ActionScript 3.0 :: External Textfield Ignoring Container Size When Set To Autosize?
Mar 3, 2010
Really not enjoying myself with AS3 - it's about as userfriendly as an airplane cockpit. I'm sure Flash the program is quite happy with it, but spending hours into weeks trying to implement pretty ordinary functionality is getting really tiring.
I have a textfield loading in html/CSS file. The textfield is in a container mc. I'm trying to use a scrollbar on the textfield, and I need to set the textfield to newsText.autoSize = "left";. When I do this, the textfield displays the entire contents of the html file in the swf, ignoring the textfield size AND the mc size, displaying all the lines in the file in howover many lines are in the html file.
I'm autocenting my swf in the browser, so this of course throws the whole thing off center.
I have a TextField that I'm going to populate dynamically in code. Imagine as a simple example a cartoon with the text bubble above the speaker's head, the bubble is a rounded rectangle with some embellishments like drop shadow and a border and such and I want the bubble to be a fixed width but a variable height to accomodate a few words or maybe a long sentence that wraps to three lines. I understand that TextField will do this with autosize and wordwrap, but how do I make the 'bubble' movieclip that contains it also resize accordingly, without writing various hacks involving counting the number of characters and resizing the bubble myself?
I want the width and height from the textfield to be set automatically. But if I use:
textField.autoSize = TextFieldAutoSize.RIGHT;
It runs perfectly on the computer. But if I transfer the app to my iPhone and I test it, the textfield turns in the size of one character so the rest I'm typing scrolls out of the textfield area. It's pretty hard to explain what happens, but it just looks like it doesn't set the height and width the right way. And even if I use the
I usually manage to make my textFields work properly.I have this TextField that I inject HTML formatted text (contained in a XML file). For some reason, almost all my tags are ignored (<b>,<i>,<u>,<ul> and <li>). I can only get it to render <br /> tags properly. I could use a StyleSheet, but I don't think it would make my lists work...Here's how things are set up:
Text I inject:
<text> <![CDATA[<b>Some bold text </b>and some normal text <br/><u>This text is underlined</u> normal text to compare<br/><i/>This text is italic</i>]]>[code].........
Edit: So I decided to test having no CDATA in my XML, and adding the <b> tag in my AS3 code. Didn't work either. I don't get how I can have my fonts correctly embed, but Flash refusing to use them.
I have text that loads into a dynamic text field that is on the stage. The movie clip("tile" in code below) in which the dynamic text field resides is placed on the stage via loop function.
I can load the text from the xml file just fine.However, since each text field in loop autosizes, which is what I want, (in height only-width is fixed), I want the next text in the loop to load in a Y position based on the previous text box height including a "cushion" of my choosing.
I'm very close, but can't seem to get the math right that is needed for the tiles Y position...I'm thinking this should be simple
Here it is:
Code: var xmlLoader:URLLoader = new URLLoader(); xmlLoader.load(new URLRequest("faq.xml")); xmlLoader.addEventListener(Event.COMPLETE, onXMLLoad, false, 0, true);
how to measure the actual size of the container just like the Flex components. I wanna create some containers with my own layout arithmatic, so I must know the size of every child, but sometimes I don't know what's the size which DisplayObject or DisplayObjectContainer that I will add to the container actually is, how can I do?
I wanna know if exist a class in AS3 that allow to intercept the window size of the program in wich sfw is executed. For example the browser window size
Is there a way to have the full stroke size (height/width) fully included or excluded in the movieclip symbol?If I'm making a rectangle with size 100, adding dynamically lines of size 20 when certain criteria are reached in game. But I also want to have stroke of size 5-6, problem is that they half their size in included in the rectangle 100 of height, and half are outside.It makes it more tricky to make the formulas to take in consideration the 2.5 for the size and also the effect on x positionning etc. Much easier to just have to do the like of "x += 20" without the assle of calculating the half stroke height.So how to have those stroke included/excluded when converting to symbol?
I am going to have a situation where i have all sorts of different sizes of graphical data coming at me from XML. The only thing that all of these assets have in common is that they will be sharing a 100px by 100px thumbnail and they are SWFs.My question is, how can i make an object fit into the thumbnail so that:1) Theres no cropping of the item2) Items smaller than 100x100 must be enlarged3) Items larger than 100x100 must be shrunk
I have created a main "site.swf" file that loads a "default.swf" file into a container after a preloader. On this default.swf file I have buttons that needs to load new external SWF files in its place in the container. All of the external SWFs contain buttons and navigations that will also call up other external SWFs into this container. So, I would like to know how to program each button (some are movieclips as buttons) to unload itself and load the respective SWF into the container (eg. AboutUsButton to call up aboutus.swf into the container). I do not have a main navigation on the site.swf file bacause the navigation changes on each SWF that needs to be loaded into the container.
I'm trying to create a Flex application that can automatically shrink based on the size of the components that it contains, so that a user can shrink it to a minimal view to see more of the HTML page it's embedded in.
I know how to change the size of the whole application using ExternalInterface, but I'm having trouble automatically figuring out how much the size changed when something is hidden or shown.
How can I hide one of the text fields and cause the VBox to shrink? I'm currently setting it to visible = false, but that doesn't seem to affect the parent VBox.
Once the VBox shrinks, how can I detect that the Application no longer needs so much space, and then go about figuring out how much less space it needs?
I've tried using ResizeEvent, but I haven't been able to get them to work, but I could be doing something wrong.
How do I get the size of the content area of Container objects? One non generic solution is checking for styles I suppose but I am looking for some code that works generic for all standard flex Container objects. The controls are Flex 3
I have a video object that dynamically changes. I want to put that inside of a movieclip that is always 320,240 no matter what the video object size is. I want the video object to increase or decrease but I always want to display it at 320,240. How would I write this? I tried:
But the video object still is large (my video object is 480,360 in this case). It seems like it is not nested inside of the the videoDisplay sprite which should only be 320,240.
How can I limit the size of a child container with percentage width/height of 100%?
Example:
<mx:HBox id="container" width="100%" height="100%"> <mx:HBox id="scrollContainer" width="100%" height="100%"> <!-- keep this content limited to the size of "container" -->
[Code]....
Apparently I can get the desired behavior if I change HBox to Canvas but I would still like to know how to accomplish this with a HBox and why it differs from Canvas.
I have a textfield which loads dynamic text. After this text is loaded i want to be able to change the size/position of the field with the click of a button. (To a set value, not for the user to drag bigger etc).
trying to build a Textfield dynamically in AS2/F8. I can't seem to get the text size to be larger than 127, and I am wondering if there is an upper limit when building them in AS. I have a class that has the following static method, which works well (for any size less than 127 apparently) If I pass in 200 as my nSize arg, when I trace(t.getTextFormat(0,1).size) i get 127 every time.
Code: public static function makeTextbox(target, clipName, depth, w,h,fontSymbol, nColor,nSize,txValue){
I have a textfield which loads dynamic text. After this text is loaded i want to be able to change the size/position of the field with the click of a button. (To a set value, not for the user to drag bigger etc).i have tried
I'm building text balloons to display variable length messages in Flash. My question is pretty simple, though the answer may not be.The string I want to display.The font information.The width/height ratio I want the text field to have.How do I calculate the width and height of the text field it needs to display the text I give it, nothing more, nothing less?
How can I create in ActionScript a singleline textfield that automatically shrinks the textsize so that whatever string shall be displayed fits within the size of the textfield?
how to get my dynamic textfield height and send it to a javascript to resize my embedded swf. I have been digging around for 2 days now and can't figure out how to do this. I've found lots of examples on sending text back and forth but not on how to send the height.
I am trying to create a circle movie clip with a text field child, so that when the movie clip changes size, the text field does as well. My code is posted below. Everything seems to be working when the text field is not in the display list, but when i add the text field as a child of the movie clip, the tween get's all weird. I am using flash cs4.
What I want to accomplish is to resize an external SWF so that it fits into the display object that is presented as a container on the stage. For now it show up outside of the container.
Important: I do not want an external SWF to occupy the whole stage; I have a special place (that container) for it on the stage.
how to code my button (i'm calling ImageChange_btn) in ActionScript 3 that once pressed will display an external SWF in a container (i'm calling ImageContainer1)?
I've seen other pieces of code but none seem to work for me properly.