I am trying to create a circle movie clip with a text field child, so that when the movie clip changes size, the text field does as well. My code is posted below. Everything seems to be working when the text field is not in the display list, but when i add the text field as a child of the movie clip, the tween get's all weird. I am using flash cs4.
I am trying to create a circle movie clip with a text field child, so that when the movie clip changes size, the text field does as well. My code is posted below. Everything seems to be working when the text field is not in the display list, but when i add the text field as a child of the movie clip, the tween get's all weird. I am using flash cs4.
im struggling a bit with syntax here -- i'm trying to add a method to my multiplayer flash games then when an arrow hits an enemy, it will display the dmg, while scrolling up and dropping off alpha.I seem to be having some linkage problems this is what i have:
var dmgwin:dmgtxt = new dmgtxt() //movieclip that will contain textfield var dmgwinsub:TextField = new TextField(); //textfield that has dmg # var tween:Tween = new Tween(dmgwinsub, "alpha", None.easeOut, 1, 0, 2, true); //an alpha
I have a problem with setting focus on a textfield in a child movieclip from my DocumentClass.
I have a function in my DocumentClass that try to set focus on a textfield in a child movieclip:
private function setFocusOnUserName():void { this._mc._txUser.stage.focus = this._mc._txUser; }
But I get that stage is null.
And I get error message:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.ro.main::DocumentClass/setFocusOnUserName() at com.ro.main::DocumentClass()
I am a newbie in Flash CS3. How to resize the width of of a movie clip according to the size the size of dynamic text inside it. I did it by creating a text field 'myText' and then converted it to a MovieClip symbol and named the MovieClip as myClip. The text in myText is assigned at run-time and its width changes according to the text.
I did it as follows:- myClip.myText.selectable = false; myClip.mouseChildren = false; myClip.useHandCursor = true; myClip.buttonMode = true; myClip.myText.width = myClip.myText.textWidth + 5;
On doing this I find the clickable area changes according to the size of the text field but the text field doesn't appear at all.
I have created 2 sprites each containing a dynamic text field child. I then add this as a child of the stage. (I have done this in order to make the text clickable with a hand cursor on mouseover)It loads in fine, I just run into problems when trying to REMOVE it the sprite containing the text."ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller."Sections concerned in red:
i have a parent movieclip mcA and i want to add another movieclip mcB (child movieclip) inside mcA such that the extra part of mcB is hidden. The size of movieclip remains same as of mcA
For ex:-
mcA = 300x300 mcB = 400x400
then only 300x300 of mcB movieclip is visible and rest of the part is hidden.
my movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:
I am working on to slide a movieclip across the stage.The movie clip is five times the width of the stage and I am using the Tween Class to move it across the stage when a button is pressed.The interaction I want is that when the button is pressed the movie clip moves a certain amount.If the button is pressed again it moves further.The script I have come up with though is taking the movieclip back to the original position of the movieclip and then moving it as opposed to moving it from the position it reached after the first button click.I have tried a few things but nothing is working.The script I am using at present is:[code]
how can i make a movieclip and a textfield to resize to the content of the text in the textfield? I mean, if I have a textfield with 3 letters font name XXX and then the content of the field change, how can i resize te textfield so the text dont autoadjust to the 3 letter space?
I'm following this example but I couldn't get the textField to tween. The comppiled I got is "Type was not found or was not a compile-time constant: TweenEvent."
Below are my codes: // import tweener //import caurina.transitions.Tweener;
I am working to tween a map of US States to center over and zoom on a specific state once clicked on.I know that I'd want the new x,y of the US States to be something in regards to the difference between its registration location and that of the child clicked uponThe tricky part I am finding is that the coordinate space of the children is specific to that of the container (parent)
im using Tween Class and when a target Mc gets rolledOver/Out it gets tween larger/back to org size.
but it gets jumpy and the target MC tweens back and worth on 2-3 frames (looks very very very laggy and buggy) i have 24fps and ive tried regular/elastic/bounce/strong tween settnings.
I have a video gallery that generates a menu from xml.I first create a container then add textfields as menu items to the container I have listeners for mouse OVER on OFF for each menu item as welll as a function to change the text color ON CLICK.What I need to do is figure out how to switch a previously clicked menu item's text color back to "OFF" color when a new menu item is clicked But I Can not figure out how to traverse the display heiracrhy to get to the textField's color in all the other menu items.
heres the function:
ActionScript Code: //create Moviclip to hold menu function createMenuContainer():void {
[code]....
so the video menu item's heirachy is some thing like
but of course this does not work. I think my logic is reasonably sound I just not sure of the correct syntax to get at the textField.textColor of all the other menu items that ARE NOT clicked on the Mouse Click Event of a menu item that is clicked.
I have a simple animation made of Sprites (Those Sprites are composed with two objects inheriting from Shape and TextField).Each Sprite has a Tween firing on the MouseEvent.Click Event.When the Tween animation starts the TextField disappear by itself.Do I need to convert the text to bitmap?
Been trying to apply Tween Class to a dynamic TextField (create by MovieClip.createTextField() function), but there is no luck, even though I put the dynamic textfield in an empty movieclip (MovieClip.createEmptyMovieClip() )and tween that movieclip doesn't work.
im struggling a bit with syntax here -- i'm trying to add a method to my multiplayer flash games then when an arrow hits an enemy, it will display the dmg, while scrolling up and dropping off alpha.I seem to be having some linkage problems this is what i have:
var dmgwin:dmgtxt = new dmgtxt() //movieclip that will contain textfield var dmgwinsub:TextField = new TextField(); //textfield that has dmg # var tween:Tween = new Tween(dmgwinsub, "alpha", None.easeOut, 1, 0, 2, true); //an alpha
I'm working on a flash 8 portfolio and using the TWEEN class. First I create 5 buttons: Code: for (i=0;i<5;i++) { var button:MovieClip = this.attachMovie("PButton", "button"+i, i);
I load different image for each button and then I create some rollover effects: Code: button.onRollOver=function() { var tweenin=new Tween(this, "_width", Elastic.easeOut, 103, 203, 20, false); new Tween(this, "_height", Elastic.easeOut, 75, 198, 20, false); [Code] .....
This works only half the time. Sometimes, a tween is'nt finished correctly. I have a feeling this has something to do with the fact that while (elastic) tweening, my rollover and rollout are fired again (without moving the mouse). Any general solution for size tweening?
I have a textfield which loads dynamic text. After this text is loaded i want to be able to change the size/position of the field with the click of a button. (To a set value, not for the user to drag bigger etc).
trying to build a Textfield dynamically in AS2/F8. I can't seem to get the text size to be larger than 127, and I am wondering if there is an upper limit when building them in AS. I have a class that has the following static method, which works well (for any size less than 127 apparently) If I pass in 200 as my nSize arg, when I trace(t.getTextFormat(0,1).size) i get 127 every time.
Code: public static function makeTextbox(target, clipName, depth, w,h,fontSymbol, nColor,nSize,txValue){
I have a textfield which loads dynamic text. After this text is loaded i want to be able to change the size/position of the field with the click of a button. (To a set value, not for the user to drag bigger etc).i have tried
I have a set of buttons which trigger menu panels to tween up from below the screen. I want these menu panels to be displayed behind the buttons (which are displayed on the button edge of the screen). So I add the menus to the parent container, then I add the buttons, so that the menus would be behind the buttons and getChildIndex(buttons) = 1 and getChildIndex(menus) = 0.
The menus are correctly displayed behind the buttons when I comment out the tween code. But when I implement the tweens and start the tween of the menus, they do their motion tween but are displayed in front of the buttons instead of behind; somehow their display object index order got screwed up.from the Menu class:
I have several objects on the stage and a MouseOver on any of these will add a menu popup child and tween it from off the stage. A MouseOut will tween the menu away and remove the menu with removeChild. Heres the bug: If I mouse out and then quickly mouse over the same object while the menu is tweening away before it has been removed, it doesn't add the menu again, and then on the next mouse out, it tries to remove the child menu, which isn't currently a child because it was just removed, and
I get the error: TypeError: Error #2007: Parameter child must be non-null. at flash.display:isplayObjectContainer/removeChild() at menucaller/tweenOffTimerEnd() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick()
Is there a way I can use an if statement to make sure that the menu is a child of the parent before removing it?