculate the number of lines to multiply it with the line height. TextField.height just gives me the fixed, default height of the field, 100 pixels.
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[Code]....
Returns 19.6 followed immediately by 35.2. It's as though reading txt._height causes it to recalculate, so it's correct the second time. I also tried the textHeight property, which also seems to get recalculated after _height is accessed. This sequence, for example:
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I need to have the position on the stage of the last "t".
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I'm only wondering about this because this is not the case when embedfonts= false
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